Player Matchup

Neith
Neith
Dormantooth04
Neith
Level 41
God Stats
4W - 12L
1,181 SR
Queue Stats
9W - 20L
1,500 Elo+
Party 3
Arachne
Arachne
agustinnolmedo
Arachne
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 29L
1,492 Elo+
Party 3
Ares
Ares
kolito03
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 3
Zeus
Zeus
leqTT
Zeus
Level 26
God Stats
0W - 2L
1,505 SR
Queue Stats
1W - 9L
1,500 Elo+
Party 3
Surtr
Surtr
manueljorda1234
Surtr
Level 67
God Stats
46W - 40L
1,515 SR
Queue Stats
251W - 253L
1,465 Elo+
Party 3
Team Averages
Level 33
1,440 SR
1,491 Elo+

VS

Team Averages
Level 79
1,577 SR
1,511 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
DesignFury
Chernobog
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 23L
1,522 Elo+
Party 2
Discordia
Discordia
DevoBlack
Discordia
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 66L
1,502 Elo+
Party 1
Horus
Horus
Dumb Jelly
Horus
Level 54
God Stats
7W - 3L
1,638 SR
Queue Stats
38W - 45L
1,449 Elo+
Party 2
Arachne
Arachne
Yas11
Arachne
Level 96
God Stats
3W - 0L
1,749 SR
Queue Stats
39W - 37L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,849
441
1,979
6,451
1,708
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

9
0 / 2 / 0
4,978
453
1,010
6,843
2,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
6
0 / 4 / 0
4,644
422
809
6,983
3,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Breastplate

Breastplate

+20
Physical Protection

Zeus
leqTT
Zeus
9
0 / 5 / 0
5,205
473
2,310
6,690
1,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 4 / 0
5,772
525
6,346
10,431
6,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
3 / 0 / 1
6,909
628
5,690
9,552
9,068
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chernobog
DesignFury
Chernobog
13
5 / 0 / 5
7,049
641
6,666
4,332
1,361
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
DevoBlack
Discordia
12
1 / 0 / 3
6,408
583
3,195
3,638
1,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Horus
11
3 / 0 / 8
6,253
568
7,608
6,149
4,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
Yas11
Arachne
13
8 / 0 / 1
7,159
651
5,581
6,209
2,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
38
0
Kills
20
20
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
0
1
3.5
W
Chernobog
DesignFury
Chernobog
5
0
5
7.5
W
Discordia
DevoBlack
Discordia
1
0
3
2.5
L
0
5
0
0
W
Horus
3
0
8
7
W
Arachne
Yas11
Arachne
8
0
1
8.5
L
0
2
0
0
L
Ares
0
4
0
0
L
Zeus
leqTT
Zeus
0
5
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,454
Damage
28,740
37,398
Taken
29,880
15,139
Mitigated
18,095
7,163
Healing
12,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,690
1,948
0
3,116
9,552
9,068
0
415
8,511
0
47,640
W
Chernobog
DesignFury
Chernobog
6,666
4,148
0
2,436
4,332
1,361
630
531
3,801
0
44,187
W
Discordia
DevoBlack
Discordia
3,195
45
0
813
3,638
1,043
25
819
2,819
40,597
0
L
1,979
669
0
1,206
6,451
1,708
0
0
6,218
0
21,246
W
Horus
7,608
2,963
178
2,418
6,149
4,193
26
1,299
4,850
0
34,287
W
Arachne
Yas11
Arachne
5,581
4,044
0
3,480
6,209
2,430
0
470
5,739
0
44,957
L
1,010
635
0
1,688
6,843
2,356
0
1,035
5,592
0
27,622
L
Ares
809
397
0
562
6,983
3,312
0
34
6,704
5,366
0
L
Zeus
leqTT
Zeus
2,310
182
0
1,302
6,690
1,536
0
1,648
4,668
26,377
846
L
6,346
2,964
0
2,405
10,431
6,227
0
0
10,389
1,401
40,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,448
Gold Earned
33,778
249
Minions Killed
384
0
Camps Cleared
0
1,123,787
Distance Traveled
1,144,922
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,909
628
80
7
0
194,453
4
W
Chernobog
7,049
641
77
7
0
214,951
2
W
Discordia
6,408
583
82
7
0
227,366
5
L
Neith
4,849
441
47
4
0
205,475
0
W
Horus
6,253
568
62
6
0
239,373
0
W
Arachne
7,159
651
83
8
0
268,779
2
L
Arachne
4,978
453
55
5
0
271,583
3
L
Ares
4,644
422
8
1
0
200,829
0
L
Zeus
5,205
473
62
6
0
212,877
0
L
Surtr
5,772
525
77
7
0
233,023
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role