Player Matchup

Kuzenbo
Kuzenbo
Diamond I
AhFekYeahBud
Kuzenbo
Diamond I
Level 149
God Stats
51W - 9L
1,976 SR
Queue Stats
88W - 33L
2,191 MMR
Party 1
Hachiman
Hachiman
Diamond I
BricKsop
Hachiman
Diamond I
Level 162
God Stats
13W - 5L
1,904 SR
Queue Stats
92W - 28L
2,355 MMR
Party 1
Mulan
Mulan
Platinum III
xJukesMcGukesx
Mulan
Platinum III
Level 145
God Stats
4W - 7L
1,593 SR
Queue Stats
53W - 37L
1,829 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 152
1,824 SR
2,125 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 152
1,744 SR
1,959 MMR
Nut
Nut
Diamond V
Catalinawolf
Nut
Diamond V
Level 190
God Stats
22W - 21L
1,656 SR
Queue Stats
554W - 540L
1,691 MMR
Solo
Ares
Ares
Diamond III
Peezy Wheezy
Ares
Diamond III
Level 158
God Stats
15W - 5L
2,009 SR
Queue Stats
590W - 337L
1,894 MMR
Solo
Raijin
Raijin
Diamond V
TeMandeACasa
Raijin
Diamond V
Level 109
God Stats
5W - 5L
1,569 SR
Queue Stats
53W - 34L
2,293 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AhFekYeahBud
Kuzenbo
17
2 / 0 / 8
10,042
837
11,552
12,301
12,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
BricKsop
Hachiman
17
5 / 1 / 3
11,085
924
9,838
9,032
3,417
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 2 / 7
10,337
861
8,212
12,593
10,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
CthulhuSerqetAchillesXing TianKumbhakarna

VS

Bans
Ne ZhaOdinPersephoneMedusaVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 1
9,380
782
9,828
9,954
4,849
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 4 / 1
8,579
715
7,037
13,746
15,139
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
16
1 / 3 / 1
9,620
802
8,230
11,287
4,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
10
Kills
3
3
Deaths
10
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
AhFekYeahBud
Kuzenbo
2
0
8
6
W
Hachiman
BricKsop
Hachiman
5
1
3
6.5
L
1
3
1
0.5
L
1
4
1
0.38
L
Raijin
1
3
1
0.5
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,602
Damage
25,095
33,926
Taken
34,987
27,337
Mitigated
24,761
10,461
Healing
6,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
AhFekYeahBud
Kuzenbo
11,552
2,838
0
3,388
12,301
12,940
641
4,605
7,688
26,855
1,140
W
Hachiman
BricKsop
Hachiman
9,838
6,913
0
3,956
9,032
3,417
2,398
4,826
4,197
0
43,536
L
9,828
5,688
0
3,427
9,954
4,849
174
3,047
6,462
0
38,259
L
7,037
256
0
2,574
13,746
15,139
94
3,122
10,044
16,383
2,112
L
Raijin
8,230
366
0
693
11,287
4,773
58
3,953
6,542
47,270
760
W
8,212
804
0
3,117
12,593
10,980
777
4,884
7,691
0
34,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,464
Gold Earned
27,579
151
Minions Killed
196
0
Camps Cleared
0
638,943
Distance Traveled
618,124
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,042
837
19
2
0
237,874
0
W
Hachiman
11,085
924
77
6
0
156,655
0
L
Nut
9,380
782
76
6
0
213,640
0
L
Ares
8,579
715
17
1
0
205,847
0
L
Raijin
9,620
802
103
9
0
198,637
1
W
Mulan
10,337
861
55
5
0
244,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role