Player Matchup

Poseidon
Poseidon
K1N_BraNk
Poseidon
Level 102
God Stats
3W - 7L
1,221 SR
Queue Stats
271W - 255L
1,513 Elo+
Solo
Ares
Ares
Nickademus84
Ares
Level 40
God Stats
1W - 3L
1,350 SR
Queue Stats
62W - 81L
1,403 Elo+
Party 2
Skadi
Skadi
Saihung83
Skadi
Level 59
God Stats
37W - 32L
1,577 SR
Queue Stats
85W - 103L
1,442 Elo+
Party 2
Freya
Freya
abdd-_gnz2
Freya
Level 126
God Stats
22W - 18L
1,509 SR
Queue Stats
118W - 118L
1,351 Elo+
Solo
Cthulhu
Cthulhu
mattyslice91
Cthulhu
Level 89
God Stats
12W - 26L
1,389 SR
Queue Stats
15W - 28L
1,356 Elo+
Solo
Team Averages
Level 83
1,409 SR
1,413 Elo+

VS

Team Averages
Level 74
1,466 SR
1,467 Elo+
Nemesis
Nemesis
 
Nemesis
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
DemonMunkey236
Hercules
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 104L
1,488 Elo+
Solo
Cthulhu
Cthulhu
Doctorbigmac222
Cthulhu
Level 32
God Stats
4W - 1L
1,424 SR
Queue Stats
84W - 94L
1,445 Elo+
Party 1
Izanami
Izanami
Novaisiconic
Izanami
Level 103
God Stats
18W - 17L
1,484 SR
Queue Stats
135W - 145L
1,479 Elo+
Party 1
Tiamat
Tiamat
Noxrammas
Tiamat
Level 69
God Stats
41W - 55L
1,421 SR
Queue Stats
82W - 100L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
K1N_BraNk
Poseidon
15
1 / 2 / 2
8,776
585
6,126
7,022
2,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 6 / 3
6,571
438
3,454
9,350
4,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
Saihung83
Skadi
15
2 / 3 / 2
8,312
554
10,837
10,809
3,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Freya
13
4 / 6 / 1
7,557
504
7,906
12,104
4,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
mattyslice91
Cthulhu
13
1 / 1 / 1
7,521
501
5,200
6,928
6,299
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
6 / 1 / 7
8,435
562
8,215
11,389
4,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
14
3 / 1 / 0
8,217
548
6,408
12,464
10,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 1 / 10
8,460
564
6,288
13,933
9,066
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
Novaisiconic
Izanami
15
7 / 3 / 1
9,483
632
10,140
10,548
3,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Noxrammas
Tiamat
12
0 / 3 / 1
6,586
439
2,403
7,010
3,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
9
Kills
18
18
Deaths
9
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
6
1
7
9.5
W
Hercules
3
1
0
3
W
2
1
10
7
L
Poseidon
K1N_BraNk
Poseidon
1
2
2
1
L
1
6
3
0.42
W
Izanami
Novaisiconic
Izanami
7
3
1
2.5
W
Tiamat
Noxrammas
Tiamat
0
3
1
0.17
L
Skadi
Saihung83
Skadi
2
3
2
1
L
Freya
4
6
1
0.75
L
Cthulhu
mattyslice91
Cthulhu
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,523
Damage
33,454
46,213
Taken
55,344
21,368
Mitigated
31,135
7,318
Healing
15,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
8,215
3,448
0
1,841
11,389
4,670
0
5,300
6,089
0
64,706
W
Hercules
6,408
1,666
0
4,349
12,464
10,367
0
6,584
5,880
0
54,762
W
6,288
438
2,698
4,427
13,933
9,066
81
5,729
8,204
33,432
0
L
Poseidon
K1N_BraNk
Poseidon
6,126
430
0
1,005
7,022
2,316
0
2,722
4,257
72,051
735
L
3,454
754
0
1,057
9,350
4,488
261
1,164
8,186
12,226
2,199
W
Izanami
Novaisiconic
Izanami
10,140
6,984
0
854
10,548
3,955
866
1,745
8,803
0
67,467
W
Tiamat
Noxrammas
Tiamat
2,403
127
0
1,413
7,010
3,077
565
2,884
4,126
22,766
635
L
Skadi
Saihung83
Skadi
10,837
3,755
0
1,810
10,809
3,914
430
2,226
8,583
0
73,549
L
Freya
7,906
2,904
0
2,687
12,104
4,351
0
1,956
10,005
38,801
10,338
L
Cthulhu
mattyslice91
Cthulhu
5,200
194
0
759
6,928
6,299
0
603
5,880
42,001
491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,737
Gold Earned
41,181
424
Minions Killed
374
0
Camps Cleared
0
1,422,050
Distance Traveled
1,507,565
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,435
562
90
6
0
372,869
0
W
Hercules
8,217
548
98
7
0
271,921
0
W
Cthulhu
8,460
564
35
2
0
301,531
0
L
Poseidon
8,776
585
140
9
0
319,789
3
L
Ares
6,571
438
13
1
0
228,514
0
W
Izanami
9,483
632
114
8
0
302,707
0
W
Tiamat
6,586
439
37
2
0
258,537
3
L
Skadi
8,312
554
130
9
0
272,778
0
L
Freya
7,557
504
70
5
0
320,631
1
L
Cthulhu
7,521
501
71
5
0
280,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role