Player Matchup

King Arthur
King Arthur
Bronze V
DarkJVr
King Arthur
Bronze V
Level 144
God Stats
0W - 3L
1,630 SR
Queue Stats
4W - 9L
1,401 MMR
Solo
Olorun
Olorun
Platinum V
SGswift
Olorun
Platinum V
Level 170
God Stats
336W - 321L
1,587 SR
Queue Stats
490W - 510L
1,698 MMR
Solo
Serqet
Serqet
Silver I
d87fresh
Serqet
Silver I
Level 147
God Stats
34W - 38L
1,521 SR
Queue Stats
792W - 906L
1,344 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 154
1,580 SR
1,481 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 83
1,611 SR
1,400 MMR
Agni
Agni
Gold II
BobaBibba
Agni
Gold II
Level 84
God Stats
3W - 0L
1,947 SR
Queue Stats
25W - 9L
1,843 MMR
Party 1
Charon
Charon
Gold III
SleepyChesty
Charon
Gold III
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 9L
1,808 MMR
Party 1
Charybdis
Charybdis
Silver V
Tyoungz
Charybdis
Silver V
Level 60
God Stats
13W - 16L
1,386 SR
Queue Stats
87W - 188L
549 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DarkJVr
King Arthur
8
0 / 3 / 0
6,381
638
1,013
5,383
3,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
SGswift
Olorun
12
1 / 4 / 0
7,217
722
4,155
8,591
2,287
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Serqet
d87fresh
Serqet
14
0 / 3 / 0
7,207
721
3,802
12,151
6,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Xing TianAchillesKuzenboNe ZhaCerberus

VS

Bans
KumbhakarnaOdinBacchusXbalanqueHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
15
6 / 0 / 4
9,495
950
11,978
5,697
2,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
14
1 / 0 / 6
8,336
834
4,659
7,771
6,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charybdis
Tyoungz
Charybdis
15
3 / 1 / 6
9,196
920
5,734
6,172
2,089
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
26
1
Kills
10
10
Deaths
1
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Agni
6
0
4
8
L
King Arthur
DarkJVr
King Arthur
0
3
0
0
L
Olorun
SGswift
Olorun
1
4
0
0.25
W
Charon
1
0
6
4
W
Charybdis
Tyoungz
Charybdis
3
1
6
6
L
Serqet
d87fresh
Serqet
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,970
Damage
22,371
26,125
Taken
19,640
12,040
Mitigated
11,429
3,195
Healing
4,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
11,978
846
0
430
5,697
2,958
434
1,292
4,078
37,029
537
L
King Arthur
DarkJVr
King Arthur
1,013
262
0
0
5,383
3,050
0
2,328
2,733
0
4,360
L
Olorun
SGswift
Olorun
4,155
504
410
1,501
8,591
2,287
132
5,631
2,311
19,902
0
W
Charon
4,659
279
0
1,856
7,771
6,382
707
634
6,915
15,031
1,662
W
Charybdis
Tyoungz
Charybdis
5,734
2,324
0
2,387
6,172
2,089
2,548
2,280
3,826
0
32,014
L
Serqet
d87fresh
Serqet
3,802
0
0
1,284
12,151
6,703
0
6,219
4,868
0
18,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,805
Gold Earned
27,027
79
Minions Killed
153
0
Camps Cleared
0
462,726
Distance Traveled
595,918
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,495
950
65
7
0
202,333
0
L
King Arthur
6,381
638
12
1
0
75,691
0
L
Olorun
7,217
722
42
4
0
167,239
0
W
Charon
8,336
834
21
2
0
210,481
1
W
Charybdis
9,196
920
67
7
0
183,104
0
L
Serqet
7,207
721
25
3
0
219,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role