Player Matchup

Chernobog
Chernobog
ImmortalityDark
Chernobog
Level 87
God Stats
18W - 8L
1,694 SR
Queue Stats
428W - 428L
1,439 Elo+
Solo
Sol
Sol
Methodical0n3
Sol
Level 143
God Stats
4W - 7L
1,477 SR
Queue Stats
384W - 405L
1,441 Elo+
Solo
Odin
Odin
SlappyMcTastic
Odin
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,260 Elo+
Solo
Horus
Horus
Spooker18
Horus
Level 56
God Stats
0W - 1L
1,308 SR
Queue Stats
15W - 6L
1,714 Elo+
Solo
Da Ji
Da Ji
time2die95
Da Ji
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 21L
1,520 Elo+
Solo
Team Averages
Level 97
1,496 SR
1,475 Elo+

VS

Team Averages
Level 120
1,455 SR
1,419 Elo+
Chiron
Chiron
Hodokeado
Chiron
Level 128
God Stats
2W - 2L
1,587 SR
Queue Stats
55W - 69L
1,381 Elo+
Party 1
Nu Wa
Nu Wa
Rapha RAS
Nu Wa
Level 132
God Stats
2W - 1L
1,486 SR
Queue Stats
62W - 63L
1,460 Elo+
Solo
Hera
Hera
Waruko
Hera
Level 148
God Stats
4W - 5L
1,325 SR
Queue Stats
511W - 527L
1,474 Elo+
Solo
Maui
Maui
Zaccents
Maui
Level 125
God Stats
3W - 2L
1,574 SR
Queue Stats
45W - 76L
1,333 Elo+
Party 1
Terra
Terra
ll Niiick ll
Terra
Level 68
God Stats
1W - 1L
1,303 SR
Queue Stats
82W - 73L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ImmortalityDark
Chernobog
13
1 / 5 / 3
6,989
699
6,253
10,323
4,005
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
3 / 5 / 3
7,481
748
16,614
10,549
3,946
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 5 / 5
6,216
622
6,367
12,681
7,870
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
Spooker18
Horus
13
0 / 4 / 4
6,923
692
5,180
13,281
12,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
12
2 / 7 / 3
6,941
694
3,519
9,880
5,818
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Hodokeado
Chiron
17
8 / 0 / 13
9,572
957
12,617
10,227
4,754
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
Rapha RAS
Nu Wa
13
2 / 2 / 15
8,112
811
7,767
6,148
2,653
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hera
Waruko
Hera
17
9 / 1 / 17
9,734
973
20,097
7,179
3,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Maui
14
3 / 2 / 20
9,262
926
5,243
13,470
10,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
4 / 1 / 20
9,465
947
6,607
13,966
13,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
111
6
Kills
26
26
Deaths
6
18
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Chiron
Hodokeado
Chiron
8
0
13
14.5
L
Chernobog
ImmortalityDark
Chernobog
1
5
3
0.5
L
3
5
3
0.9
W
Nu Wa
Rapha RAS
Nu Wa
2
2
15
4.75
L
0
5
5
0.5
L
Horus
Spooker18
Horus
0
4
4
0.5
W
Hera
Waruko
Hera
9
1
17
17.5
W
Maui
3
2
20
6.5
W
4
1
20
14
L
Da Ji
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,933
Damage
52,331
56,714
Taken
50,990
33,925
Mitigated
35,166
15,013
Healing
30,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Hodokeado
Chiron
12,617
3,090
2,446
3,673
10,227
4,754
1,026
4,524
5,703
0
25,026
L
Chernobog
ImmortalityDark
Chernobog
6,253
2,073
929
2,085
10,323
4,005
0
7,833
2,490
0
20,967
L
16,614
859
578
3,709
10,549
3,946
0
7,318
3,231
33,761
0
W
Nu Wa
Rapha RAS
Nu Wa
7,767
1,598
2,287
1,226
6,148
2,653
71
3,216
2,932
21,069
127
L
6,367
815
522
412
12,681
7,870
0
9,242
3,439
4,430
9,578
L
Horus
Spooker18
Horus
5,180
2,419
2,290
3,707
13,281
12,286
0
7,709
5,572
0
9,874
W
Hera
Waruko
Hera
20,097
3,083
946
1,603
7,179
3,420
1,512
2,637
4,542
35,907
0
W
Maui
5,243
910
720
2,423
13,470
10,705
0
3,600
9,870
7,151
795
W
6,607
586
9,536
6,038
13,966
13,634
546
4,935
9,031
11,060
0
L
Da Ji
3,519
633
251
530
9,880
5,818
0
7,373
2,507
0
7,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,550
Gold Earned
46,145
93
Minions Killed
107
0
Camps Cleared
0
880,804
Distance Traveled
912,602
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,572
957
35
4
0
189,379
0
L
Chernobog
6,989
699
37
4
0
177,410
0
L
Sol
7,481
748
35
4
0
177,671
0
W
Nu Wa
8,112
811
23
2
0
163,730
0
L
Odin
6,216
622
8
1
0
172,247
0
L
Horus
6,923
692
6
1
0
192,237
0
W
Hera
9,734
973
35
4
0
187,095
0
W
Maui
9,262
926
8
1
0
172,489
0
W
Terra
9,465
947
6
1
0
199,909
0
L
Da Ji
6,941
694
7
1
0
161,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role