Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Stanleeyo
Danzaburou
Level 134
God Stats
1W - 2L
1,387 SR
Queue Stats
50W - 51L
1,489 Elo+
Solo
Susano
Susano
Xx_candlewall_xX
Susano
Level 144
God Stats
1W - 4L
1,558 SR
Queue Stats
12W - 16L
1,439 Elo+
Solo
Amaterasu
Amaterasu
YungNgyn
Amaterasu
Level 124
God Stats
19W - 12L
1,583 SR
Queue Stats
114W - 127L
1,413 Elo+
Solo
Ra
Ra
taroo10
Ra
Level 127
God Stats
32W - 23L
1,598 SR
Queue Stats
474W - 468L
1,564 Elo+
Solo
Team Averages
Level 137
1,525 SR
1,481 Elo+

VS

Team Averages
Level 121
1,451 SR
1,472 Elo+
He Bo
He Bo
DMan1007
He Bo
Level 138
God Stats
1W - 2L
1,444 SR
Queue Stats
257W - 258L
1,473 Elo+
Solo
Izanami
Izanami
NatanNate
Izanami
Level 128
God Stats
5W - 13L
1,317 SR
Queue Stats
198W - 190L
1,476 Elo+
Solo
Sylvanus
Sylvanus
redeye135
Sylvanus
Level 163
God Stats
0W - 2L
1,418 SR
Queue Stats
96W - 89L
1,445 Elo+
Solo
Cupid
Cupid
sittinginmid
Cupid
Level 124
God Stats
12W - 11L
1,594 SR
Queue Stats
920W - 879L
1,493 Elo+
Solo
Cerberus
Cerberus
xavi2206mv
Cerberus
Level 53
God Stats
4W - 7L
1,483 SR
Queue Stats
76W - 85L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
14
4 / 0 / 7
8,146
582
6,925
13,902
10,087
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Stanleeyo
Danzaburou
15
3 / 0 / 3
8,939
639
11,582
5,084
1,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
10 / 0 / 5
9,089
649
8,908
11,523
3,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Amaterasu
YungNgyn
Amaterasu
14
1 / 1 / 3
8,041
574
6,344
10,305
6,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

14
2 / 2 / 7
8,777
627
7,454
6,192
2,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
DMan1007
He Bo
11
1 / 5 / 0
6,322
452
4,939
10,445
2,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
NatanNate
Izanami
13
0 / 1 / 0
7,040
503
5,277
6,726
2,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
redeye135
Sylvanus
12
0 / 3 / 0
6,856
490
6,585
10,511
6,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 6 / 0
7,608
543
4,842
10,976
2,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
xavi2206mv
Cerberus
11
0 / 5 / 1
6,351
454
6,230
18,159
11,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
20
Kills
3
3
Deaths
20
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
4
0
7
7.5
L
He Bo
DMan1007
He Bo
1
5
0
0.2
L
Izanami
NatanNate
Izanami
0
1
0
0
W
Danzaburou
Stanleeyo
Danzaburou
3
0
3
4.5
W
10
0
5
12.5
W
Amaterasu
YungNgyn
Amaterasu
1
1
3
2.5
L
Sylvanus
redeye135
Sylvanus
0
3
0
0
L
2
6
0
0.33
W
2
2
7
2.75
L
Cerberus
xavi2206mv
Cerberus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,213
Damage
27,873
47,006
Taken
56,817
24,418
Mitigated
26,652
20,168
Healing
15,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
6,925
748
2,058
3,244
13,902
10,087
145
4,542
9,360
25,633
1,887
L
He Bo
DMan1007
He Bo
4,939
549
0
888
10,445
2,892
0
3,811
6,395
48,476
1,116
L
Izanami
NatanNate
Izanami
5,277
3,945
0
1,861
6,726
2,252
0
1,292
5,434
0
63,214
W
Danzaburou
Stanleeyo
Danzaburou
11,582
6,553
0
1,980
5,084
1,702
949
2,010
3,074
0
73,630
W
8,908
2,637
0
6,507
11,523
3,779
236
3,170
8,353
0
63,472
W
Amaterasu
YungNgyn
Amaterasu
6,344
1,132
0
4,053
10,305
6,565
0
6,229
4,076
0
48,031
L
Sylvanus
redeye135
Sylvanus
6,585
2,170
0
3,679
10,511
6,850
0
0
9,875
36,135
12,291
L
4,842
3,134
123
3,713
10,976
2,690
0
3,452
7,041
0
55,278
W
7,454
294
1,100
1,226
6,192
2,285
0
1,033
5,159
62,775
1,082
L
Cerberus
xavi2206mv
Cerberus
6,230
525
0
4,972
18,159
11,968
0
4,528
13,525
25,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,992
Gold Earned
34,177
500
Minions Killed
446
0
Camps Cleared
0
1,405,440
Distance Traveled
1,256,191
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,146
582
30
2
0
271,714
7
L
He Bo
6,322
452
86
6
0
261,702
0
L
Izanami
7,040
503
128
9
0
245,615
3
W
Danzaburou
8,939
639
128
9
0
252,856
2
W
Susano
9,089
649
104
7
0
328,185
3
W
Amaterasu
8,041
574
100
7
0
261,890
0
L
Sylvanus
6,856
490
81
6
0
230,926
7
L
Cupid
7,608
543
100
7
0
246,047
2
W
Ra
8,777
627
138
10
0
290,795
0
L
Cerberus
6,351
454
51
4
0
271,901
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role