Player Matchup

Charybdis
Charybdis
DungHoleAbuser
Charybdis
Level 153
God Stats
2W - 2L
1,390 SR
Queue Stats
45W - 33L
1,610 Elo+
Party 2
Kukulkan
Kukulkan
Equivoben1115
Kukulkan
Level 143
God Stats
5W - 0L
1,910 SR
Queue Stats
256W - 224L
1,569 Elo+
Party 2
Bacchus
Bacchus
SidRnr
Bacchus
Level 156
God Stats
2W - 0L
1,834 SR
Queue Stats
305W - 291L
1,521 Elo+
Solo
Yu Huang
Yu Huang
TheDaedricMan
Yu Huang
Level 157
God Stats
2W - 1L
1,512 SR
Queue Stats
68W - 47L
1,632 Elo+
Party 2
Yemoja
Yemoja
vodohudo
Yemoja
Level 131
God Stats
3W - 1L
1,475 SR
Queue Stats
338W - 294L
1,571 Elo+
Solo
Team Averages
Level 148
1,624 SR
1,581 Elo+

VS

Team Averages
Level 151
1,662 SR
1,560 Elo+
Merlin
Merlin
Global0629
Merlin
Level 160
God Stats
1W - 1L
1,829 SR
Queue Stats
23W - 23L
1,574 Elo+
Solo
Yemoja
Yemoja
TheRichidEra
Yemoja
Level 109
God Stats
0W - 3L
1,181 SR
Queue Stats
287W - 297L
1,483 Elo+
Solo
Tsukuyomi
Tsukuyomi
Yurveiswashed
Tsukuyomi
Level 183
God Stats
28W - 6L
1,921 SR
Queue Stats
523W - 480L
1,518 Elo+
Party 1
Thanatos
Thanatos
gerdhanm
Thanatos
Level 159
God Stats
0W - 1L
1,714 SR
Queue Stats
74W - 61L
1,603 Elo+
Solo
Scylla
Scylla
imLateGame
Scylla
Level 145
God Stats
6W - 2L
1,667 SR
Queue Stats
118W - 109L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DungHoleAbuser
Charybdis
17
7 / 2 / 6
10,867
836
12,492
12,181
5,270
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
Equivoben1115
Kukulkan
18
4 / 1 / 9
10,628
818
11,810
10,840
4,868
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
SidRnr
Bacchus
16
1 / 2 / 11
9,517
732
9,063
17,552
23,514
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yu Huang
TheDaedricMan
Yu Huang
17
4 / 1 / 9
10,231
787
15,054
9,210
3,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Yemoja
vodohudo
Yemoja
16
1 / 2 / 12
10,195
784
2,823
14,035
8,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Global0629
Merlin
10
0 / 3 / 2
7,092
546
5,368
6,412
2,337
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
15
1 / 3 / 4
9,314
716
2,101
12,419
10,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Tsukuyomi
Yurveiswashed
Tsukuyomi
16
3 / 5 / 2
8,865
682
22,895
14,627
5,812
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
gerdhanm
Thanatos
13
2 / 2 / 3
8,172
629
5,615
9,128
10,427
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
imLateGame
Scylla
18
1 / 4 / 3
9,805
754
10,652
10,281
4,199
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
21
17
Kills
7
8
Deaths
17
47
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Charybdis
DungHoleAbuser
Charybdis
7
2
6
5
W
Kukulkan
Equivoben1115
Kukulkan
4
1
9
8.5
L
Merlin
Global0629
Merlin
0
3
2
0.33
W
Bacchus
SidRnr
Bacchus
1
2
11
3.25
W
Yu Huang
TheDaedricMan
Yu Huang
4
1
9
8.5
L
Yemoja
1
3
4
1
L
Tsukuyomi
Yurveiswashed
Tsukuyomi
3
5
2
0.8
L
Thanatos
gerdhanm
Thanatos
2
2
3
1.75
L
Scylla
imLateGame
Scylla
1
4
3
0.63
W
Yemoja
vodohudo
Yemoja
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,242
Damage
46,631
63,818
Taken
52,867
45,794
Mitigated
32,836
37,790
Healing
23,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
DungHoleAbuser
Charybdis
12,492
4,876
1,111
1,470
12,181
5,270
2,922
3,020
9,161
0
32,384
W
Kukulkan
Equivoben1115
Kukulkan
11,810
851
548
508
10,840
4,868
1,567
3,451
7,307
37,893
45
L
Merlin
Global0629
Merlin
5,368
45
452
584
6,412
2,337
0
4,665
1,527
15,021
0
W
Bacchus
SidRnr
Bacchus
9,063
327
0
2,773
17,552
23,514
454
4,523
13,029
15,019
630
W
Yu Huang
TheDaedricMan
Yu Huang
15,054
1,017
554
380
9,210
3,787
1,599
3,274
5,936
22,991
1,568
L
Yemoja
2,101
501
11,756
3,488
12,419
10,061
0
8,503
3,632
3,795
0
L
Tsukuyomi
Yurveiswashed
Tsukuyomi
22,895
3,313
560
1,684
14,627
5,812
0
10,219
3,867
0
42,548
L
Thanatos
gerdhanm
Thanatos
5,615
43
1,443
3,896
9,128
10,427
0
4,737
3,853
0
7,493
L
Scylla
imLateGame
Scylla
10,652
612
0
70
10,281
4,199
0
7,750
2,265
32,965
0
W
Yemoja
vodohudo
Yemoja
2,823
400
24,786
5,660
14,035
8,355
795
3,853
10,182
6,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,438
Gold Earned
43,248
165
Minions Killed
127
0
Camps Cleared
0
1,149,225
Distance Traveled
979,174
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,867
836
37
3
0
238,396
0
W
Kukulkan
10,628
818
76
6
0
238,926
0
L
Merlin
7,092
546
5
0
0
136,609
0
W
Bacchus
9,517
732
20
2
0
236,194
0
W
Yu Huang
10,231
787
24
2
0
227,345
0
L
Yemoja
9,314
716
3
0
0
196,942
0
L
Tsukuyomi
8,865
682
24
2
0
232,081
0
L
Thanatos
8,172
629
7
1
0
202,629
0
L
Scylla
9,805
754
88
7
0
210,913
0
W
Yemoja
10,195
784
8
1
0
208,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role