Player Matchup

Osiris
Osiris
CallMeCas956
Osiris
Level 105
God Stats
0W - 2L
1,280 SR
Queue Stats
23W - 18L
1,479 Elo+
Party 2
Yu Huang
Yu Huang
Chango101
Yu Huang
Level 143
God Stats
1W - 1L
1,873 SR
Queue Stats
68W - 58L
1,528 Elo+
Solo
Sol
Sol
MiCdT2
Sol
Level 160
God Stats
7W - 7L
1,546 SR
Queue Stats
492W - 537L
1,470 Elo+
Party 2
Rama
Rama
XxGraMmOxX
Rama
Level 140
God Stats
0W - 3L
1,210 SR
Queue Stats
101W - 88L
1,575 Elo+
Solo
Aphrodite
Aphrodite
giggadude12
Aphrodite
Level 157
God Stats
3W - 3L
1,457 SR
Queue Stats
354W - 338L
1,480 Elo+
Solo
Team Averages
Level 141
1,473 SR
1,506 Elo+

VS

Team Averages
Level 150
1,598 SR
1,458 Elo+
Cerberus
Cerberus
CPTzaraki2011
Cerberus
Level 203
God Stats
1W - 1L
1,309 SR
Queue Stats
129W - 161L
1,486 Elo+
Party 1
Medusa
Medusa
HumbleBulge
Medusa
Level 125
God Stats
4W - 2L
1,780 SR
Queue Stats
83W - 105L
1,458 Elo+
Party 1
Yemoja
Yemoja
ImeZPz
Yemoja
Level 121
God Stats
2W - 0L
1,663 SR
Queue Stats
55W - 57L
1,473 Elo+
Solo
Anhur
Anhur
KimosabiTime
Anhur
Level 134
God Stats
5W - 0L
1,834 SR
Queue Stats
198W - 202L
1,420 Elo+
Solo
Zeus
Zeus
ORFC Rugger
Zeus
Level 169
God Stats
6W - 4L
1,405 SR
Queue Stats
209W - 254L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
3 / 5 / 4
7,666
767
9,652
15,345
14,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yu Huang
Chango101
Yu Huang
14
1 / 3 / 3
7,749
775
13,402
7,279
2,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
MiCdT2
Sol
15
1 / 6 / 4
8,576
858
9,412
9,811
2,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
3 / 6 / 3
8,207
821
7,515
9,956
2,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
giggadude12
Aphrodite
12
0 / 8 / 6
7,272
727
5,121
12,720
5,030
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CPTzaraki2011
Cerberus
14
2 / 3 / 22
9,244
924
10,233
15,902
19,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Medusa
18
9 / 2 / 15
10,399
1,040
14,286
11,193
4,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Yemoja
ImeZPz
Yemoja
14
0 / 1 / 24
9,148
915
4,508
11,357
7,904
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

15
7 / 2 / 12
9,439
944
4,237
10,003
4,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

17
10 / 1 / 12
10,127
1,013
15,856
8,800
3,468
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
113
8
Kills
28
28
Deaths
9
20
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Cerberus
CPTzaraki2011
Cerberus
2
3
22
4.33
L
Osiris
3
5
4
1
L
Yu Huang
Chango101
Yu Huang
1
3
3
0.83
W
Medusa
9
2
15
8.25
W
Yemoja
ImeZPz
Yemoja
0
1
24
12
W
7
2
12
6.5
L
Sol
MiCdT2
Sol
1
6
4
0.5
W
10
1
12
16
L
3
6
3
0.75
L
Aphrodite
giggadude12
Aphrodite
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,102
Damage
49,120
55,111
Taken
57,255
26,501
Mitigated
40,011
13,969
Healing
28,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
CPTzaraki2011
Cerberus
10,233
263
438
4,436
15,902
19,540
26
6,644
8,651
13,496
0
L
Osiris
9,652
1,277
259
1,191
15,345
14,020
20
8,644
6,701
0
12,546
L
Yu Huang
Chango101
Yu Huang
13,402
660
33
1,108
7,279
2,333
34
3,435
3,844
25,652
0
W
Medusa
14,286
4,164
1,476
1,399
11,193
4,843
1,150
6,460
4,143
0
38,541
W
Yemoja
ImeZPz
Yemoja
4,508
1,258
13,717
4,103
11,357
7,904
227
4,256
6,699
6,497
884
W
4,237
1,666
414
810
10,003
4,256
995
4,700
4,858
0
15,394
L
Sol
MiCdT2
Sol
9,412
2,484
462
2,105
9,811
2,322
49
4,544
5,267
21,982
0
W
15,856
1,863
705
1,495
8,800
3,468
777
4,171
4,255
28,557
258
L
7,515
4,631
111
779
9,956
2,796
25
6,151
3,805
0
19,005
L
Aphrodite
giggadude12
Aphrodite
5,121
230
3,617
4,304
12,720
5,030
0
7,742
4,978
8,040
536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,470
Gold Earned
48,357
105
Minions Killed
132
0
Camps Cleared
0
908,491
Distance Traveled
942,609
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,244
924
17
2
0
169,438
0
L
Osiris
7,666
767
9
1
0
205,916
0
L
Yu Huang
7,749
775
32
3
0
189,683
0
W
Medusa
10,399
1,040
56
6
0
218,662
0
W
Yemoja
9,148
915
9
1
0
177,719
0
W
Anhur
9,439
944
22
2
0
168,651
0
L
Sol
8,576
858
28
3
0
182,583
0
W
Zeus
10,127
1,013
28
3
0
208,139
0
L
Rama
8,207
821
25
3
0
152,223
0
L
Aphrodite
7,272
727
11
1
0
178,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role