Player Matchup

Nu Wa
Nu Wa
Platinum V
Azazel1991
Nu Wa
Platinum V
Level 84
God Stats
147W - 145L
1,498 SR
Queue Stats
283W - 328L
1,883 MMR
Party 1
Geb
Geb
Gold IV
Dat Jiggs
Geb
Gold IV
Level 105
God Stats
70W - 67L
1,547 SR
Queue Stats
71W - 70L
1,397 MMR
Party 1
Bastet
Bastet
Gold II
Roxbury234
Bastet
Gold II
Level 123
God Stats
30W - 23L
1,611 SR
Queue Stats
136W - 133L
1,592 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 104
1,552 SR
1,624 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 135
1,508 SR
1,586 MMR
Thor
Thor
Bronze III
Cherokeejack738
Thor
Bronze III
Level 119
God Stats
13W - 7L
1,578 SR
Queue Stats
33W - 30L
1,600 MMR
Party 2
Chang'e
Chang'e
Bronze III
SimpATron9000
Chang'e
Bronze III
Level 159
God Stats
0W - 2L
1,449 SR
Queue Stats
33W - 29L
1,552 MMR
Party 2
Fenrir
Fenrir
Platinum V
YXVXY
Fenrir
Platinum V
Level 128
God Stats
1W - 3L
1,497 SR
Queue Stats
90W - 105L
1,607 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
2 / 0 / 3
7,738
860
3,703
2,684
701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 2 / 4
7,024
780
4,266
5,892
4,637
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bastet
Roxbury234
Bastet
14
3 / 0 / 2
8,227
914
7,439
5,882
1,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bans
HeraNe ZhaDiscordiaBacchusKuzenbo

VS

Bans
AtlasVulcanMulanNoxAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,031
781
7,038
6,364
2,133
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chang'e
15
1 / 0 / 0
7,867
874
2,929
8,354
2,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
YXVXY
Fenrir
8
0 / 3 / 0
5,848
650
892
3,302
1,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
5
Kills
2
2
Deaths
5
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
2
0
3
3.5
L
1
2
1
0.75
W
0
2
4
1
W
Bastet
Roxbury234
Bastet
3
0
2
4
L
Chang'e
1
0
0
1
L
Fenrir
YXVXY
Fenrir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,408
Damage
10,859
14,458
Taken
18,020
7,218
Mitigated
5,852
5,003
Healing
4,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
3,703
1,615
0
540
2,684
701
174
831
1,824
30,303
0
L
7,038
162
0
250
6,364
2,133
0
3,637
2,691
0
19,629
W
4,266
187
396
1,674
5,892
4,637
0
905
4,954
13,273
918
W
Bastet
Roxbury234
Bastet
7,439
1,361
0
2,393
5,882
1,880
104
1,214
4,632
0
31,228
L
Chang'e
2,929
223
364
3,744
8,354
2,514
0
3,055
5,269
40,996
0
L
Fenrir
YXVXY
Fenrir
892
163
0
437
3,302
1,205
0
1,067
2,235
0
2,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,989
Gold Earned
20,746
125
Minions Killed
137
0
Camps Cleared
0
568,149
Distance Traveled
446,622
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,738
860
58
6
0
186,562
0
L
Thor
7,031
781
32
4
0
183,984
2
W
Geb
7,024
780
18
2
0
181,006
7
W
Bastet
8,227
914
49
5
0
200,581
0
L
Chang'e
7,867
874
98
11
0
193,095
0
L
Fenrir
5,848
650
7
1
0
69,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role