Player Matchup

Sun Wukong
Sun Wukong
Bextex
Sun Wukong
Level 194
God Stats
2W - 1L
1,364 SR
Queue Stats
54W - 23L
1,681 Elo+
Party 1
Janus
Janus
TheFeel
Janus
Level 203
God Stats
4W - 1L
1,356 SR
Queue Stats
98W - 62L
1,639 Elo+
Party 1
Mulan
Mulan
arijonas
Mulan
Level 124
God Stats
1W - 0L
1,780 SR
Queue Stats
12W - 6L
1,613 Elo+
Party 1
Team Averages
Level 174
1,500 SR
1,645 Elo+

VS

Team Averages
Level 114
1,514 SR
1,575 Elo+
Tiamat
Tiamat
ArmadaGlock
Tiamat
Level 147
God Stats
1W - 3L
1,422 SR
Queue Stats
200W - 196L
1,538 Elo+
Solo
Shiva
Shiva
SmailBoy
Shiva
Level 126
God Stats
10W - 8L
1,493 SR
Queue Stats
41W - 37L
1,540 Elo+
Solo
Awilix
Awilix
X--TheBoss93--X
Awilix
Level 69
God Stats
61W - 56L
1,628 SR
Queue Stats
96W - 82L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bextex
Sun Wukong
19
8 / 1 / 12
12,792
914
16,590
21,173
20,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Janus
TheFeel
Janus
17
6 / 2 / 9
11,594
828
15,500
10,308
4,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
arijonas
Mulan
19
6 / 1 / 9
12,310
879
13,379
10,609
11,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
0 / 5 / 1
8,644
617
2,610
10,849
3,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
SmailBoy
Shiva
17
1 / 6 / 2
10,672
762
10,732
20,212
14,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
2 / 9 / 1
10,543
753
8,257
19,116
10,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
7
20
Kills
3
4
Deaths
20
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
5
1
0.1
W
Sun Wukong
Bextex
Sun Wukong
8
1
12
14
L
Shiva
SmailBoy
Shiva
1
6
2
0.33
W
Janus
TheFeel
Janus
6
2
9
5.25
L
2
9
1
0.28
W
Mulan
arijonas
Mulan
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,469
Damage
21,599
42,090
Taken
50,177
37,017
Mitigated
27,844
10,522
Healing
7,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
2,610
489
0
1,104
10,849
3,411
0
5,301
4,923
13,151
0
W
Sun Wukong
Bextex
Sun Wukong
16,590
3,190
0
4,981
21,173
20,781
693
1,464
18,193
412
47,994
L
Shiva
SmailBoy
Shiva
10,732
2,339
380
2,527
20,212
14,101
0
4,275
14,405
0
29,086
W
Janus
TheFeel
Janus
15,500
1,027
0
3,165
10,308
4,329
1,888
241
9,826
31,034
511
L
8,257
3,060
0
3,374
19,116
10,332
0
4,857
12,926
0
34,936
W
Mulan
arijonas
Mulan
13,379
1,541
0
2,376
10,609
11,907
704
874
9,386
0
53,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,696
Gold Earned
29,859
172
Minions Killed
112
0
Camps Cleared
0
819,755
Distance Traveled
581,489
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,644
617
29
2
0
108,574
0
W
Sun Wukong
12,792
914
60
4
0
289,729
0
L
Shiva
10,672
762
43
3
0
243,293
0
W
Janus
11,594
828
41
3
0
257,519
0
L
Awilix
10,543
753
40
3
0
229,622
2
W
Mulan
12,310
879
71
5
0
272,507
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role