Player Matchup

Chaac
Chaac
 
Chaac
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
PowerDBR
Ra
Level 211
God Stats
3W - 3L
1,451 SR
Queue Stats
179W - 199L
1,546 Elo+
Solo
Apollo
Apollo
ScarryGarryº
Apollo
Level 44
God Stats
3W - 3L
1,591 SR
Queue Stats
39W - 24L
1,648 Elo+
Solo
Bacchus
Bacchus
Stormlopes
Bacchus
Level 51
God Stats
7W - 3L
1,802 SR
Queue Stats
124W - 155L
1,408 Elo+
Solo
Sun Wukong
Sun Wukong
XBlaick
Sun Wukong
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 29L
1,388 Elo+
Solo
Team Averages
Level 117
1,569 SR
1,498 Elo+

VS

Team Averages
Level 119
1,452 SR
1,429 Elo+
Fenrir
Fenrir
Alezinho
Fenrir
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,066 Elo+
Solo
Anubis
Anubis
Destinity011
Anubis
Level 158
God Stats
2W - 3L
1,329 SR
Queue Stats
85W - 75L
1,593 Elo+
Solo
Chernobog
Chernobog
ROKO27
Chernobog
Level 148
God Stats
2W - 5L
1,322 SR
Queue Stats
175W - 183L
1,509 Elo+
Solo
Horus
Horus
airborne_lake1
Horus
Level 94
God Stats
5W - 0L
1,649 SR
Queue Stats
94W - 95L
1,503 Elo+
Solo
Bellona
Bellona
gorila-genomico8
Bellona
Level 80
God Stats
5W - 6L
1,458 SR
Queue Stats
336W - 351L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
5
0 / 1 / 0
3,371
562
1,461
3,666
1,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 3 / 0
4,191
699
1,879
3,326
884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

4
0 / 4 / 0
3,091
515
783
3,740
615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Stormlopes
Bacchus
6
0 / 1 / 1
3,517
586
1,051
3,555
1,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
XBlaick
Sun Wukong
5
0 / 0 / 0
3,514
586
926
1,991
692
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alezinho
Fenrir
8
3 / 0 / 3
4,318
720
3,094
2,775
1,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
8
3 / 1 / 1
4,663
777
3,257
3,076
1,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chernobog
ROKO27
Chernobog
9
3 / 0 / 1
4,882
814
2,928
2,867
756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
0 / 0 / 3
4,077
680
901
2,906
1,578
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 0 / 0
4,592
765
1,173
3,929
2,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
9
9
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
1
0
0
W
Fenrir
Alezinho
Fenrir
3
0
3
4.5
W
Anubis
3
1
1
3.5
L
1
3
0
0.33
W
Chernobog
ROKO27
Chernobog
3
0
1
3.5
L
0
4
0
0
L
Bacchus
Stormlopes
Bacchus
0
1
1
0.5
L
Sun Wukong
XBlaick
Sun Wukong
0
0
0
0
W
0
0
3
1.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,100
Damage
11,353
16,278
Taken
15,553
5,534
Mitigated
6,903
3,490
Healing
5,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
1,461
102
0
1,356
3,666
1,930
0
779
2,845
0
10,471
W
Fenrir
Alezinho
Fenrir
3,094
476
0
0
2,775
1,078
0
654
2,059
0
17,074
W
Anubis
3,257
85
0
983
3,076
1,061
0
1,086
1,813
25,245
492
L
1,879
135
64
607
3,326
884
0
988
2,252
18,823
394
W
Chernobog
ROKO27
Chernobog
2,928
2,142
0
942
2,867
756
90
0
2,867
0
32,625
L
783
518
0
187
3,740
615
70
0
3,740
0
6,860
L
Bacchus
Stormlopes
Bacchus
1,051
177
0
1,026
3,555
1,413
0
1,167
2,301
10,666
0
L
Sun Wukong
XBlaick
Sun Wukong
926
360
0
250
1,991
692
0
0
1,991
0
11,312
W
901
342
618
1,262
2,906
1,578
0
534
2,318
0
6,068
W
1,173
497
0
2,101
3,929
2,430
0
252
3,677
0
27,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,684
Gold Earned
22,532
126
Minions Killed
207
0
Camps Cleared
0
603,050
Distance Traveled
669,845
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
3,371
562
12
2
0
111,025
0
W
Fenrir
4,318
720
33
6
0
167,962
0
W
Anubis
4,663
777
52
9
0
130,586
2
L
Ra
4,191
699
47
8
0
129,691
2
W
Chernobog
4,882
814
54
9
0
117,258
1
L
Apollo
3,091
515
10
2
0
113,819
0
L
Bacchus
3,517
586
30
5
0
143,269
3
L
Sun Wukong
3,514
586
27
5
0
105,246
0
W
Horus
4,077
680
14
2
0
143,136
0
W
Bellona
4,592
765
54
9
0
110,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role