Player Matchup

Anhur
Anhur
DonDuuuug
Anhur
Level 164
God Stats
1W - 0L
1,563 SR
Queue Stats
21W - 3L
1,835 Elo+
Party 3
Fafnir
Fafnir
Kesketudis
Fafnir
Level 181
God Stats
2W - 4L
1,334 SR
Queue Stats
67W - 62L
1,551 Elo+
Party 2
Janus
Janus
Murazu
Janus
Level 201
God Stats
10W - 19L
1,408 SR
Queue Stats
153W - 145L
1,503 Elo+
Party 2
Nike
Nike
Taurryan
Nike
Level 148
God Stats
10W - 15L
1,541 SR
Queue Stats
289W - 302L
1,514 Elo+
Solo
Thanatos
Thanatos
Zestyyy
Thanatos
Level 6
God Stats
1W - 0L
1,244 SR
Queue Stats
2W - 2L
1,376 Elo+
Party 3
Team Averages
Level 140
1,418 SR
1,556 Elo+

VS

Team Averages
Level 125
1,535 SR
1,507 Elo+
Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
ANashwan
Geb
Level 74
God Stats
11W - 9L
1,313 SR
Queue Stats
190W - 186L
1,485 Elo+
Party 1
Hou Yi
Hou Yi
Hermiss
Hou Yi
Level 127
God Stats
2W - 3L
1,580 SR
Queue Stats
207W - 164L
1,551 Elo+
Party 1
Zeus
Zeus
SIyCooper
Zeus
Level 126
God Stats
13W - 11L
1,584 SR
Queue Stats
336W - 354L
1,538 Elo+
Party 1
Guan Yu
Guan Yu
krepin52
Guan Yu
Level 148
God Stats
13W - 6L
1,697 SR
Queue Stats
844W - 846L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DonDuuuug
Anhur
15
10 / 1 / 0
9,074
648
9,925
8,532
2,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
Kesketudis
Fafnir
12
0 / 0 / 10
8,402
600
4,889
7,473
7,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Janus
Murazu
Janus
17
4 / 0 / 4
9,706
693
5,010
6,189
2,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Nike
15
6 / 2 / 4
9,695
693
15,913
14,030
7,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
Zestyyy
Thanatos
12
2 / 4 / 5
6,802
486
3,917
9,230
3,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 4 / 2
6,044
432
1,937
8,553
2,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 3 / 1
6,042
432
2,279
11,742
6,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
Hermiss
Hou Yi
11
1 / 5 / 1
6,291
449
6,687
9,844
2,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zeus
12
1 / 5 / 1
6,989
499
5,908
7,447
1,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
krepin52
Guan Yu
13
3 / 5 / 0
7,372
527
7,341
16,202
8,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
22
Kills
6
7
Deaths
22
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
4
2
0.5
L
0
3
1
0.17
W
Anhur
DonDuuuug
Anhur
10
1
0
10
L
Hou Yi
Hermiss
Hou Yi
1
5
1
0.3
W
Fafnir
Kesketudis
Fafnir
0
0
10
5
W
Janus
Murazu
Janus
4
0
4
6
L
Zeus
1
5
1
0.3
W
Nike
6
2
4
4
W
Thanatos
Zestyyy
Thanatos
2
4
5
1.13
L
Guan Yu
krepin52
Guan Yu
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,654
Damage
24,152
45,454
Taken
53,788
23,754
Mitigated
21,166
17,872
Healing
14,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,937
429
0
1,796
8,553
2,756
0
9
8,544
0
25,045
L
2,279
46
0
3,229
11,742
6,147
0
2,687
8,888
15,529
235
W
Anhur
DonDuuuug
Anhur
9,925
5,239
0
4,604
8,532
2,955
2,453
2,778
5,754
0
67,871
L
Hou Yi
Hermiss
Hou Yi
6,687
3,162
0
2,812
9,844
2,119
0
2,485
7,359
0
43,022
W
Fafnir
Kesketudis
Fafnir
4,889
1,384
0
3,303
7,473
7,861
0
1,150
6,323
19,419
1,663
W
Janus
Murazu
Janus
5,010
540
0
1,353
6,189
2,512
0
2,722
3,467
80,977
559
L
Zeus
5,908
1,220
0
1,175
7,447
1,440
0
2,942
4,367
46,220
837
W
Nike
15,913
1,533
0
4,392
14,030
7,100
0
1,322
12,708
0
72,910
W
Thanatos
Zestyyy
Thanatos
3,917
1,593
0
4,220
9,230
3,326
6
227
9,003
0
34,147
L
Guan Yu
krepin52
Guan Yu
7,341
638
148
5,332
16,202
8,704
0
1,119
15,043
0
49,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,679
Gold Earned
32,738
462
Minions Killed
324
0
Camps Cleared
0
1,445,847
Distance Traveled
1,261,194
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,044
432
51
4
0
232,117
0
L
Geb
6,042
432
21
2
0
286,189
2
W
Anhur
9,074
648
105
8
0
250,593
2
L
Hou Yi
6,291
449
75
5
0
241,436
0
W
Fafnir
8,402
600
25
2
0
299,657
5
W
Janus
9,706
693
178
13
0
335,999
2
L
Zeus
6,989
499
88
6
0
240,794
0
W
Nike
9,695
693
110
8
0
262,517
1
W
Thanatos
6,802
486
44
3
0
297,081
0
L
Guan Yu
7,372
527
89
6
0
260,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role