Player Matchup

Tyr
Tyr
AUSTiNDANGEROU5
Tyr
Level 192
God Stats
5W - 3L
1,683 SR
Queue Stats
1,157W - 1,234L
1,466 Elo+
Solo
Chaac
Chaac
FormidableEnigma
Chaac
Level 125
God Stats
4W - 6L
1,488 SR
Queue Stats
339W - 363L
1,485 Elo+
Party 2
Hercules
Hercules
Logan25X
Hercules
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 29L
1,451 Elo+
Party 2
Chiron
Chiron
MonsterGills
Chiron
Level 158
God Stats
11W - 13L
1,517 SR
Queue Stats
597W - 615L
1,477 Elo+
Party 2
Serqet
Serqet
Newtynut
Serqet
Level 146
God Stats
2W - 1L
1,839 SR
Queue Stats
359W - 382L
1,503 Elo+
Party 2
Team Averages
Level 145
1,605 SR
1,476 Elo+

VS

Team Averages
Level 120
1,587 SR
1,441 Elo+
Janus
Janus
Drichor
Janus
Level 155
God Stats
2W - 1L
1,487 SR
Queue Stats
23W - 18L
1,497 Elo+
Party 1
Shiva
Shiva
GloccnooSafety
Shiva
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,340 Elo+
Solo
Nox
Nox
Jajohnnie
Nox
Level 153
God Stats
4W - 0L
1,718 SR
Queue Stats
39W - 38L
1,473 Elo+
Party 1
Discordia
Discordia
Tale of Mar
Discordia
Level 106
God Stats
2W - 0L
1,729 SR
Queue Stats
165W - 145L
1,436 Elo+
Party 3
Atlas
Atlas
UsualCapybara84
Atlas
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 152L
1,461 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 5
8,689
724
9,419
17,563
19,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 4 / 4
7,668
639
8,304
14,639
14,116
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Logan25X
Hercules
14
0 / 4 / 5
7,681
640
5,578
16,273
9,925
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
17
6 / 5 / 2
9,947
829
14,088
14,209
5,094
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
Newtynut
Serqet
12
1 / 6 / 4
7,511
626
4,341
9,920
6,036
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Drichor
Janus
18
6 / 2 / 12
10,613
884
11,200
6,988
3,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 1 / 17
9,813
818
15,709
15,379
18,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
6 / 2 / 13
10,037
836
9,061
9,431
5,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Discordia
Tale of Mar
Discordia
17
4 / 1 / 13
10,038
837
12,671
7,796
4,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 2 / 20
10,879
907
16,456
17,438
22,644
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
99
8
Kills
24
24
Deaths
8
20
Assists
75
Player
Kills
Deaths
Assists
KDA
L
1
5
5
0.7
W
Janus
Drichor
Janus
6
2
12
6
L
0
4
4
0.5
W
5
1
17
13.5
W
6
2
13
6.25
L
Hercules
Logan25X
Hercules
0
4
5
0.63
L
Chiron
6
5
2
1.4
L
Serqet
Newtynut
Serqet
1
6
4
0.5
W
Discordia
Tale of Mar
Discordia
4
1
13
10.5
W
3
2
20
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,730
Damage
65,097
72,604
Taken
57,032
55,101
Mitigated
55,805
24,675
Healing
22,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,419
106
683
6,004
17,563
19,930
0
8,855
7,498
0
29,696
W
Janus
Drichor
Janus
11,200
185
468
630
6,988
3,791
1,547
0
6,880
30,705
404
L
8,304
577
1,639
5,314
14,639
14,116
0
8,271
5,319
0
18,636
W
15,709
2,289
2,119
3,385
15,379
18,836
389
0
15,133
0
22,659
W
9,061
1,118
1,685
1,385
9,431
5,948
732
0
9,287
20,261
159
L
Hercules
Logan25X
Hercules
5,578
424
843
3,644
16,273
9,925
0
11,612
3,784
0
8,764
L
Chiron
14,088
3,180
1,909
3,824
14,209
5,094
0
9,852
3,615
0
33,025
L
Serqet
Newtynut
Serqet
4,341
363
609
206
9,920
6,036
0
6,216
3,092
0
5,052
W
Discordia
Tale of Mar
Discordia
12,671
351
880
828
7,796
4,586
680
0
7,642
20,641
1,003
W
16,456
6,351
5,868
5,201
17,438
22,644
51
0
17,216
24,869
1,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,496
Gold Earned
51,380
122
Minions Killed
143
0
Camps Cleared
0
1,096,886
Distance Traveled
1,305,364
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,689
724
37
3
0
237,951
0
W
Janus
10,613
884
55
5
0
258,086
0
L
Chaac
7,668
639
19
2
0
208,231
0
W
Shiva
9,813
818
11
1
0
271,208
0
W
Nox
10,037
836
30
3
0
222,442
0
L
Hercules
7,681
640
8
1
0
232,521
0
L
Chiron
9,947
829
51
4
0
207,966
0
L
Serqet
7,511
626
7
1
0
210,217
0
W
Discordia
10,038
837
28
2
0
279,271
0
W
Atlas
10,879
907
19
2
0
274,357
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role