Player Matchup

Medusa
Medusa
Lindsayll
Medusa
Level 149
God Stats
22W - 11L
1,809 SR
Queue Stats
894W - 530L
1,752 Elo+
Party 1
Aphrodite
Aphrodite
MarioWallestein
Aphrodite
Level 230
God Stats
2W - 0L
1,820 SR
Queue Stats
405W - 175L
1,799 Elo+
Party 1
Achilles
Achilles
Papameltz
Achilles
Level 143
God Stats
10W - 7L
1,699 SR
Queue Stats
1,001W - 921L
1,607 Elo+
Party 1
Bacchus
Bacchus
Sh1kikan
Bacchus
Level 144
God Stats
3W - 1L
1,539 SR
Queue Stats
407W - 103L
1,863 Elo+
Party 1
Ah Puch
Ah Puch
dkdmn9
Ah Puch
Level 211
God Stats
6W - 6L
1,419 SR
Queue Stats
446W - 462L
1,630 Elo+
Party 1
Team Averages
Level 175
1,657 SR
1,730 Elo+

VS

Team Averages
Level 155
1,575 SR
1,504 Elo+
Odin
Odin
 
Odin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Enk0r3
Ares
Level 150
God Stats
1W - 1L
1,995 SR
Queue Stats
52W - 51L
1,517 Elo+
Party 2
Raijin
Raijin
Flawléss
Raijin
Level 158
God Stats
0W - 1L
1,315 SR
Queue Stats
116W - 96L
1,542 Elo+
Party 2
Hel
Hel
KuroEvo
Hel
Level 179
God Stats
2W - 2L
1,500 SR
Queue Stats
135W - 123L
1,527 Elo+
Party 2
Nut
Nut
Ñeda
Nut
Level 158
God Stats
0W - 2L
1,567 SR
Queue Stats
22W - 29L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Lindsayll
Medusa
18
10 / 2 / 9
11,163
859
21,398
13,049
5,855
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Aphrodite
MarioWallestein
Aphrodite
17
2 / 1 / 13
10,224
786
9,508
13,154
11,159
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Achilles
Papameltz
Achilles
17
6 / 1 / 14
10,405
800
9,661
12,870
16,902
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
Sh1kikan
Bacchus
17
3 / 1 / 17
11,159
858
16,361
22,044
36,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ah Puch
dkdmn9
Ah Puch
16
3 / 4 / 11
10,100
777
18,831
7,976
3,857
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
1 / 3 / 6
8,377
644
5,777
11,345
12,461
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ares
Enk0r3
Ares
14
2 / 4 / 4
9,036
695
6,043
22,508
20,437
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
Flawléss
Raijin
16
2 / 6 / 4
10,013
770
14,777
13,910
7,401
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hel
15
2 / 4 / 3
8,527
656
7,372
17,365
9,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nut
Ñeda
Nut
14
1 / 7 / 4
8,364
643
9,379
14,922
7,134
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
29
24
Kills
8
9
Deaths
24
64
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
3
6
1.33
L
Ares
Enk0r3
Ares
2
4
4
1
L
Raijin
Flawléss
Raijin
2
6
4
0.67
L
Hel
2
4
3
0.88
W
Medusa
Lindsayll
Medusa
10
2
9
7.25
W
Aphrodite
MarioWallestein
Aphrodite
2
1
13
8.5
W
Achilles
Papameltz
Achilles
6
1
14
13
W
Bacchus
Sh1kikan
Bacchus
3
1
17
11.5
W
Ah Puch
dkdmn9
Ah Puch
3
4
11
2.13
L
Nut
Ñeda
Nut
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,759
Damage
43,348
69,093
Taken
80,050
73,952
Mitigated
57,238
38,916
Healing
32,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
5,777
1,175
761
1,707
11,345
12,461
0
7,057
4,288
0
9,757
L
Ares
Enk0r3
Ares
6,043
968
973
5,430
22,508
20,437
0
11,705
10,803
8,276
346
L
Raijin
Flawléss
Raijin
14,777
733
405
1,845
13,910
7,401
0
6,886
7,024
38,998
0
L
Hel
7,372
26
12,111
7,777
17,365
9,805
0
10,129
7,236
20,786
0
W
Medusa
Lindsayll
Medusa
21,398
5,116
1,901
2,482
13,049
5,855
2,354
7,213
5,836
0
47,979
W
Aphrodite
MarioWallestein
Aphrodite
9,508
907
12,510
8,325
13,154
11,159
1,226
6,539
6,615
27,678
0
W
Achilles
Papameltz
Achilles
9,661
1,891
0
4,623
12,870
16,902
587
4,904
7,966
0
16,028
W
Bacchus
Sh1kikan
Bacchus
16,361
1,577
1,851
4,242
22,044
36,179
1,018
6,292
15,752
23,065
1,274
W
Ah Puch
dkdmn9
Ah Puch
18,831
330
1,632
1,350
7,976
3,857
794
2,986
4,990
28,752
0
L
Nut
Ñeda
Nut
9,379
5,907
0
1,294
14,922
7,134
0
8,385
6,537
0
19,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,051
Gold Earned
44,317
159
Minions Killed
149
0
Camps Cleared
0
1,305,726
Distance Traveled
1,173,947
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,377
644
10
1
0
278,027
0
L
Ares
9,036
695
6
0
0
251,413
0
L
Raijin
10,013
770
71
5
0
184,973
0
L
Hel
8,527
656
38
3
0
221,800
0
W
Medusa
11,163
859
58
4
0
253,826
0
W
Aphrodite
10,224
786
44
3
0
268,975
0
W
Achilles
10,405
800
13
1
0
277,361
0
W
Bacchus
11,159
858
20
2
0
272,905
0
W
Ah Puch
10,100
777
24
2
0
232,659
0
L
Nut
8,364
643
24
2
0
237,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role