Player Matchup

Hun Batz
Hun Batz
Silver IV
 
Hun Batz
Silver IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Gold V
BlackWaves
Hera
Gold V
Level 162
God Stats
1W - 1L
1,808 SR
Queue Stats
8W - 9L
1,464 MMR
Solo
Cernunnos
Cernunnos
Silver IV
CrypticGRMLN
Cernunnos
Silver IV
Level 120
God Stats
0W - 3L
1,275 SR
Queue Stats
12W - 23L
1,237 MMR
Party 2
Ah Puch
Ah Puch
Gold V
KAUREN-9
Ah Puch
Gold V
Level 221
God Stats
75W - 77L
1,506 SR
Queue Stats
581W - 588L
1,330 MMR
Solo
Atlas
Atlas
Bronze V
Ourknighthood
Atlas
Bronze V
Level 49
God Stats
2W - 4L
1,511 SR
Queue Stats
2W - 14L
1,114 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 140
1,520 SR
1,329 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 148
1,497 SR
1,297 MMR
Bellona
Bellona
Gold V
D13GO
Bellona
Gold V
Level 85
God Stats
4W - 2L
1,533 SR
Queue Stats
59W - 63L
1,365 MMR
Solo
Charybdis
Charybdis
Silver IV
LeSuperPerry
Charybdis
Silver IV
Level 158
God Stats
5W - 4L
1,449 SR
Queue Stats
10W - 10L
1,398 MMR
Solo
Nu Wa
Nu Wa
Platinum V
Liliggxz
Nu Wa
Platinum V
Level 222
God Stats
86W - 67L
1,576 SR
Queue Stats
656W - 676L
1,408 MMR
Solo
Ravana
Ravana
Silver II
djx_1996
Ravana
Silver II
Level 144
God Stats
2W - 1L
1,293 SR
Queue Stats
167W - 187L
1,134 MMR
Party 1
Cthulhu
Cthulhu
Silver I
xYoshy19-
Cthulhu
Silver I
Level 129
God Stats
5W - 2L
1,632 SR
Queue Stats
150W - 164L
1,182 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
2 / 2 / 0
5,890
589
2,491
7,030
1,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 5 / 1
5,462
546
3,647
7,032
1,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
CrypticGRMLN
Cernunnos
10
0 / 3 / 1
5,528
553
4,465
6,979
1,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
KAUREN-9
Ah Puch
11
0 / 2 / 0
5,946
595
4,497
6,223
1,703
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
1 / 1 / 0
5,492
549
2,666
7,883
5,857
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bans
KumbhakarnaThorSkadiAo Kuang

VS

Bans
Bake KujiraArtemisCu ChulainnTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
D13GO
Bellona
9
3 / 1 / 1
5,671
567
4,246
8,000
5,778
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Charybdis
LeSuperPerry
Charybdis
12
2 / 0 / 1
6,622
662
5,277
6,219
1,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Nu Wa
Liliggxz
Nu Wa
13
5 / 2 / 4
7,460
746
7,729
4,975
1,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
djx_1996
Ravana
11
2 / 0 / 4
6,024
602
3,688
4,664
1,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
xYoshy19-
Cthulhu
12
1 / 0 / 2
6,798
680
2,652
6,677
4,536
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
3
Kills
13
13
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
2
0
1
L
0
5
1
0.1
L
Cernunnos
CrypticGRMLN
Cernunnos
0
3
1
0.17
W
Bellona
D13GO
Bellona
3
1
1
3.5
L
Ah Puch
KAUREN-9
Ah Puch
0
2
0
0
W
Charybdis
LeSuperPerry
Charybdis
2
0
1
2.5
W
Nu Wa
Liliggxz
Nu Wa
5
2
4
3.5
L
1
1
0
1
W
Ravana
djx_1996
Ravana
2
0
4
4
W
Cthulhu
xYoshy19-
Cthulhu
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,766
Damage
23,592
35,147
Taken
30,535
12,713
Mitigated
15,281
12,378
Healing
7,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
2,491
67
0
3,396
7,030
1,857
0
1,672
5,153
0
41,688
L
3,647
902
0
1,491
7,032
1,489
0
3,694
3,012
41,196
0
L
Cernunnos
CrypticGRMLN
Cernunnos
4,465
2,647
0
1,872
6,979
1,807
0
263
6,660
0
38,272
W
Bellona
D13GO
Bellona
4,246
861
165
2,206
8,000
5,778
0
3,067
4,933
0
20,782
L
Ah Puch
KAUREN-9
Ah Puch
4,497
44
0
3,044
6,223
1,703
0
2,629
3,535
42,637
777
W
Charybdis
LeSuperPerry
Charybdis
5,277
3,393
0
1,227
6,219
1,876
722
596
5,623
0
49,368
W
Nu Wa
Liliggxz
Nu Wa
7,729
2,929
0
620
4,975
1,453
0
2,501
2,474
43,989
950
L
2,666
785
0
2,575
7,883
5,857
0
1,186
6,620
19,304
0
W
Ravana
djx_1996
Ravana
3,688
723
0
949
4,664
1,638
0
1,353
3,311
0
38,131
W
Cthulhu
xYoshy19-
Cthulhu
2,652
110
0
2,528
6,677
4,536
0
3,063
3,614
39,044
2,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,318
Gold Earned
32,575
344
Minions Killed
366
0
Camps Cleared
0
1,043,151
Distance Traveled
1,101,263
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,890
589
81
8
0
244,681
0
L
Hera
5,462
546
77
8
0
191,770
0
L
Cernunnos
5,528
553
79
8
0
193,241
2
W
Bellona
5,671
567
29
3
0
241,778
0
L
Ah Puch
5,946
595
86
9
0
201,698
5
W
Charybdis
6,622
662
93
9
0
184,775
2
W
Nu Wa
7,460
746
86
9
0
203,414
0
L
Atlas
5,492
549
21
2
0
211,761
0
W
Ravana
6,024
602
69
7
0
263,794
0
W
Cthulhu
6,798
680
89
9
0
207,502
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role