Player Matchup

Da Ji
Da Ji
DealerofGame
Da Ji
Level 149
God Stats
12W - 10L
1,537 SR
Queue Stats
423W - 375L
1,552 Elo+
Solo
Apollo
Apollo
GreedActual
Apollo
Level 179
God Stats
76W - 57L
1,583 SR
Queue Stats
201W - 187L
1,484 Elo+
Party 1
Chaac
Chaac
Pudulvendehumo
Chaac
Level 88
God Stats
2W - 1L
1,494 SR
Queue Stats
49W - 52L
1,515 Elo+
Party 2
Nox
Nox
alejandrex123031
Nox
Level 177
God Stats
1W - 0L
1,685 SR
Queue Stats
76W - 57L
1,586 Elo+
Party 2
Bacchus
Bacchus
kyzer17
Bacchus
Level 173
God Stats
18W - 21L
1,521 SR
Queue Stats
213W - 199L
1,481 Elo+
Party 1
Team Averages
Level 153
1,564 SR
1,524 Elo+

VS

Team Averages
Level 146
1,584 SR
1,511 Elo+
Thoth
Thoth
InforcerZero23
Thoth
Level 159
God Stats
3W - 3L
1,739 SR
Queue Stats
316W - 379L
1,484 Elo+
Party 3
Cernunnos
Cernunnos
JWSquigglyWorm
Cernunnos
Level 160
God Stats
2W - 5L
1,342 SR
Queue Stats
901W - 979L
1,492 Elo+
Party 3
Maui
Maui
Jazze Senpai
Maui
Level 141
God Stats
7W - 4L
1,621 SR
Queue Stats
441W - 491L
1,549 Elo+
Party 3
Loki
Loki
LovoOscuro
Loki
Level 146
God Stats
3W - 1L
1,689 SR
Queue Stats
131W - 118L
1,542 Elo+
Solo
Ymir
Ymir
SmitenBussy
Ymir
Level 125
God Stats
40W - 43L
1,531 SR
Queue Stats
148W - 202L
1,489 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 5
8,939
559
8,304
10,547
4,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
15
2 / 1 / 5
8,585
537
10,429
9,392
3,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 1 / 3
9,365
585
10,835
14,382
9,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
6 / 1 / 3
10,378
649
7,474
5,470
1,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
kyzer17
Bacchus
15
1 / 0 / 9
8,136
509
5,539
10,773
7,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 0
9,390
587
9,523
11,422
4,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
JWSquigglyWorm
Cernunnos
14
0 / 3 / 0
7,368
461
7,445
10,400
3,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 3 / 1
8,457
529
6,784
16,780
15,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

1
0 / 0 / 0
3,263
204
0
0
0
12
1 / 3 / 0
7,390
462
5,332
15,198
13,304
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
13
Kills
4
4
Deaths
13
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
W
Apollo
2
1
5
4.5
L
3
4
0
0.75
L
Cernunnos
JWSquigglyWorm
Cernunnos
0
3
0
0
L
0
3
1
0.17
L
0
0
0
0
W
1
1
3
2.5
L
1
3
0
0.33
W
6
1
3
7.5
W
Bacchus
kyzer17
Bacchus
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,581
Damage
29,084
50,564
Taken
53,800
26,609
Mitigated
36,889
18,837
Healing
10,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,304
1,710
0
3,858
10,547
4,035
0
2,524
7,903
0
68,047
W
Apollo
10,429
7,015
0
2,957
9,392
3,265
562
3,798
5,494
0
74,813
L
9,523
319
0
948
11,422
4,037
0
3,244
8,118
75,025
1,315
L
Cernunnos
JWSquigglyWorm
Cernunnos
7,445
3,666
0
3,525
10,400
3,870
0
3,274
6,802
0
72,759
L
6,784
2,793
0
3,987
16,780
15,678
0
1,941
14,795
52,150
15,047
L
0
0
0
0
0
0
0
0
0
0
0
W
10,835
1,050
0
6,929
14,382
9,992
433
7,327
6,896
0
78,319
L
5,332
430
0
2,144
15,198
13,304
0
3,427
11,307
15,442
1,064
W
7,474
555
0
1,771
5,470
1,617
0
2,241
3,043
88,937
1,708
W
Bacchus
kyzer17
Bacchus
5,539
422
0
3,322
10,773
7,700
59
3,280
7,357
37,939
753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,403
Gold Earned
35,868
610
Minions Killed
445
0
Camps Cleared
0
1,699,453
Distance Traveled
1,306,174
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,939
559
109
7
0
388,012
2
W
Apollo
8,585
537
121
8
0
318,482
0
L
Thoth
9,390
587
170
11
0
360,662
0
L
Cernunnos
7,368
461
128
8
0
315,289
2
L
Maui
8,457
529
124
8
0
313,083
0
L
Loki
3,263
204
0
0
0
0
0
W
Chaac
9,365
585
139
9
0
338,540
0
L
Ymir
7,390
462
23
1
0
317,140
2
W
Nox
10,378
649
168
11
0
328,203
0
W
Bacchus
8,136
509
73
5
0
326,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role