Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
AceSociopath
Ishtar
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
90W - 84L
1,406 Elo+
Party 1
Ymir
Ymir
Devilson667
Ymir
Level 213
God Stats
6W - 4L
1,509 SR
Queue Stats
458W - 462L
1,537 Elo+
Solo
Baba Yaga
Baba Yaga
Faddis4
Baba Yaga
Level 37
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 57L
1,420 Elo+
Party 1
Ravana
Ravana
GlitchyHippie93
Ravana
Level 99
God Stats
3W - 6L
1,273 SR
Queue Stats
798W - 812L
1,494 Elo+
Solo
Team Averages
Level 121
1,457 SR
1,471 Elo+

VS

Team Averages
Level 124
1,463 SR
1,503 Elo+
Bacchus
Bacchus
Ajl19987216
Bacchus
Level 129
God Stats
0W - 1L
1,276 SR
Queue Stats
49W - 49L
1,475 Elo+
Party 2
Surtr
Surtr
DEREK3040
Surtr
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 60L
1,523 Elo+
Solo
Achilles
Achilles
ScrubDaddy7532
Achilles
Level 119
God Stats
0W - 1L
1,330 SR
Queue Stats
60W - 53L
1,482 Elo+
Party 2
Rama
Rama
VenomZealot
Rama
Level 87
God Stats
1W - 2L
1,495 SR
Queue Stats
192W - 197L
1,529 Elo+
Solo
Chernobog
Chernobog
pantiecat
Chernobog
Level 158
God Stats
1W - 1L
1,712 SR
Queue Stats
35W - 38L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
1 / 0 / 8
7,741
968
8,558
4,194
2,082
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ishtar
13
3 / 0 / 4
7,659
957
4,512
3,134
1,548
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

14
4 / 0 / 5
8,019
1,002
5,167
8,249
8,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baba Yaga
Faddis4
Baba Yaga
13
1 / 1 / 4
7,417
927
5,475
4,263
1,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 3 / 5
7,515
939
4,598
7,050
7,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ajl19987216
Bacchus
12
0 / 3 / 4
6,398
800
3,786
8,788
9,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Surtr
DEREK3040
Surtr
10
0 / 3 / 3
5,599
700
2,033
5,483
2,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Achilles
13
2 / 2 / 1
6,583
823
3,535
8,579
10,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
2 / 2 / 0
6,049
756
1,970
3,908
1,510
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chernobog
pantiecat
Chernobog
12
0 / 1 / 3
6,157
770
4,798
4,630
1,834
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
11
Kills
4
4
Deaths
11
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
1
0
8
5
W
Ishtar
3
0
4
5
L
Bacchus
Ajl19987216
Bacchus
0
3
4
0.67
L
Surtr
DEREK3040
Surtr
0
3
3
0.5
W
4
0
5
6.5
W
Baba Yaga
Faddis4
Baba Yaga
1
1
4
3
W
2
3
5
1.5
L
Achilles
2
2
1
1.25
L
2
2
0
1
L
Chernobog
pantiecat
Chernobog
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,310
Damage
16,122
26,890
Taken
31,388
21,745
Mitigated
25,116
7,623
Healing
9,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
8,558
2,343
128
822
4,194
2,082
956
136
4,058
0
25,631
W
Ishtar
4,512
2,904
269
660
3,134
1,548
1,433
719
2,415
0
11,888
L
Bacchus
Ajl19987216
Bacchus
3,786
89
610
2,051
8,788
9,213
0
3,578
4,993
9,533
0
L
Surtr
DEREK3040
Surtr
2,033
743
729
613
5,483
2,408
0
1,734
3,675
227
5,340
W
5,167
520
1,232
3,286
8,249
8,737
228
1,393
6,856
10,549
0
W
Baba Yaga
Faddis4
Baba Yaga
5,475
369
165
582
4,263
1,900
315
546
3,717
15,283
630
W
4,598
178
145
334
7,050
7,478
155
1,108
5,942
2,652
8,492
L
Achilles
3,535
64
156
3,040
8,579
10,151
0
2,881
5,435
0
5,338
L
1,970
1,619
0
654
3,908
1,510
0
1,449
2,416
0
9,674
L
Chernobog
pantiecat
Chernobog
4,798
1,045
356
1,010
4,630
1,834
0
2,038
2,558
0
15,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,351
Gold Earned
30,786
119
Minions Killed
70
0
Camps Cleared
0
832,994
Distance Traveled
749,764
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,741
968
31
4
0
187,969
0
W
Ishtar
7,659
957
18
2
0
158,222
0
L
Bacchus
6,398
800
5
1
0
152,307
0
L
Surtr
5,599
700
6
1
0
137,655
0
W
Ymir
8,019
1,002
17
2
0
164,573
0
W
Baba Yaga
7,417
927
29
4
0
167,434
0
W
Ravana
7,515
939
24
3
0
154,796
0
L
Achilles
6,583
823
11
1
0
164,747
0
L
Rama
6,049
756
24
3
0
130,248
0
L
Chernobog
6,157
770
24
3
0
164,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role