Player Matchup

Khepri
Khepri
 
Khepri
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Elmonx
Bellona
Level 154
God Stats
3W - 4L
1,505 SR
Queue Stats
111W - 91L
1,554 Elo+
Solo
Medusa
Medusa
Oo LuXor oO
Medusa
Level 127
God Stats
7W - 8L
1,525 SR
Queue Stats
216W - 197L
1,510 Elo+
Solo
Thoth
Thoth
TemplarTyrant
Thoth
Level 129
God Stats
27W - 27L
1,584 SR
Queue Stats
377W - 326L
1,608 Elo+
Solo
Team Averages
Level 137
1,523 SR
1,534 Elo+

VS

Team Averages
Level 143
1,577 SR
1,534 Elo+
Tyr
Tyr
Benson Bonee
Tyr
Level 127
God Stats
32W - 35L
1,518 SR
Queue Stats
312W - 340L
1,527 Elo+
Solo
Gilgamesh
Gilgamesh
BukuBukuMocci
Gilgamesh
Level 129
God Stats
3W - 3L
1,575 SR
Queue Stats
52W - 37L
1,614 Elo+
Solo
Janus
Janus
F4tOrca
Janus
Level 110
God Stats
8W - 7L
1,510 SR
Queue Stats
41W - 37L
1,539 Elo+
Solo
Eset
Eset
KungFuuMassa
Eset
Level 172
God Stats
5W - 4L
1,595 SR
Queue Stats
741W - 717L
1,470 Elo+
Solo
Nut
Nut
Traumatized XI
Nut
Level 175
God Stats
7W - 6L
1,690 SR
Queue Stats
450W - 439L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
12
0 / 4 / 2
6,930
495
2,509
13,007
7,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
 
Achilles
11
4 / 5 / 1
6,726
480
7,250
11,887
4,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
Elmonx
Bellona
14
0 / 2 / 0
8,115
580
7,299
16,570
11,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Medusa
3
0 / 2 / 0
4,611
329
1,143
1,666
402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

17
4 / 0 / 1
9,182
656
8,568
4,754
1,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 6
7,885
563
3,676
10,485
6,076
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
BukuBukuMocci
Gilgamesh
15
8 / 1 / 2
8,303
593
8,786
11,304
4,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Janus
F4tOrca
Janus
14
0 / 3 / 4
7,588
542
2,736
7,158
1,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 0 / 4
7,705
550
6,952
9,472
10,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 1 / 5
9,018
644
8,407
6,061
2,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
8
Kills
13
13
Deaths
8
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
4
2
0.25
L
Achilles
 
Achilles
4
5
1
0.9
W
2
3
6
1.67
W
Gilgamesh
BukuBukuMocci
Gilgamesh
8
1
2
9
L
Bellona
Elmonx
Bellona
0
2
0
0
W
Janus
F4tOrca
Janus
0
3
4
0.67
W
0
0
4
2
L
Medusa
0
2
0
0
L
4
0
1
4.5
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,769
Damage
30,557
47,884
Taken
44,480
25,287
Mitigated
24,621
15,215
Healing
10,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
2,509
143
57
3,666
13,007
7,594
0
0
13,007
43,137
0
L
Achilles
 
Achilles
7,250
1,769
0
3,356
11,887
4,354
491
1,130
10,628
0
36,216
W
3,676
467
0
2,529
10,485
6,076
120
2,497
7,802
0
15,383
W
Gilgamesh
BukuBukuMocci
Gilgamesh
8,786
2,532
0
3,047
11,304
4,547
12
1,094
10,074
0
54,753
L
Bellona
Elmonx
Bellona
7,299
2,901
0
7,075
16,570
11,481
319
5,654
9,907
0
66,857
W
Janus
F4tOrca
Janus
2,736
118
0
1,277
7,158
1,319
491
4,723
1,979
67,362
0
W
6,952
980
0
2,058
9,472
10,613
0
341
9,091
51,293
4,693
L
Medusa
1,143
502
0
46
1,666
402
0
0
1,666
0
5,818
L
8,568
280
0
1,015
4,754
1,456
0
510
4,127
72,158
229
W
8,407
5,547
0
1,352
6,061
2,066
371
1,511
4,506
0
70,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,564
Gold Earned
40,499
427
Minions Killed
470
0
Camps Cleared
0
1,200,396
Distance Traveled
1,485,364
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,930
495
59
4
0
272,261
3
L
Achilles
6,726
480
69
5
0
278,594
0
W
Tyr
7,885
563
15
1
0
352,342
2
W
Gilgamesh
8,303
593
82
6
0
332,402
0
L
Bellona
8,115
580
132
9
0
302,549
0
W
Janus
7,588
542
136
10
0
296,158
0
W
Eset
7,705
550
97
7
0
262,129
7
L
Medusa
4,611
329
12
1
0
49,674
0
L
Thoth
9,182
656
155
11
0
297,318
0
W
Nut
9,018
644
140
10
0
242,333
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role