Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
RazCacielos
Hercules
Level 153
God Stats
3W - 4L
1,369 SR
Queue Stats
281W - 268L
1,521 Elo+
Solo
Ra
Ra
abdeear
Ra
Level 192
God Stats
20W - 22L
1,489 SR
Queue Stats
840W - 813L
1,450 Elo+
Solo
Fenrir
Fenrir
alaskito
Fenrir
Level 157
God Stats
12W - 8L
1,618 SR
Queue Stats
385W - 384L
1,459 Elo+
Solo
Team Averages
Level 144
1,495 SR
1,486 Elo+

VS

Team Averages
Level 133
1,534 SR
1,503 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Fernando157
Baron Samedi
Level 159
God Stats
6W - 2L
1,628 SR
Queue Stats
140W - 123L
1,437 Elo+
Solo
Osiris
Osiris
MasiliaN
Osiris
Level 107
God Stats
13W - 15L
1,468 SR
Queue Stats
67W - 68L
1,504 Elo+
Solo
Thanatos
Thanatos
Penitentetv
Thanatos
Level 155
God Stats
60W - 26L
1,573 SR
Queue Stats
64W - 28L
1,623 Elo+
Solo
Discordia
Discordia
Terviana
Discordia
Level 117
God Stats
0W - 3L
1,500 SR
Queue Stats
62W - 60L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
2 / 0 / 2
5,227
747
2,793
3,569
1,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
 
Cerberus
8
0 / 2 / 2
4,356
622
3,081
6,599
3,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
RazCacielos
Hercules
7
2 / 2 / 4
4,757
680
3,040
6,741
3,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
2 / 2 / 0
4,531
647
3,406
4,461
1,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
alaskito
Fenrir
9
4 / 1 / 1
5,121
732
2,934
5,555
1,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
6
0 / 3 / 1
3,756
537
1,794
4,057
997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Baron Samedi
Fernando157
Baron Samedi
8
0 / 1 / 3
4,370
624
2,591
5,665
3,120
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
MasiliaN
Osiris
8
1 / 2 / 0
4,598
657
4,232
6,325
3,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
Penitentetv
Thanatos
9
5 / 2 / 0
4,934
705
4,065
6,851
1,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
Terviana
Discordia
8
1 / 2 / 2
4,249
607
3,514
4,416
1,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
10
Kills
7
7
Deaths
10
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
0
2
3
W
Cerberus
 
Cerberus
0
2
2
0.5
L
Cernunnos
 
Cernunnos
0
3
1
0.17
L
Baron Samedi
Fernando157
Baron Samedi
0
1
3
1.5
L
Osiris
MasiliaN
Osiris
1
2
0
0.5
L
Thanatos
Penitentetv
Thanatos
5
2
0
2.5
W
Hercules
RazCacielos
Hercules
2
2
4
2
L
Discordia
Terviana
Discordia
1
2
2
1
W
2
2
0
1
W
Fenrir
alaskito
Fenrir
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,254
Damage
16,196
26,925
Taken
27,314
10,780
Mitigated
10,029
11,482
Healing
12,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
2,793
1,638
0
2,191
3,569
1,130
0
843
2,726
0
36,033
W
Cerberus
 
Cerberus
3,081
399
0
2,828
6,599
3,715
0
0
6,599
19,974
0
L
Cernunnos
 
Cernunnos
1,794
928
0
1,001
4,057
997
0
0
4,057
0
17,142
L
Baron Samedi
Fernando157
Baron Samedi
2,591
374
231
2,356
5,665
3,120
0
192
5,414
17,249
477
L
Osiris
MasiliaN
Osiris
4,232
1,443
0
2,380
6,325
3,058
0
2,508
3,385
0
29,842
L
Thanatos
Penitentetv
Thanatos
4,065
555
0
5,750
6,851
1,794
0
975
5,686
0
21,385
W
Hercules
RazCacielos
Hercules
3,040
1,062
0
2,182
6,741
3,182
6
1,602
5,139
0
14,184
L
Discordia
Terviana
Discordia
3,514
128
0
1,226
4,416
1,060
0
1,846
2,285
19,645
0
W
3,406
495
245
1,455
4,461
1,122
0
2,847
1,614
22,494
0
W
Fenrir
alaskito
Fenrir
2,934
1,084
0
2,581
5,555
1,631
0
728
4,827
0
23,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,992
Gold Earned
21,907
225
Minions Killed
184
0
Camps Cleared
0
789,950
Distance Traveled
733,391
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,227
747
69
10
0
151,615
2
W
Cerberus
4,356
622
50
7
0
151,337
2
L
Cernunnos
3,756
537
31
4
0
116,449
4
L
Baron Samedi
4,370
624
29
4
0
147,558
2
L
Osiris
4,598
657
44
6
0
141,346
2
L
Thanatos
4,934
705
45
6
0
177,582
0
W
Hercules
4,757
680
25
4
0
167,712
1
L
Discordia
4,249
607
35
5
0
150,456
4
W
Ra
4,531
647
39
6
0
139,877
0
W
Fenrir
5,121
732
42
6
0
179,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role