Player Matchup

Athena
Athena
KenzieKisser_
Athena
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 24L
1,371 Elo+
Party 1
Da Ji
Da Ji
Punisher183
Da Ji
Level 143
God Stats
6W - 7L
1,395 SR
Queue Stats
137W - 156L
1,469 Elo+
Solo
Cthulhu
Cthulhu
SQUiiTTYx
Cthulhu
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 34L
1,370 Elo+
Party 1
Charon
Charon
TyphanXv
Charon
Level 143
God Stats
1W - 0L
1,287 SR
Queue Stats
70W - 69L
1,425 Elo+
Party 1
Discordia
Discordia
floater9976
Discordia
Level 175
God Stats
129W - 129L
1,511 SR
Queue Stats
1,316W - 1,475L
1,554 Elo+
Solo
Team Averages
Level 100
1,439 SR
1,438 Elo+

VS

Team Averages
Level 93
1,469 SR
1,466 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Jocrackem2020
Fenrir
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,527 Elo+
Solo
Surtr
Surtr
NikoXD__98
Surtr
Level 36
God Stats
6W - 13L
1,367 SR
Queue Stats
6W - 14L
1,368 Elo+
Solo
Ne Zha
Ne Zha
Vondidoy
Ne Zha
Level 170
God Stats
8W - 4L
1,565 SR
Queue Stats
197W - 225L
1,493 Elo+
Solo
Tiamat
Tiamat
howlins
Tiamat
Level 49
God Stats
4W - 6L
1,413 SR
Queue Stats
14W - 24L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 4
6,120
1,224
1,539
5,654
4,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
4 / 0 / 4
6,867
1,373
5,186
2,877
1,531
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
SQUiiTTYx
Cthulhu
11
1 / 0 / 5
6,259
1,252
3,291
4,734
3,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
TyphanXv
Charon
11
3 / 0 / 4
6,738
1,348
2,881
4,103
2,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Discordia
floater9976
Discordia
12
1 / 0 / 5
6,439
1,288
6,406
1,317
353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

389

VS

Team 2 Tickets

336

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
11
1 / 1 / 0
6,083
1,217
6,483
3,746
1,220
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 4 / 0
5,334
1,067
1,208
4,912
2,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Surtr
11
0 / 1 / 1
5,750
1,150
3,015
4,963
2,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ne Zha
Vondidoy
Ne Zha
11
0 / 1 / 1
5,753
1,151
3,571
4,394
1,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Tiamat
howlins
Tiamat
10
0 / 2 / 0
5,468
1,094
516
3,438
1,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
9
Kills
1
1
Deaths
9
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
1
1
0
1
L
0
4
0
0
W
0
1
4
2
L
Surtr
0
1
1
0.5
W
4
0
4
6
W
Cthulhu
SQUiiTTYx
Cthulhu
1
0
5
3.5
W
Charon
TyphanXv
Charon
3
0
4
5
L
Ne Zha
Vondidoy
Ne Zha
0
1
1
0.5
W
Discordia
floater9976
Discordia
1
0
5
3.5
L
Tiamat
howlins
Tiamat
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,303
Damage
14,793
18,685
Taken
21,453
13,168
Mitigated
8,694
799
Healing
1,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
6,483
2,274
0
0
3,746
1,220
0
1,969
1,740
0
23,899
L
1,208
402
0
236
4,912
2,037
0
3,524
1,284
0
3,406
W
1,539
229
0
432
5,654
4,586
0
183
5,434
5,162
0
L
Surtr
3,015
878
0
774
4,963
2,825
0
3,577
1,199
232
6,873
W
5,186
1,269
0
0
2,877
1,531
0
128
2,716
0
9,372
W
Cthulhu
SQUiiTTYx
Cthulhu
3,291
451
0
367
4,734
3,736
0
58
4,620
11,594
0
W
Charon
TyphanXv
Charon
2,881
407
0
0
4,103
2,962
0
262
3,805
18,541
0
L
Ne Zha
Vondidoy
Ne Zha
3,571
389
0
536
4,394
1,362
0
2,729
1,585
0
17,221
W
Discordia
floater9976
Discordia
6,406
43
0
0
1,317
353
0
0
1,317
15,994
911
L
Tiamat
howlins
Tiamat
516
37
38
246
3,438
1,250
0
1,755
1,580
1,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,423
Gold Earned
28,388
104
Minions Killed
99
4
Camps Cleared
3
568,326
Distance Traveled
490,856
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,083
1,217
51
10
0
104,610
0
L
Fenrir
5,334
1,067
7
1
1
63,811
0
W
Athena
6,120
1,224
11
2
1
106,798
0
L
Surtr
5,750
1,150
16
3
2
113,773
0
W
Da Ji
6,867
1,373
12
2
1
114,781
0
W
Cthulhu
6,259
1,252
26
5
0
123,632
0
W
Charon
6,738
1,348
21
4
0
107,702
0
L
Ne Zha
5,753
1,151
24
5
0
116,078
0
W
Discordia
6,439
1,288
34
7
2
115,413
0
L
Tiamat
5,468
1,094
1
0
0
92,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role