Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
GDI Wizer
Yemoja
Level 108
God Stats
3W - 0L
1,802 SR
Queue Stats
130W - 132L
1,425 Elo+
Solo
Maui
Maui
Majin24
Maui
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,446 Elo+
Party 2
Xing Tian
Xing Tian
mikeking345
Xing Tian
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,446 Elo+
Party 2
Geb
Geb
xAnciqnt
Geb
Level 44
God Stats
3W - 0L
1,824 SR
Queue Stats
92W - 99L
1,477 Elo+
Solo
Team Averages
Level 81
1,625 SR
1,459 Elo+

VS

Team Averages
Level 75
1,420 SR
1,315 Elo+
Anhur
Anhur
BreezyBrie98
Anhur
Level 68
God Stats
2W - 1L
1,253 SR
Queue Stats
103W - 266L
1,286 Elo+
Party 1
Janus
Janus
CrisHaint
Janus
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 18L
985 Elo+
Solo
Merlin
Merlin
MaddaFox
Merlin
Level 86
God Stats
4W - 8L
1,349 SR
Queue Stats
152W - 342L
1,295 Elo+
Party 1
Hel
Hel
jwhit67
Hel
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 54L
1,526 Elo+
Solo
Agni
Agni
xOhCanadax
Agni
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 108L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
7 / 4 / 12
9,355
936
9,943
14,034
12,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yemoja
GDI Wizer
Yemoja
17
6 / 0 / 15
10,288
1,029
6,695
11,372
11,197
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Maui
Majin24
Maui
13
1 / 2 / 17
7,919
792
4,025
13,726
13,702
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xing Tian
mikeking345
Xing Tian
13
3 / 3 / 11
8,713
871
5,456
15,733
14,558
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

15
6 / 3 / 9
9,497
950
9,040
11,666
8,761
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 5
7,760
776
6,880
7,003
2,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
CrisHaint
Janus
13
4 / 5 / 3
7,783
778
12,243
6,840
2,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
MaddaFox
Merlin
11
2 / 7 / 2
6,794
679
7,767
8,689
2,322
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hel
12
0 / 5 / 2
6,812
681
5,079
8,576
2,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
1 / 4 / 7
7,545
755
10,056
6,039
1,939
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
30
23
Kills
11
12
Deaths
23
64
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
7
4
12
3.25
L
4
2
5
3.25
L
Janus
CrisHaint
Janus
4
5
3
1.1
W
Yemoja
GDI Wizer
Yemoja
6
0
15
13.5
L
Merlin
MaddaFox
Merlin
2
7
2
0.43
W
Maui
Majin24
Maui
1
2
17
4.75
L
Hel
0
5
2
0.2
W
Xing Tian
mikeking345
Xing Tian
3
3
11
2.83
W
6
3
9
3.5
L
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,159
Damage
42,025
66,531
Taken
37,147
60,229
Mitigated
11,461
30,527
Healing
9,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
9,943
447
866
2,304
14,034
12,011
694
6,969
6,845
22,752
895
L
6,880
2,901
242
773
7,003
2,168
0
6,353
404
0
10,258
L
Janus
CrisHaint
Janus
12,243
0
583
326
6,840
2,239
0
6,276
452
16,923
0
W
Yemoja
GDI Wizer
Yemoja
6,695
1,362
10,933
4,010
11,372
11,197
1,036
7,155
3,989
15,481
803
L
Merlin
MaddaFox
Merlin
7,767
638
1,212
690
8,689
2,322
0
7,942
581
13,789
0
W
Maui
Majin24
Maui
4,025
1,299
239
780
13,726
13,702
332
6,205
7,197
10,249
0
L
Hel
5,079
91
2,465
2,132
8,576
2,793
0
8,001
418
12,626
0
W
Xing Tian
mikeking345
Xing Tian
5,456
458
2,132
3,871
15,733
14,558
236
8,065
7,266
8,188
382
W
9,040
134
3,199
2,193
11,666
8,761
246
5,313
6,089
19,414
0
L
10,056
725
487
397
6,039
1,939
0
5,605
391
21,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,772
Gold Earned
36,694
106
Minions Killed
77
0
Camps Cleared
0
914,102
Distance Traveled
846,565
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,355
936
40
4
0
179,311
0
L
Anhur
7,760
776
10
1
0
197,055
0
L
Janus
7,783
778
19
2
0
171,923
0
W
Yemoja
10,288
1,029
25
3
0
172,684
0
L
Merlin
6,794
679
9
1
0
159,391
0
W
Maui
7,919
792
18
2
0
180,562
0
L
Hel
6,812
681
19
2
0
142,881
0
W
Xing Tian
8,713
871
7
1
0
182,971
0
W
Geb
9,497
950
16
2
0
198,574
0
L
Agni
7,545
755
20
2
0
175,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role