Player Matchup

Surtr
Surtr
Dtodrzz
Surtr
Level 29
God Stats
6W - 6L
1,557 SR
Queue Stats
87W - 102L
1,522 Elo+
Party 1
Sobek
Sobek
Santana87
Sobek
Level 144
God Stats
6W - 6L
1,666 SR
Queue Stats
170W - 165L
1,547 Elo+
Solo
Xbalanque
Xbalanque
Trechus
Xbalanque
Level 125
God Stats
1W - 2L
1,661 SR
Queue Stats
89W - 63L
1,592 Elo+
Solo
Poseidon
Poseidon
reing_of_raven
Poseidon
Level 158
God Stats
11W - 8L
1,591 SR
Queue Stats
315W - 296L
1,541 Elo+
Solo
Lancelot
Lancelot
xTeRMiNaL845
Lancelot
Level 124
God Stats
9W - 5L
1,518 SR
Queue Stats
130W - 121L
1,528 Elo+
Party 1
Team Averages
Level 116
1,599 SR
1,546 Elo+

VS

Team Averages
Level 138
1,540 SR
1,539 Elo+
Kuzenbo
Kuzenbo
BukuBukuMocci
Kuzenbo
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
77W - 56L
1,605 Elo+
Solo
Danzaburou
Danzaburou
GGGadam
Danzaburou
Level 123
God Stats
9W - 2L
1,750 SR
Queue Stats
84W - 68L
1,532 Elo+
Solo
King Arthur
King Arthur
HOTNOGHOTDOG
King Arthur
Level 148
God Stats
1W - 1L
1,334 SR
Queue Stats
68W - 69L
1,477 Elo+
Solo
Chang'e
Chang'e
Raix95
Chang'e
Level 159
God Stats
4W - 6L
1,432 SR
Queue Stats
545W - 552L
1,483 Elo+
Solo
Thor
Thor
TemplarTyrant
Thor
Level 129
God Stats
52W - 29L
1,686 SR
Queue Stats
429W - 380L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Dtodrzz
Surtr
16
6 / 5 / 0
10,117
562
15,576
19,813
18,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Sobek
Santana87
Sobek
14
2 / 4 / 3
8,055
448
11,033
17,325
14,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Xbalanque
Trechus
Xbalanque
16
2 / 3 / 0
9,120
507
9,305
12,375
4,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poseidon
15
0 / 8 / 4
8,646
480
9,315
12,739
3,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lancelot
xTeRMiNaL845
Lancelot
14
2 / 3 / 4
8,415
468
9,614
13,546
5,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
15
3 / 3 / 9
9,708
539
7,258
21,177
21,744
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
GGGadam
Danzaburou
18
1 / 1 / 5
10,973
610
9,603
11,222
4,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
HOTNOGHOTDOG
King Arthur
17
4 / 6 / 1
10,593
589
10,720
21,398
20,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Chang'e
Raix95
Chang'e
16
1 / 1 / 9
9,516
529
10,146
10,875
3,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
14 / 1 / 4
11,778
654
18,038
13,942
7,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
51
12
Kills
23
23
Deaths
12
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
3
3
9
2.5
L
Surtr
Dtodrzz
Surtr
6
5
0
1.2
W
Danzaburou
GGGadam
Danzaburou
1
1
5
3.5
W
King Arthur
HOTNOGHOTDOG
King Arthur
4
6
1
0.75
W
Chang'e
Raix95
Chang'e
1
1
9
5.5
L
Sobek
Santana87
Sobek
2
4
3
0.88
W
14
1
4
16
L
Xbalanque
Trechus
Xbalanque
2
3
0
0.67
L
Poseidon
0
8
4
0.25
L
Lancelot
xTeRMiNaL845
Lancelot
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,843
Damage
55,765
75,798
Taken
78,614
45,929
Mitigated
57,432
20,043
Healing
31,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
7,258
2,577
3,149
6,874
21,177
21,744
62
9,657
10,851
25,832
866
L
Surtr
Dtodrzz
Surtr
15,576
4,418
0
6,059
19,813
18,312
16
2,020
17,793
5,511
68,574
W
Danzaburou
GGGadam
Danzaburou
9,603
3,921
0
5,046
11,222
4,291
381
1,525
9,595
0
92,952
W
King Arthur
HOTNOGHOTDOG
King Arthur
10,720
509
0
3,868
21,398
20,265
0
3,308
16,863
3,662
74,134
W
Chang'e
Raix95
Chang'e
10,146
446
4,257
3,719
10,875
3,795
318
4,146
6,485
69,176
0
L
Sobek
Santana87
Sobek
11,033
738
81
5,546
17,325
14,767
0
6,082
11,243
42,495
3,643
W
18,038
5,969
0
4,113
13,942
7,337
0
2,571
11,160
0
115,490
L
Xbalanque
Trechus
Xbalanque
9,305
3,619
0
4,386
12,375
4,122
630
1,077
11,298
0
83,168
L
Poseidon
9,315
802
0
3,144
12,739
3,461
486
5,925
6,814
76,227
263
L
Lancelot
xTeRMiNaL845
Lancelot
9,614
1,731
0
827
13,546
5,267
0
3,370
10,176
0
67,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,353
Gold Earned
52,568
544
Minions Killed
617
0
Camps Cleared
0
1,796,632
Distance Traveled
1,876,147
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,708
539
44
2
0
380,210
0
L
Surtr
10,117
562
114
6
0
334,028
5
W
Danzaburou
10,973
610
172
10
0
356,579
7
W
King Arthur
10,593
589
129
7
0
337,213
4
W
Chang'e
9,516
529
121
7
0
384,176
4
L
Sobek
8,055
448
54
3
0
360,585
7
W
Thor
11,778
654
151
8
0
417,969
0
L
Xbalanque
9,120
507
157
9
0
322,665
2
L
Poseidon
8,646
480
124
7
0
330,023
0
L
Lancelot
8,415
468
95
5
0
449,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role