Player Matchup

Vamana
Vamana
Rezza
Vamana
Level 214
God Stats
1W - 1L
1,749 SR
Queue Stats
101W - 75L
1,585 Elo+
Solo
Kumbhakarna
Kumbhakarna
Ro0LiOaMaRu
Kumbhakarna
Level 117
God Stats
7W - 4L
1,553 SR
Queue Stats
491W - 482L
1,491 Elo+
Solo
Charybdis
Charybdis
Splean
Charybdis
Level 156
God Stats
13W - 20L
1,440 SR
Queue Stats
452W - 466L
1,435 Elo+
Solo
Fenrir
Fenrir
Wolverinе
Fenrir
Level 158
God Stats
26W - 38L
1,504 SR
Queue Stats
172W - 188L
1,535 Elo+
Party 1
Discordia
Discordia
kitok1337
Discordia
Level 155
God Stats
10W - 5L
1,604 SR
Queue Stats
140W - 109L
1,527 Elo+
Party 1
Team Averages
Level 160
1,570 SR
1,515 Elo+

VS

Team Averages
Level 145
1,565 SR
1,548 Elo+
Rama
Rama
 
Rama
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CAPMEME
Cthulhu
Level 109
God Stats
3W - 0L
1,583 SR
Queue Stats
62W - 41L
1,692 Elo+
Solo
Fenrir
Fenrir
NikoriG
Fenrir
Level 106
God Stats
5W - 5L
1,832 SR
Queue Stats
167W - 169L
1,464 Elo+
Solo
Ravana
Ravana
SirYeTo
Ravana
Level 200
God Stats
2W - 1L
1,410 SR
Queue Stats
193W - 170L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Rezza
Vamana
14
1 / 5 / 0
7,794
520
5,781
17,530
9,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kumbhakarna
Ro0LiOaMaRu
Kumbhakarna
12
1 / 4 / 2
6,713
448
5,160
14,137
12,121
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charybdis
Splean
Charybdis
14
3 / 5 / 0
8,343
556
8,664
8,406
2,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Wolverinе
Fenrir
14
2 / 2 / 1
7,653
510
3,555
9,530
3,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
kitok1337
Discordia
15
1 / 1 / 2
8,175
545
8,707
7,645
2,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
6 / 3 / 2
10,183
679
7,239
10,448
3,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Zeus
 
Zeus
14
1 / 3 / 5
8,120
541
9,312
10,344
3,449
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
CAPMEME
Cthulhu
13
6 / 0 / 4
8,988
599
9,477
13,541
12,487
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
NikoriG
Fenrir
14
1 / 2 / 2
7,313
488
1,277
10,230
3,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ravana
SirYeTo
Ravana
16
3 / 0 / 6
10,336
689
12,903
9,017
8,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
8
Kills
17
17
Deaths
8
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
6
3
2
2.33
W
Zeus
 
Zeus
1
3
5
1.17
W
Cthulhu
CAPMEME
Cthulhu
6
0
4
8
W
Fenrir
NikoriG
Fenrir
1
2
2
1
L
Vamana
Rezza
Vamana
1
5
0
0.2
L
Kumbhakarna
Ro0LiOaMaRu
Kumbhakarna
1
4
2
0.5
W
Ravana
SirYeTo
Ravana
3
0
6
6
L
Charybdis
Splean
Charybdis
3
5
0
0.6
L
Fenrir
Wolverinе
Fenrir
2
2
1
1.25
L
Discordia
kitok1337
Discordia
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,867
Damage
40,208
57,248
Taken
53,580
31,311
Mitigated
31,575
13,341
Healing
17,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
7,239
6,496
0
2,148
10,448
3,769
0
2,022
8,426
0
81,010
W
Zeus
 
Zeus
9,312
519
383
3,201
10,344
3,449
114
4,510
5,746
65,811
0
W
Cthulhu
CAPMEME
Cthulhu
9,477
790
191
4,033
13,541
12,487
0
3,277
10,219
32,134
2,850
W
Fenrir
NikoriG
Fenrir
1,277
330
0
4,361
10,230
3,539
0
2,914
7,279
0
56,257
L
Vamana
Rezza
Vamana
5,781
2,838
0
5,298
17,530
9,874
0
3,443
13,387
0
57,748
L
Kumbhakarna
Ro0LiOaMaRu
Kumbhakarna
5,160
1,133
0
696
14,137
12,121
0
4,718
9,184
22,117
743
W
Ravana
SirYeTo
Ravana
12,903
3,108
0
2,947
9,017
8,331
66
743
8,033
916
80,392
L
Charybdis
Splean
Charybdis
8,664
4,781
0
2,107
8,406
2,778
924
2,131
6,226
0
66,772
L
Fenrir
Wolverinе
Fenrir
3,555
343
0
4,395
9,530
3,962
0
3,159
6,325
0
66,933
L
Discordia
kitok1337
Discordia
8,707
170
0
845
7,645
2,576
0
5,670
1,975
67,791
194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,678
Gold Earned
44,940
506
Minions Killed
549
0
Camps Cleared
0
1,559,075
Distance Traveled
1,605,487
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,183
679
152
10
0
275,225
2
W
Zeus
8,120
541
115
8
0
303,863
4
W
Cthulhu
8,988
599
48
3
0
354,553
6
W
Fenrir
7,313
488
90
6
0
352,296
4
L
Vamana
7,794
520
106
7
0
289,376
0
L
Kumbhakarna
6,713
448
32
2
0
317,437
5
W
Ravana
10,336
689
144
10
0
319,550
2
L
Charybdis
8,343
556
126
8
0
266,701
1
L
Fenrir
7,653
510
119
8
0
351,031
0
L
Discordia
8,175
545
123
8
0
334,530
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role