Player Matchup

Ra
Ra
RetainInferno
Ra
Level 158
God Stats
21W - 19L
1,609 SR
Queue Stats
99W - 79L
1,622 Elo+
Party 1
Erlang Shen
Erlang Shen
RetainKobe
Erlang Shen
Level 201
God Stats
4W - 7L
1,534 SR
Queue Stats
145W - 130L
1,615 Elo+
Party 1
Hou Yi
Hou Yi
SmiteDiscord
Hou Yi
Level 83
God Stats
12W - 9L
1,618 SR
Queue Stats
86W - 86L
1,554 Elo+
Solo
Ix Chel
Ix Chel
Voidbrand
Ix Chel
Level 156
God Stats
0W - 2L
1,339 SR
Queue Stats
43W - 39L
1,578 Elo+
Party 1
Thor
Thor
scipio509
Thor
Level 163
God Stats
0W - 1L
1,500 SR
Queue Stats
519W - 469L
1,608 Elo+
Solo
Team Averages
Level 152
1,520 SR
1,595 Elo+

VS

Team Averages
Level 152
1,570 SR
1,570 Elo+
Maui
Maui
BoostTalk
Maui
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
174W - 146L
1,568 Elo+
Party 2
Erlang Shen
Erlang Shen
Hybrin0
Erlang Shen
Level 146
God Stats
2W - 2L
1,490 SR
Queue Stats
126W - 120L
1,574 Elo+
Party 2
Gilgamesh
Gilgamesh
PGK0WWWWW
Gilgamesh
Level 154
God Stats
4W - 5L
1,463 SR
Queue Stats
195W - 186L
1,532 Elo+
Solo
Nu Wa
Nu Wa
StepGeb
Nu Wa
Level 172
God Stats
17W - 11L
1,625 SR
Queue Stats
271W - 233L
1,578 Elo+
Solo
Artemis
Artemis
bceeks
Artemis
Level 158
God Stats
10W - 2L
1,772 SR
Queue Stats
264W - 214L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 0
6,290
629
3,496
3,557
1,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
RetainKobe
Erlang Shen
9
0 / 4 / 2
5,167
517
3,563
10,161
5,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hou Yi
10
1 / 3 / 0
5,307
531
4,440
7,214
2,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
Voidbrand
Ix Chel
9
0 / 3 / 0
5,263
526
2,700
5,860
2,156
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Thor
8
0 / 5 / 0
4,668
467
5,064
11,209
6,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
10
0 / 1 / 7
5,163
516
3,659
4,548
2,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Erlang Shen
Hybrin0
Erlang Shen
11
7 / 1 / 0
6,029
603
5,219
8,066
3,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
PGK0WWWWW
Gilgamesh
11
2 / 1 / 2
6,209
621
9,030
10,497
6,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
StepGeb
Nu Wa
12
1 / 0 / 2
6,663
666
4,444
3,169
856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
bceeks
Artemis
11
5 / 0 / 1
6,462
646
5,200
4,492
1,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
15
15
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Maui
0
1
7
3.5
W
Erlang Shen
Hybrin0
Erlang Shen
7
1
0
7
W
Gilgamesh
PGK0WWWWW
Gilgamesh
2
1
2
3
L
2
0
0
2
L
Erlang Shen
RetainKobe
Erlang Shen
0
4
2
0.25
L
Hou Yi
1
3
0
0.33
W
Nu Wa
StepGeb
Nu Wa
1
0
2
2
L
Ix Chel
Voidbrand
Ix Chel
0
3
0
0
W
Artemis
bceeks
Artemis
5
0
1
5.5
L
Thor
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,263
Damage
27,552
38,001
Taken
30,772
17,038
Mitigated
14,538
11,179
Healing
11,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
3,659
1,117
0
1,266
4,548
2,517
0
920
3,628
16,291
3,468
W
Erlang Shen
Hybrin0
Erlang Shen
5,219
3,110
0
4,194
8,066
3,495
0
2,127
5,939
0
38,849
W
Gilgamesh
PGK0WWWWW
Gilgamesh
9,030
3,847
0
3,930
10,497
6,278
0
1,114
9,383
0
42,542
L
3,496
317
875
1,763
3,557
1,125
0
1,546
1,763
58,256
0
L
Erlang Shen
RetainKobe
Erlang Shen
3,563
2,113
0
1,595
10,161
5,465
0
1,736
8,250
0
29,861
L
Hou Yi
4,440
1,724
0
1,980
7,214
2,253
0
1,817
5,287
0
40,633
W
Nu Wa
StepGeb
Nu Wa
4,444
544
0
690
3,169
856
52
1,223
1,946
51,385
2,458
L
Ix Chel
Voidbrand
Ix Chel
2,700
480
1,062
1,776
5,860
2,156
0
1,673
4,037
19,444
1,134
W
Artemis
bceeks
Artemis
5,200
2,563
0
1,870
4,492
1,392
0
612
3,880
0
43,244
L
Thor
5,064
1,478
0
2,128
11,209
6,039
0
414
10,031
0
25,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,695
Gold Earned
30,526
328
Minions Killed
359
0
Camps Cleared
0
1,029,276
Distance Traveled
1,024,199
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
5,163
516
26
3
0
217,417
6
W
Erlang Shen
6,029
603
64
6
0
253,347
2
W
Gilgamesh
6,209
621
73
7
0
165,690
0
L
Ra
6,290
629
119
12
0
233,821
0
L
Erlang Shen
5,167
517
54
5
0
220,923
1
L
Hou Yi
5,307
531
79
8
0
189,236
3
W
Nu Wa
6,663
666
111
11
0
189,641
3
L
Ix Chel
5,263
526
39
4
0
206,742
1
W
Artemis
6,462
646
85
9
0
198,104
0
L
Thor
4,668
467
37
4
0
178,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role