Player Matchup

Sobek
Sobek
Cyborgpup
Sobek
Level 55
God Stats
2W - 2L
1,643 SR
Queue Stats
9W - 8L
1,537 Elo+
Party 2
Scylla
Scylla
Devildog2001
Scylla
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 7L
1,635 Elo+
Party 2
Charybdis
Charybdis
MaliciousZohar
Charybdis
Level 130
God Stats
5W - 6L
1,534 SR
Queue Stats
21W - 22L
1,462 Elo+
Solo
Ne Zha
Ne Zha
Qwerty62618
Ne Zha
Level 81
God Stats
4W - 5L
1,422 SR
Queue Stats
152W - 146L
1,491 Elo+
Solo
Amaterasu
Amaterasu
empjr
Amaterasu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,584 Elo+
Party 2
Team Averages
Level 96
1,520 SR
1,542 Elo+

VS

Team Averages
Level 122
1,467 SR
1,460 Elo+
Jormungandr
Jormungandr
Assassin000117
Jormungandr
Level 177
God Stats
32W - 39L
1,467 SR
Queue Stats
42W - 55L
1,424 Elo+
Party 3
Ra
Ra
ConKeefTador
Ra
Level 188
God Stats
7W - 6L
1,460 SR
Queue Stats
260W - 262L
1,481 Elo+
Party 3
Nemesis
Nemesis
Gawadrolt
Nemesis
Level 157
God Stats
275W - 218L
1,542 SR
Queue Stats
920W - 864L
1,545 Elo+
Solo
Bellona
Bellona
SirAugustus99
Bellona
Level 26
God Stats
10W - 15L
1,419 SR
Queue Stats
38W - 48L
1,407 Elo+
Party 1
Chernobog
Chernobog
Speed7Demon
Chernobog
Level 62
God Stats
3W - 4L
1,446 SR
Queue Stats
66W - 85L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Cyborgpup
Sobek
8
1 / 1 / 0
5,196
520
856
8,145
4,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
9
0 / 2 / 1
4,884
488
1,189
4,625
1,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
MaliciousZohar
Charybdis
8
0 / 2 / 1
4,660
466
1,122
4,882
1,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ne Zha
6
0 / 9 / 0
4,272
427
2,813
9,701
3,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Amaterasu
empjr
Amaterasu
10
1 / 0 / 0
5,007
501
2,612
8,098
4,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Assassin000117
Jormungandr
11
2 / 1 / 1
6,556
656
6,338
7,681
4,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
6 / 0 / 2
7,350
735
5,381
3,793
1,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Gawadrolt
Nemesis
12
4 / 0 / 4
6,275
628
4,430
4,421
1,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
6
0 / 0 / 0
3,875
388
188
1,876
596
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

Chernobog
Speed7Demon
Chernobog
12
1 / 1 / 0
6,300
630
3,519
2,077
586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
13
14
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Assassin000117
Jormungandr
2
1
1
2.5
W
6
0
2
7
L
Sobek
Cyborgpup
Sobek
1
1
0
1
L
Scylla
0
2
1
0.25
W
Nemesis
Gawadrolt
Nemesis
4
0
4
6
L
Charybdis
MaliciousZohar
Charybdis
0
2
1
0.25
L
Ne Zha
0
9
0
0
W
Bellona
0
0
0
0
W
Chernobog
Speed7Demon
Chernobog
1
1
0
1
L
Amaterasu
empjr
Amaterasu
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,592
Damage
19,856
35,451
Taken
19,848
14,405
Mitigated
8,242
12,464
Healing
6,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Assassin000117
Jormungandr
6,338
1,828
0
3,745
7,681
4,043
182
0
7,681
43,353
1,053
W
5,381
388
277
1,133
3,793
1,290
0
1,270
2,523
50,777
0
L
Sobek
Cyborgpup
Sobek
856
0
82
3,774
8,145
4,823
0
1,561
6,424
13,540
2,216
L
Scylla
1,189
225
0
369
4,625
1,029
0
2,154
2,201
34,614
0
W
Nemesis
Gawadrolt
Nemesis
4,430
2,096
0
398
4,421
1,727
0
96
4,325
0
43,094
L
Charybdis
MaliciousZohar
Charybdis
1,122
482
0
2,134
4,882
1,245
0
0
4,882
0
29,721
L
Ne Zha
2,813
1,165
0
1,293
9,701
3,121
0
2,874
6,643
0
19,404
W
Bellona
188
0
0
280
1,876
596
0
203
1,673
0
4,816
W
Chernobog
Speed7Demon
Chernobog
3,519
1,514
0
834
2,077
586
872
443
1,634
0
56,717
L
Amaterasu
empjr
Amaterasu
2,612
1,227
0
4,812
8,098
4,187
0
4,329
3,769
0
26,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,019
Gold Earned
30,356
223
Minions Killed
360
0
Camps Cleared
0
960,229
Distance Traveled
869,925
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,556
656
77
8
0
172,172
0
W
Ra
7,350
735
101
10
0
223,775
0
L
Sobek
5,196
520
25
3
0
207,922
0
L
Scylla
4,884
488
64
6
0
196,479
0
W
Nemesis
6,275
628
67
7
0
236,143
4
L
Charybdis
4,660
466
57
6
0
170,569
4
L
Ne Zha
4,272
427
36
4
0
207,207
0
W
Bellona
3,875
388
11
1
0
68,979
0
W
Chernobog
6,300
630
104
10
0
168,856
0
L
Amaterasu
5,007
501
41
4
0
178,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role