Player Matchup

Cthulhu
Cthulhu
GoldenWind5213
Cthulhu
Level 89
God Stats
3W - 2L
1,661 SR
Queue Stats
45W - 67L
1,394 Elo+
Party 2
Ratatoskr
Ratatoskr
IrrelevantName
Ratatoskr
Level 88
God Stats
12W - 21L
1,408 SR
Queue Stats
94W - 133L
1,402 Elo+
Party 2
Medusa
Medusa
Nemisis1134
Medusa
Level 99
God Stats
50W - 51L
1,474 SR
Queue Stats
55W - 60L
1,366 Elo+
Solo
Sun Wukong
Sun Wukong
SlightlyAddicted
Sun Wukong
Level 97
God Stats
16W - 11L
1,551 SR
Queue Stats
62W - 79L
1,440 Elo+
Party 2
Nox
Nox
xKujo5168
Nox
Level 103
God Stats
1W - 0L
1,297 SR
Queue Stats
36W - 70L
1,292 Elo+
Party 2
Team Averages
Level 95
1,478 SR
1,379 Elo+

VS

Team Averages
Level 46
1,521 SR
1,384 Elo+
Fafnir
Fafnir
ButteryToost
Fafnir
Level 76
God Stats
1W - 2L
1,612 SR
Queue Stats
20W - 24L
1,473 Elo+
Solo
Tiamat
Tiamat
Hush iconvex
Tiamat
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,369 Elo+
Party 1
Danzaburou
Danzaburou
Mamberrois
Danzaburou
Level 17
God Stats
1W - 3L
1,427 SR
Queue Stats
8W - 15L
1,311 Elo+
Party 3
Arachne
Arachne
Scaarleth200701
Arachne
Level 114
God Stats
3W - 5L
1,567 SR
Queue Stats
8W - 15L
1,311 Elo+
Party 3
King Arthur
King Arthur
Strange6286
King Arthur
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 12
8,699
967
7,380
6,865
6,645
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ratatoskr
IrrelevantName
Ratatoskr
15
6 / 2 / 9
9,260
1,029
6,862
6,899
2,782
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Medusa
16
8 / 2 / 4
9,360
1,040
8,934
5,833
2,285
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
SlightlyAddicted
Sun Wukong
15
3 / 0 / 14
8,882
987
6,584
7,018
6,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 0 / 12
8,703
967
5,051
4,252
1,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
13
0 / 2 / 2
7,861
873
4,739
9,619
11,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
10
0 / 7 / 0
6,730
748
1,127
6,025
2,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Mamberrois
Danzaburou
14
2 / 3 / 0
8,256
917
2,917
7,175
3,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
2 / 4 / 2
7,684
854
7,570
9,782
5,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
Strange6286
King Arthur
13
0 / 6 / 0
7,425
825
2,810
10,496
9,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
8
22
Kills
4
5
Deaths
22
51
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fafnir
0
2
2
0.5
W
3
1
12
9
L
Tiamat
0
7
0
0
W
Ratatoskr
IrrelevantName
Ratatoskr
6
2
9
5.25
L
Danzaburou
Mamberrois
Danzaburou
2
3
0
0.67
W
Medusa
8
2
4
5
L
2
4
2
0.75
W
Sun Wukong
SlightlyAddicted
Sun Wukong
3
0
14
10
L
King Arthur
Strange6286
King Arthur
0
6
0
0
W
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,811
Damage
19,163
30,867
Taken
43,097
19,652
Mitigated
32,238
3,395
Healing
4,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
4,739
1,332
0
2,220
9,619
11,181
0
3,019
6,600
12,178
0
W
7,380
616
97
809
6,865
6,645
93
1,077
5,788
20,066
0
L
Tiamat
1,127
265
0
122
6,025
2,784
0
2,166
3,859
2,788
0
W
Ratatoskr
IrrelevantName
Ratatoskr
6,862
3,429
0
338
6,899
2,782
1,641
896
6,003
0
23,542
L
Danzaburou
Mamberrois
Danzaburou
2,917
746
0
562
7,175
3,117
800
1,589
5,586
0
17,894
W
Medusa
8,934
4,402
240
1,346
5,833
2,285
1,250
1,478
4,355
0
32,850
L
7,570
6,399
0
1,272
9,782
5,837
0
2,493
7,289
0
16,366
W
Sun Wukong
SlightlyAddicted
Sun Wukong
6,584
887
0
285
7,018
6,309
459
1,701
5,317
0
28,643
L
King Arthur
Strange6286
King Arthur
2,810
365
0
0
10,496
9,319
0
3,164
7,332
0
18,229
W
5,051
306
0
280
4,252
1,631
823
714
3,538
19,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,904
Gold Earned
37,956
227
Minions Killed
109
0
Camps Cleared
0
941,057
Distance Traveled
778,291
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,861
873
8
1
0
184,558
0
W
Cthulhu
8,699
967
26
3
0
186,405
0
L
Tiamat
6,730
748
6
1
0
84,957
0
W
Ratatoskr
9,260
1,029
42
5
0
182,016
0
L
Danzaburou
8,256
917
40
4
0
154,715
0
W
Medusa
9,360
1,040
61
7
0
175,950
0
L
Arachne
7,684
854
24
3
0
191,108
1
W
Sun Wukong
8,882
987
55
6
0
191,084
0
L
King Arthur
7,425
825
31
3
0
162,953
0
W
Nox
8,703
967
43
5
0
205,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role