Player Matchup

Achilles
Achilles
Bronze III
Ace1761
Achilles
Bronze III
Level 130
God Stats
1W - 1L
1,335 SR
Queue Stats
2W - 3L
1,452 MMR
Party 2
Xing Tian
Xing Tian
Bronze III
FanaticDreamer
Xing Tian
Bronze III
Level 156
God Stats
1W - 1L
1,549 SR
Queue Stats
2W - 3L
1,452 MMR
Party 2
Medusa
Medusa
Bronze III
NeverToxicAgain
Medusa
Bronze III
Level 42
God Stats
1W - 0L
1,575 SR
Queue Stats
2W - 3L
1,400 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 109
1,486 SR
1,434 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 200
1,506 SR
1,415 MMR
Danzaburou
Danzaburou
Silver II
Unboliviable
Danzaburou
Silver II
Level 157
God Stats
14W - 22L
1,465 SR
Queue Stats
401W - 430L
1,171 MMR
Party 1
Jormungandr
Jormungandr
Gold IV
Vast 1er
Jormungandr
Gold IV
Level 238
God Stats
7W - 9L
1,439 SR
Queue Stats
717W - 720L
1,439 MMR
Party 1
Vulcan
Vulcan
Gold II
lordturnage
Vulcan
Gold II
Level 206
God Stats
46W - 37L
1,612 SR
Queue Stats
1,149W - 1,173L
1,635 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ace1761
Achilles
18
3 / 0 / 9
12,037
802
8,265
20,583
20,169
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Xing Tian
FanaticDreamer
Xing Tian
18
2 / 1 / 10
11,994
800
10,525
17,025
9,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
8 / 2 / 4
13,312
887
15,218
13,558
5,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
KukulkanKumbhakarnaNe ZhaCthulhuSobek

VS

Bans
ShivaAwilixXbalanqueCu ChulainnAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Unboliviable
Danzaburou
16
0 / 4 / 0
10,130
675
10,429
9,988
3,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jormungandr
Vast 1er
Jormungandr
16
2 / 7 / 0
10,952
730
9,318
19,647
16,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Vulcan
15
0 / 2 / 0
9,770
651
16,962
6,735
2,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
13
Kills
2
3
Deaths
13
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
Ace1761
Achilles
3
0
9
7.5
W
Xing Tian
FanaticDreamer
Xing Tian
2
1
10
7
W
8
2
4
5
L
Danzaburou
Unboliviable
Danzaburou
0
4
0
0
L
Jormungandr
Vast 1er
Jormungandr
2
7
0
0.29
L
Vulcan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,008
Damage
36,709
51,166
Taken
36,370
34,937
Mitigated
23,016
13,724
Healing
3,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Ace1761
Achilles
8,265
1,022
0
7,071
20,583
20,169
784
10,201
9,370
355
28,432
W
Xing Tian
FanaticDreamer
Xing Tian
10,525
1,094
0
1,353
17,025
9,374
740
8,891
7,366
33,997
2,956
W
15,218
8,026
0
5,300
13,558
5,394
2,361
5,772
7,316
0
79,362
L
Danzaburou
Unboliviable
Danzaburou
10,429
2,972
0
1,453
9,988
3,545
58
2,668
7,058
0
35,330
L
Jormungandr
Vast 1er
Jormungandr
9,318
2,554
0
2,116
19,647
16,689
0
5,986
13,119
21,895
151
L
Vulcan
16,962
440
0
308
6,735
2,782
0
952
5,717
48,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,343
Gold Earned
30,852
193
Minions Killed
148
0
Camps Cleared
0
889,733
Distance Traveled
792,919
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,037
802
41
3
0
311,017
7
W
Xing Tian
11,994
800
56
4
0
312,662
2
W
Medusa
13,312
887
96
6
0
266,054
10
L
Danzaburou
10,130
675
55
4
0
261,265
4
L
Jormungandr
10,952
730
30
2
0
242,366
1
L
Vulcan
9,770
651
63
4
0
289,288
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role