Player Matchup

Chang'e
Chang'e
Elitewarrior1019
Chang'e
Level 156
God Stats
7W - 0L
2,021 SR
Queue Stats
364W - 8L
2,292 Elo+
Party 1
Agni
Agni
LeeFino
Agni
Level 129
God Stats
2W - 4L
1,555 SR
Queue Stats
175W - 172L
1,592 Elo+
Solo
Neith
Neith
OdiousJimmy
Neith
Level 175
God Stats
12W - 0L
2,119 SR
Queue Stats
1,177W - 48L
2,206 Elo+
Party 1
Khepri
Khepri
The-Legend8901
Khepri
Level 191
God Stats
45W - 0L
2,459 SR
Queue Stats
1,163W - 46L
2,204 Elo+
Party 1
Yu Huang
Yu Huang
TrickedOutHoro
Yu Huang
Level 170
God Stats
19W - 1L
2,115 SR
Queue Stats
1,156W - 48L
2,203 Elo+
Party 1
Team Averages
Level 164
2,054 SR
2,099 Elo+

VS

Team Averages
Level 133
1,498 SR
1,549 Elo+
Ishtar
Ishtar
BiologistBacon
Ishtar
Level 127
God Stats
10W - 6L
1,607 SR
Queue Stats
218W - 174L
1,553 Elo+
Solo
Da Ji
Da Ji
DmgGanesha
Da Ji
Level 149
God Stats
0W - 2L
1,349 SR
Queue Stats
175W - 182L
1,558 Elo+
Solo
Sobek
Sobek
Maddalena
Sobek
Level 153
God Stats
8W - 14L
1,413 SR
Queue Stats
750W - 800L
1,547 Elo+
Solo
Kumbhakarna
Kumbhakarna
MoodyNumber1
Kumbhakarna
Level 159
God Stats
14W - 13L
1,577 SR
Queue Stats
1,299W - 1,362L
1,515 Elo+
Solo
Guan Yu
Guan Yu
SKLalo18
Guan Yu
Level 76
God Stats
2W - 2L
1,543 SR
Queue Stats
343W - 337L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 20
9,226
769
7,358
14,006
6,955
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Agni
LeeFino
Agni
16
7 / 2 / 12
10,118
843
18,956
9,409
4,261
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
9 / 1 / 11
10,722
894
24,291
13,534
9,896
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 4 / 18
10,088
841
6,989
16,518
17,919
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Yu Huang
17
7 / 1 / 14
10,176
848
17,105
7,024
3,592
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 5
8,857
738
15,570
14,127
5,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Da Ji
14
1 / 4 / 5
7,777
648
9,296
12,103
10,042
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Maddalena
Sobek
13
0 / 6 / 5
7,813
651
3,556
19,036
21,088
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kumbhakarna
MoodyNumber1
Kumbhakarna
14
1 / 4 / 6
8,017
668
5,763
15,188
14,649
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Guan Yu
SKLalo18
Guan Yu
13
2 / 6 / 4
7,930
661
6,644
19,974
20,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
31
24
Kills
6
9
Deaths
24
75
Assists
25
Player
Kills
Deaths
Assists
KDA
L
2
4
5
1.13
L
Da Ji
1
4
5
0.88
W
0
1
20
10
W
Agni
LeeFino
Agni
7
2
12
6.5
L
Sobek
Maddalena
Sobek
0
6
5
0.42
L
Kumbhakarna
MoodyNumber1
Kumbhakarna
1
4
6
1
W
9
1
11
14.5
L
Guan Yu
SKLalo18
Guan Yu
2
6
4
0.67
W
1
4
18
2.5
W
Yu Huang
7
1
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,699
Damage
40,829
60,491
Taken
80,428
42,623
Mitigated
72,259
36,032
Healing
26,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,570
9,755
316
3,721
14,127
5,484
0
6,414
6,662
0
40,651
L
Da Ji
9,296
1,418
2,512
806
12,103
10,042
0
5,770
5,059
0
18,222
W
7,358
745
16,504
9,685
14,006
6,955
1,775
2,950
11,056
16,116
784
W
Agni
LeeFino
Agni
18,956
1,201
0
1,470
9,409
4,261
864
1,910
7,499
27,045
0
L
Sobek
Maddalena
Sobek
3,556
263
2,304
3,196
19,036
21,088
0
9,601
7,348
7,794
0
L
Kumbhakarna
MoodyNumber1
Kumbhakarna
5,763
38
928
2,787
15,188
14,649
0
8,414
4,777
13,349
944
W
24,291
10,657
0
5,254
13,534
9,896
2,556
1,295
12,239
0
50,814
L
Guan Yu
SKLalo18
Guan Yu
6,644
536
5,676
3,791
19,974
20,996
0
9,657
7,725
0
18,383
W
6,989
40
1,224
1,360
16,518
17,919
172
1,960
14,558
13,692
1,801
W
Yu Huang
17,105
1,612
124
411
7,024
3,592
1,937
528
6,496
26,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,330
Gold Earned
40,394
147
Minions Killed
107
0
Camps Cleared
0
1,093,507
Distance Traveled
951,940
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,857
738
55
5
0
181,136
0
L
Da Ji
7,777
648
18
2
0
212,676
0
W
Chang'e
9,226
769
17
1
0
214,744
0
W
Agni
10,118
843
31
3
0
220,926
0
L
Sobek
7,813
651
5
0
0
188,198
0
L
Kumbhakarna
8,017
668
13
1
0
183,112
0
W
Neith
10,722
894
45
4
0
211,405
0
L
Guan Yu
7,930
661
16
1
0
186,818
0
W
Khepri
10,088
841
15
1
0
230,121
0
W
Yu Huang
10,176
848
39
3
0
216,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role