Player Matchup

Morgan Le Fay
Morgan Le Fay
Hubadub22
Morgan Le Fay
Level 88
God Stats
2W - 3L
1,591 SR
Queue Stats
36W - 43L
1,463 Elo+
Party 1
Lancelot
Lancelot
IFS Cthulhu
Lancelot
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,590 Elo+
Party 1
Cu Chulainn
Cu Chulainn
JIN-THE-ROCK
Cu Chulainn
Level 94
God Stats
75W - 66L
1,504 SR
Queue Stats
370W - 324L
1,467 Elo+
Solo
Ymir
Ymir
TheFrsXx
Ymir
Level 80
God Stats
5W - 1L
1,918 SR
Queue Stats
339W - 342L
1,581 Elo+
Solo
Ullr
Ullr
offAhPerkAAA
Ullr
Level 4
God Stats
2W - 4L
1,826 SR
Queue Stats
6W - 9L
1,590 Elo+
Party 1
Team Averages
Level 56
1,668 SR
1,538 Elo+

VS

Team Averages
Level 111
1,681 SR
1,463 Elo+
Mercury
Mercury
ChrishIsBlank
Mercury
Level 38
God Stats
2W - 3L
1,325 SR
Queue Stats
31W - 24L
1,514 Elo+
Solo
Baron Samedi
Baron Samedi
GAMBINO56ACE
Baron Samedi
Level 106
God Stats
1W - 0L
1,719 SR
Queue Stats
49W - 51L
1,486 Elo+
Party 3
Nu Wa
Nu Wa
J3f3rson61
Nu Wa
Level 148
God Stats
1W - 0L
1,732 SR
Queue Stats
8W - 17L
1,324 Elo+
Party 2
Zeus
Zeus
WealthyCauser
Zeus
Level 105
God Stats
19W - 6L
1,757 SR
Queue Stats
228W - 207L
1,507 Elo+
Party 3
Artemis
Artemis
leobinho20
Artemis
Level 158
God Stats
4W - 0L
1,870 SR
Queue Stats
182W - 199L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Hubadub22
Morgan Le Fay
15
3 / 4 / 3
8,560
535
8,000
8,858
2,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
IFS Cthulhu
Lancelot
13
2 / 5 / 2
7,580
474
7,869
14,484
4,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cu Chulainn
JIN-THE-ROCK
Cu Chulainn
14
2 / 3 / 1
8,933
558
7,660
16,327
13,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ymir
11
0 / 8 / 2
6,713
420
6,105
16,811
13,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

14
3 / 5 / 2
8,640
540
8,425
13,445
4,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
14
8 / 1 / 3
8,622
539
10,758
12,864
5,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
GAMBINO56ACE
Baron Samedi
13
1 / 5 / 4
7,140
446
6,068
10,572
4,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
14
4 / 1 / 9
8,350
522
11,970
7,375
2,261
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 0 / 2
9,359
585
10,544
10,580
3,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
leobinho20
Artemis
15
6 / 3 / 9
8,997
562
14,610
11,006
4,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
10
Kills
25
25
Deaths
10
10
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Mercury
8
1
3
9.5
W
Baron Samedi
GAMBINO56ACE
Baron Samedi
1
5
4
0.6
L
Morgan Le Fay
Hubadub22
Morgan Le Fay
3
4
3
1.13
L
Lancelot
IFS Cthulhu
Lancelot
2
5
2
0.6
W
Nu Wa
4
1
9
8.5
L
Cu Chulainn
JIN-THE-ROCK
Cu Chulainn
2
3
1
0.83
L
Ymir
0
8
2
0.13
W
6
0
2
7
W
Artemis
leobinho20
Artemis
6
3
9
3.5
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,059
Damage
53,950
69,925
Taken
52,397
38,438
Mitigated
20,352
12,025
Healing
10,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
10,758
6,193
0
1,850
12,864
5,196
0
3,069
9,795
0
57,079
W
Baron Samedi
GAMBINO56ACE
Baron Samedi
6,068
542
494
1,960
10,572
4,630
0
4,530
6,042
38,213
0
L
Morgan Le Fay
Hubadub22
Morgan Le Fay
8,000
361
0
1,374
8,858
2,766
0
4,664
4,096
54,338
1,347
L
Lancelot
IFS Cthulhu
Lancelot
7,869
1,434
0
4,826
14,484
4,744
0
4,236
10,112
0
46,902
W
Nu Wa
11,970
3,191
414
2,175
7,375
2,261
736
3,282
4,093
54,805
1,173
L
Cu Chulainn
JIN-THE-ROCK
Cu Chulainn
7,660
716
0
2,688
16,327
13,001
0
8,293
7,517
0
67,248
L
Ymir
6,105
428
0
1,112
16,811
13,654
0
7,472
9,339
24,796
812
W
10,544
1,429
0
2,259
10,580
3,975
0
1,031
9,549
73,355
0
W
Artemis
leobinho20
Artemis
14,610
6,128
0
1,512
11,006
4,290
491
1,900
9,106
0
58,384
L
8,425
3,391
0
2,025
13,445
4,273
750
2,823
10,622
0
63,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,426
Gold Earned
42,468
427
Minions Killed
445
0
Camps Cleared
0
1,578,031
Distance Traveled
1,592,849
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,622
539
80
5
0
391,816
2
W
Baron Samedi
7,140
446
70
4
0
286,799
1
L
Morgan Le Fay
8,560
535
103
6
0
316,575
1
L
Lancelot
7,580
474
66
4
0
366,493
0
W
Nu Wa
8,350
522
68
4
0
302,656
7
L
Cu Chulainn
8,933
558
113
7
0
331,198
3
L
Ymir
6,713
420
31
2
0
297,638
1
W
Zeus
9,359
585
130
8
0
340,018
8
W
Artemis
8,997
562
97
6
0
271,560
0
L
Ullr
8,640
540
114
7
0
266,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role