Player Matchup

Chang'e
Chang'e
Brick_Bazooka_69
Chang'e
Level 167
God Stats
11W - 3L
1,817 SR
Queue Stats
755W - 795L
1,507 Elo+
Party 1
Ah Puch
Ah Puch
Montoya I 11 I
Ah Puch
Level 109
God Stats
17W - 5L
1,644 SR
Queue Stats
454W - 480L
1,462 Elo+
Party 2
Vamana
Vamana
Shadowking1122
Vamana
Level 144
God Stats
3W - 1L
1,558 SR
Queue Stats
45W - 71L
1,376 Elo+
Party 2
Ullr
Ullr
TrueDamianWayne
Ullr
Level 123
God Stats
2W - 0L
1,697 SR
Queue Stats
22W - 38L
1,295 Elo+
Party 2
Loki
Loki
imortalwambat
Loki
Level 141
God Stats
2W - 0L
1,718 SR
Queue Stats
573W - 594L
1,513 Elo+
Party 1
Team Averages
Level 137
1,687 SR
1,431 Elo+

VS

Team Averages
Level 111
1,461 SR
1,470 Elo+
Nike
Nike
 
Nike
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
CHEVCHELİOUS
Scylla
Level 66
God Stats
3W - 5L
1,306 SR
Queue Stats
192W - 201L
1,429 Elo+
Solo
Medusa
Medusa
N1rvanic
Medusa
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 63L
1,467 Elo+
Solo
Pele
Pele
YSL TANK8520
Pele
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 56L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 11
6,513
930
4,659
8,961
4,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

13
6 / 1 / 8
7,478
1,068
8,959
6,059
2,031
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
3 / 0 / 8
7,227
1,032
6,304
6,664
5,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 2 / 6
6,211
887
2,939
5,553
1,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
6 / 6 / 4
7,057
1,008
5,463
7,284
2,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
2 / 3 / 1
6,522
932
8,495
9,146
4,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Horus
 
Horus
7
0 / 3 / 0
5,246
749
0
3,631
1,331
13
1 / 3 / 5
7,167
1,024
6,283
4,039
1,279
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
N1rvanic
Medusa
11
3 / 6 / 2
6,893
985
6,218
7,440
2,521
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
4 / 2 / 3
7,140
1,020
3,588
6,691
5,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
21
17
Kills
10
11
Deaths
17
37
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
2
3
1
0.83
L
Horus
 
Horus
0
3
0
0
W
1
2
11
3.25
L
1
3
5
1.17
W
6
1
8
10
L
Medusa
N1rvanic
Medusa
3
6
2
0.67
W
3
0
8
7
W
1
2
6
2
L
4
2
3
2.75
W
6
6
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,324
Damage
24,584
34,521
Taken
30,947
16,955
Mitigated
14,693
15,801
Healing
4,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
8,495
537
222
1,900
9,146
4,419
0
3,208
5,663
0
16,087
L
Horus
 
Horus
0
0
40
205
3,631
1,331
0
1,854
1,708
0
259
W
4,659
339
4,761
4,390
8,961
4,587
484
1,991
6,970
13,207
0
L
6,283
602
71
330
4,039
1,279
0
2,089
1,950
17,483
430
W
8,959
172
1,581
2,628
6,059
2,031
473
1,252
4,807
16,381
510
L
Medusa
N1rvanic
Medusa
6,218
3,019
0
561
7,440
2,521
0
3,606
3,635
0
11,574
W
6,304
858
261
1,549
6,664
5,997
243
1,515
5,149
0
14,138
W
2,939
1,648
0
261
5,553
1,798
0
829
4,724
0
7,027
L
3,588
439
118
712
6,691
5,143
0
2,719
3,735
0
10,997
W
5,463
1,799
155
215
7,284
2,542
0
656
6,628
0
8,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,486
Gold Earned
32,968
68
Minions Killed
83
0
Camps Cleared
0
690,064
Distance Traveled
553,988
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,522
932
18
3
0
121,814
0
L
Horus
5,246
749
0
0
0
54,804
0
W
Chang'e
6,513
930
27
4
0
138,049
0
L
Scylla
7,167
1,024
37
5
0
119,421
0
W
Ah Puch
7,478
1,068
15
2
0
160,772
0
L
Medusa
6,893
985
9
1
0
121,969
0
W
Vamana
7,227
1,032
13
2
0
155,595
0
W
Ullr
6,211
887
11
2
0
115,766
0
L
Pele
7,140
1,020
19
3
0
135,980
0
W
Loki
7,057
1,008
2
0
0
119,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role