Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
Glisard
Jormungandr
Level 128
God Stats
4W - 1L
1,572 SR
Queue Stats
127W - 132L
1,507 Elo+
Solo
Sylvanus
Sylvanus
Islandboy5996
Sylvanus
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 24L
1,239 Elo+
Party 2
Tsukuyomi
Tsukuyomi
La Flare87
Tsukuyomi
Level 149
God Stats
17W - 7L
1,684 SR
Queue Stats
761W - 743L
1,450 Elo+
Party 3
Medusa
Medusa
xELCHURROx
Medusa
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 26L
1,531 Elo+
Party 2
Team Averages
Level 125
1,551 SR
1,445 Elo+

VS

Team Averages
Level 96
1,419 SR
1,479 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
DoobyShinobi
Jing Wei
Level 105
God Stats
1W - 8L
1,329 SR
Queue Stats
142W - 148L
1,459 Elo+
Party 1
Ne Zha
Ne Zha
ShlumpZzz
Ne Zha
Level 67
God Stats
0W - 2L
1,267 SR
Queue Stats
126W - 127L
1,487 Elo+
Party 1
Horus
Horus
ghostofthegorge
Horus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
1 / 2 / 13
7,816
782
7,430
6,403
2,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
Glisard
Jormungandr
15
4 / 1 / 13
8,850
885
12,291
8,204
7,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Islandboy5996
Sylvanus
13
2 / 1 / 10
8,440
844
4,648
10,855
11,408
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tsukuyomi
La Flare87
Tsukuyomi
16
9 / 0 / 8
9,137
914
9,352
7,655
3,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Medusa
xELCHURROx
Medusa
13
3 / 1 / 10
7,954
795
8,850
7,400
2,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 3 / 4
7,450
745
11,783
10,496
10,467
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Nu Wa
 
Nu Wa
13
1 / 1 / 2
7,170
717
9,425
5,070
1,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
DoobyShinobi
Jing Wei
13
2 / 4 / 0
7,221
722
5,458
7,974
3,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
ShlumpZzz
Ne Zha
11
1 / 7 / 1
6,751
675
4,935
8,728
3,933
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

11
0 / 4 / 3
6,316
632
5,034
13,100
12,075
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
15
19
Kills
5
5
Deaths
19
54
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
2
13
3.75
L
Cthulhu
 
Cthulhu
1
3
4
1
L
Nu Wa
 
Nu Wa
1
1
2
2
L
Jing Wei
DoobyShinobi
Jing Wei
2
4
0
0.5
W
Jormungandr
Glisard
Jormungandr
4
1
13
10.5
W
Sylvanus
Islandboy5996
Sylvanus
2
1
10
7
W
Tsukuyomi
La Flare87
Tsukuyomi
9
0
8
13
L
Ne Zha
ShlumpZzz
Ne Zha
1
7
1
0.21
L
0
4
3
0.38
W
Medusa
xELCHURROx
Medusa
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,571
Damage
36,635
40,517
Taken
45,368
28,584
Mitigated
31,305
19,105
Healing
9,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
7,430
5,241
0
696
6,403
2,631
568
4,737
1,666
0
21,778
L
Cthulhu
 
Cthulhu
11,783
45
617
1,363
10,496
10,467
0
3,210
7,067
23,792
0
L
Nu Wa
 
Nu Wa
9,425
3,419
402
322
5,070
1,754
0
1,679
3,203
16,406
0
L
Jing Wei
DoobyShinobi
Jing Wei
5,458
4,555
893
758
7,974
3,076
0
2,846
4,966
0
13,252
W
Jormungandr
Glisard
Jormungandr
12,291
1,881
132
1,303
8,204
7,902
180
5,176
3,028
30,035
4,007
W
Sylvanus
Islandboy5996
Sylvanus
4,648
818
4,884
5,237
10,855
11,408
0
5,625
5,230
9,583
2,153
W
Tsukuyomi
La Flare87
Tsukuyomi
9,352
1,824
2,298
2,977
7,655
3,747
0
4,036
3,619
0
24,262
L
Ne Zha
ShlumpZzz
Ne Zha
4,935
1,054
94
840
8,728
3,933
0
2,394
6,079
0
8,551
L
5,034
1,222
1,855
2,822
13,100
12,075
0
3,554
9,271
3,636
6,545
W
Medusa
xELCHURROx
Medusa
8,850
3,598
449
1,129
7,400
2,896
553
4,223
3,177
0
22,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,197
Gold Earned
34,908
171
Minions Killed
84
0
Camps Cleared
0
952,097
Distance Traveled
870,365
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,816
782
41
4
0
150,971
0
L
Cthulhu
7,450
745
31
3
0
187,352
0
L
Nu Wa
7,170
717
21
2
0
177,726
0
L
Jing Wei
7,221
722
14
1
0
188,999
0
W
Jormungandr
8,850
885
40
4
0
199,567
0
W
Sylvanus
8,440
844
16
2
0
166,319
0
W
Tsukuyomi
9,137
914
38
4
0
219,195
0
L
Ne Zha
6,751
675
13
1
0
131,354
0
L
Horus
6,316
632
5
1
0
184,934
0
W
Medusa
7,954
795
36
4
0
216,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role