Player Matchup

Danzaburou
Danzaburou
Baba_Chefkoch
Danzaburou
Level 43
God Stats
11W - 15L
1,473 SR
Queue Stats
51W - 74L
1,413 Elo+
Party 3
Baron Samedi
Baron Samedi
Kedeos286
Baron Samedi
Level 133
God Stats
10W - 9L
1,488 SR
Queue Stats
346W - 323L
1,504 Elo+
Party 3
Chaac
Chaac
Kenia-73
Chaac
Level 28
God Stats
8W - 9L
1,441 SR
Queue Stats
16W - 28L
1,287 Elo+
Party 2
Pele
Pele
SiLENT_Br3ak0ut
Pele
Level 89
God Stats
7W - 8L
1,477 SR
Queue Stats
20W - 27L
1,338 Elo+
Party 2
Hel
Hel
ege-meto
Hel
Level 107
God Stats
2W - 10L
1,245 SR
Queue Stats
23W - 31L
1,338 Elo+
Party 2
Team Averages
Level 80
1,425 SR
1,376 Elo+

VS

Team Averages
Level 102
1,452 SR
1,461 Elo+
Aphrodite
Aphrodite
Asetrise
Aphrodite
Level 80
God Stats
5W - 9L
1,376 SR
Queue Stats
29W - 28L
1,456 Elo+
Party 1
Chang'e
Chang'e
FITherMen
Chang'e
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 75L
1,511 Elo+
Party 1
Ra
Ra
Sbs-hazem-Syr
Ra
Level 129
God Stats
107W - 98L
1,503 SR
Queue Stats
762W - 750L
1,442 Elo+
Solo
Hun Batz
Hun Batz
Seriousyoudie
Hun Batz
Level 102
God Stats
1W - 1L
1,729 SR
Queue Stats
16W - 16L
1,478 Elo+
Solo
Zhong Kui
Zhong Kui
zetathekiller
Zhong Kui
Level 83
God Stats
0W - 2L
1,154 SR
Queue Stats
43W - 57L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Baba_Chefkoch
Danzaburou
16
5 / 2 / 7
9,942
523
11,308
9,931
3,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Kedeos286
Baron Samedi
16
4 / 1 / 15
10,819
569
15,153
21,391
24,025
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chaac
Kenia-73
Chaac
16
1 / 4 / 8
9,504
500
8,165
16,697
10,435
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
5 / 4 / 11
10,368
546
17,958
20,948
8,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

18
8 / 0 / 9
11,494
605
23,201
13,371
5,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Asetrise
Aphrodite
12
1 / 5 / 6
8,312
437
6,686
20,359
15,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
FITherMen
Chang'e
13
0 / 6 / 5
7,773
409
10,605
24,404
12,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
1 / 5 / 7
10,950
576
15,577
16,393
6,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Seriousyoudie
Hun Batz
17
7 / 3 / 1
9,647
508
14,787
19,560
7,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zhong Kui
zetathekiller
Zhong Kui
12
2 / 4 / 3
7,817
411
8,001
16,845
9,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
33
23
Kills
11
11
Deaths
23
50
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Asetrise
Aphrodite
1
5
6
0.8
W
Danzaburou
Baba_Chefkoch
Danzaburou
5
2
7
4.25
L
Chang'e
FITherMen
Chang'e
0
6
5
0.42
W
Baron Samedi
Kedeos286
Baron Samedi
4
1
15
11.5
W
Chaac
Kenia-73
Chaac
1
4
8
1.25
L
1
5
7
0.9
L
Hun Batz
Seriousyoudie
Hun Batz
7
3
1
2.5
W
5
4
11
2.63
W
8
0
9
12.5
L
Zhong Kui
zetathekiller
Zhong Kui
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,785
Damage
55,656
82,338
Taken
97,561
51,155
Mitigated
51,916
43,785
Healing
43,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Asetrise
Aphrodite
6,686
357
7,845
8,323
20,359
15,079
0
8,684
11,675
32,558
0
W
Danzaburou
Baba_Chefkoch
Danzaburou
11,308
4,364
0
3,705
9,931
3,315
1,158
6,196
3,625
0
76,533
L
Chang'e
FITherMen
Chang'e
10,605
695
4,924
7,164
24,404
12,345
78
8,580
15,824
48,407
0
W
Baron Samedi
Kedeos286
Baron Samedi
15,153
1,307
2,806
7,789
21,391
24,025
346
10,037
10,981
47,219
2,265
W
Chaac
Kenia-73
Chaac
8,165
1,601
301
5,173
16,697
10,435
434
8,777
7,274
0
58,487
L
15,577
805
1,371
5,410
16,393
6,747
609
6,422
9,971
86,400
2,038
L
Hun Batz
Seriousyoudie
Hun Batz
14,787
2,597
0
4,266
19,560
7,847
0
6,689
12,871
0
81,052
W
17,958
3,532
0
7,189
20,948
8,125
1,171
8,470
12,272
0
81,213
W
23,201
1,355
6,921
9,901
13,371
5,255
947
6,572
6,667
91,557
0
L
Zhong Kui
zetathekiller
Zhong Kui
8,001
912
513
3,598
16,845
9,898
6
7,358
9,487
42,248
1,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,127
Gold Earned
44,499
514
Minions Killed
500
0
Camps Cleared
0
1,929,675
Distance Traveled
1,802,909
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,312
437
58
3
0
338,549
0
W
Danzaburou
9,942
523
90
5
0
320,429
2
L
Chang'e
7,773
409
81
4
0
361,045
0
W
Baron Samedi
10,819
569
76
4
0
320,222
0
W
Chaac
9,504
500
104
5
0
418,545
0
L
Ra
10,950
576
173
9
0
349,150
5
L
Hun Batz
9,647
508
116
6
0
407,187
2
W
Pele
10,368
546
113
6
0
442,562
0
W
Hel
11,494
605
131
7
0
427,917
4
L
Zhong Kui
7,817
411
72
4
0
346,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role