Player Matchup

Pele
Pele
IAzorhai
Pele
Level 94
God Stats
8W - 2L
1,741 SR
Queue Stats
420W - 426L
1,460 Elo+
Party 2
Fafnir
Fafnir
LUCEdelDUCE
Fafnir
Level 123
God Stats
2W - 1L
1,420 SR
Queue Stats
39W - 41L
1,435 Elo+
Party 1
Danzaburou
Danzaburou
Wuzz6Gear
Danzaburou
Level 44
God Stats
3W - 5L
1,388 SR
Queue Stats
51W - 48L
1,465 Elo+
Party 1
Kukulkan
Kukulkan
dylanmaster
Kukulkan
Level 119
God Stats
7W - 0L
1,946 SR
Queue Stats
180W - 174L
1,476 Elo+
Solo
Arachne
Arachne
qsniperp
Arachne
Level 110
God Stats
8W - 2L
1,760 SR
Queue Stats
743W - 771L
1,440 Elo+
Party 2
Team Averages
Level 98
1,651 SR
1,455 Elo+

VS

Team Averages
Level 116
1,502 SR
1,417 Elo+
Jormungandr
Jormungandr
Back_Aff_SpookyB
Jormungandr
Level 105
God Stats
7W - 14L
1,354 SR
Queue Stats
258W - 263L
1,417 Elo+
Solo
Sobek
Sobek
Mushky
Sobek
Level 40
God Stats
0W - 2L
1,293 SR
Queue Stats
0W - 3L
1,189 Elo+
Solo
Chang'e
Chang'e
Pizell-1
Chang'e
Level 156
God Stats
8W - 6L
1,569 SR
Queue Stats
137W - 146L
1,461 Elo+
Solo
Pele
Pele
ShamanicGG
Pele
Level 88
God Stats
4W - 2L
1,772 SR
Queue Stats
34W - 36L
1,529 Elo+
Solo
Neith
Neith
jc4747
Neith
Level 190
God Stats
98W - 74L
1,519 SR
Queue Stats
416W - 395L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
5 / 4 / 1
8,306
554
10,369
15,150
5,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fafnir
13
1 / 2 / 7
7,304
487
8,387
11,245
11,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Danzaburou
Wuzz6Gear
Danzaburou
14
7 / 2 / 2
9,127
608
11,800
9,126
4,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
dylanmaster
Kukulkan
13
0 / 2 / 0
7,454
497
2,501
5,051
1,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
qsniperp
Arachne
14
2 / 4 / 1
7,959
531
10,020
14,944
8,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Back_Aff_SpookyB
Jormungandr
14
5 / 4 / 1
9,145
610
12,448
19,290
15,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Sobek
Mushky
Sobek
8
0 / 4 / 0
5,753
384
1,371
8,607
4,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chang'e
Pizell-1
Chang'e
14
4 / 3 / 2
8,064
538
7,361
11,374
3,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
3 / 3 / 4
8,077
538
7,416
14,962
6,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Neith
jc4747
Neith
14
2 / 1 / 1
8,345
556
7,943
8,226
2,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
22
15
Kills
14
14
Deaths
15
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Back_Aff_SpookyB
Jormungandr
5
4
1
1.38
W
Pele
5
4
1
1.38
W
Fafnir
1
2
7
2.25
L
Sobek
Mushky
Sobek
0
4
0
0
L
Chang'e
Pizell-1
Chang'e
4
3
2
1.67
L
3
3
4
1.67
W
Danzaburou
Wuzz6Gear
Danzaburou
7
2
2
4
W
Kukulkan
dylanmaster
Kukulkan
0
2
0
0
L
Neith
jc4747
Neith
2
1
1
2.5
W
Arachne
qsniperp
Arachne
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,077
Damage
36,539
55,516
Taken
62,459
30,994
Mitigated
32,424
18,058
Healing
17,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Back_Aff_SpookyB
Jormungandr
12,448
3,316
0
4,460
19,290
15,655
150
574
17,960
62,204
3,215
W
Pele
10,369
2,896
0
4,884
15,150
5,924
0
5,053
9,753
0
66,405
W
Fafnir
8,387
2,032
0
1,559
11,245
11,408
238
2,504
8,645
22,005
1,130
L
Sobek
Mushky
Sobek
1,371
166
0
1,965
8,607
4,527
0
1,937
6,310
5,756
0
L
Chang'e
Pizell-1
Chang'e
7,361
278
1,172
3,888
11,374
3,315
0
2,466
8,866
45,242
2,021
L
7,416
806
0
2,812
14,962
6,302
0
2,499
12,195
0
71,010
W
Danzaburou
Wuzz6Gear
Danzaburou
11,800
5,837
0
4,393
9,126
4,070
1,904
2,324
6,716
0
68,118
W
Kukulkan
dylanmaster
Kukulkan
2,501
55
0
1,204
5,051
1,533
520
2,061
2,758
48,737
1,091
L
Neith
jc4747
Neith
7,943
4,030
0
2,768
8,226
2,625
450
2,186
5,655
0
69,889
W
Arachne
qsniperp
Arachne
10,020
6,852
0
6,018
14,944
8,059
0
7,586
7,350
0
52,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,150
Gold Earned
39,384
426
Minions Killed
463
0
Camps Cleared
0
1,419,047
Distance Traveled
1,259,658
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,145
610
118
8
0
244,547
9
W
Pele
8,306
554
102
7
0
330,519
0
W
Fafnir
7,304
487
15
1
0
302,553
0
L
Sobek
5,753
384
11
1
0
152,991
1
L
Chang'e
8,064
538
98
7
0
293,287
1
L
Pele
8,077
538
106
7
0
309,425
0
W
Danzaburou
9,127
608
130
9
0
247,198
0
W
Kukulkan
7,454
497
95
6
0
263,547
6
L
Neith
8,345
556
130
9
0
259,408
0
W
Arachne
7,959
531
84
6
0
275,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role