Player Matchup

Cerberus
Cerberus
Dimas XG
Cerberus
Level 127
God Stats
16W - 12L
1,570 SR
Queue Stats
279W - 244L
1,485 Elo+
Party 1
Ra
Ra
GXELA7
Ra
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,455 Elo+
Party 3
Danzaburou
Danzaburou
GaticoVT
Danzaburou
Level 23
God Stats
38W - 30L
1,487 SR
Queue Stats
66W - 52L
1,448 Elo+
Party 1
Ymir
Ymir
IPYLON
Ymir
Level 65
God Stats
10W - 11L
1,434 SR
Queue Stats
177W - 190L
1,406 Elo+
Party 3
Arachne
Arachne
Shatup_beach_pls
Arachne
Level 117
God Stats
9W - 8L
1,451 SR
Queue Stats
53W - 49L
1,455 Elo+
Solo
Team Averages
Level 90
1,488 SR
1,450 Elo+

VS

Team Averages
Level 111
1,510 SR
1,500 Elo+
Anubis
Anubis
 
Anubis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
Maxakalisaurus_
Athena
Level 106
God Stats
5W - 6L
1,549 SR
Queue Stats
221W - 218L
1,548 Elo+
Party 2
Mulan
Mulan
Tonicgymnast
Mulan
Level 106
God Stats
6W - 5L
1,500 SR
Queue Stats
52W - 34L
1,550 Elo+
Solo
Chronos
Chronos
tek_faby_op
Chronos
Level 54
God Stats
3W - 3L
1,500 SR
Queue Stats
104W - 113L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dimas XG
Cerberus
12
4 / 0 / 2
6,998
700
5,235
7,519
4,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ra
11
2 / 2 / 1
6,274
627
2,784
6,677
2,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
GaticoVT
Danzaburou
11
6 / 1 / 1
7,043
704
8,223
5,699
1,866
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
IPYLON
Ymir
9
1 / 2 / 6
5,867
587
3,140
7,569
5,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

10
1 / 0 / 2
5,794
579
1,053
4,813
1,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
0 / 2 / 3
5,142
514
2,283
4,825
1,459
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
 
Danzaburou
6
0 / 3 / 1
4,448
445
3,596
4,258
1,149
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
1 / 2 / 2
5,621
562
3,588
7,672
5,862
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 4 / 0
6,184
618
6,263
10,685
5,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chronos
tek_faby_op
Chronos
11
2 / 3 / 1
6,103
610
4,410
5,780
1,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
14
Kills
5
5
Deaths
14
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
2
3
0.75
L
Danzaburou
 
Danzaburou
0
3
1
0.17
W
Cerberus
Dimas XG
Cerberus
4
0
2
5
W
Ra
2
2
1
1.25
W
Danzaburou
GaticoVT
Danzaburou
6
1
1
6.5
W
Ymir
IPYLON
Ymir
1
2
6
2
L
1
2
2
1
W
1
0
2
2
L
2
4
0
0.5
L
Chronos
tek_faby_op
Chronos
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,435
Damage
20,140
32,277
Taken
33,220
15,547
Mitigated
15,546
11,894
Healing
8,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,283
0
0
1,110
4,825
1,459
78
1,437
3,292
33,477
0
L
Danzaburou
 
Danzaburou
3,596
1,010
187
1,295
4,258
1,149
0
930
3,328
0
19,201
W
Cerberus
Dimas XG
Cerberus
5,235
363
0
3,472
7,519
4,579
0
1,098
6,421
34,383
1,594
W
Ra
2,784
551
732
2,020
6,677
2,087
0
3,121
3,556
43,225
620
W
Danzaburou
GaticoVT
Danzaburou
8,223
2,989
0
2,494
5,699
1,866
1,967
1,770
3,929
0
41,210
W
Ymir
IPYLON
Ymir
3,140
345
0
2,354
7,569
5,415
0
3,193
4,376
12,309
0
L
3,588
1,317
259
1,794
7,672
5,862
0
2,227
5,381
16,515
0
W
1,053
891
0
822
4,813
1,600
440
969
3,844
0
25,583
L
6,263
404
0
2,892
10,685
5,539
0
2,409
7,815
0
44,250
L
Chronos
tek_faby_op
Chronos
4,410
1,377
0
713
5,780
1,537
59
3,208
2,470
42,995
178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,976
Gold Earned
27,498
301
Minions Killed
274
0
Camps Cleared
0
1,062,357
Distance Traveled
915,925
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,142
514
57
6
0
197,030
0
L
Danzaburou
4,448
445
28
3
0
116,170
0
W
Cerberus
6,998
700
87
9
0
195,885
2
W
Ra
6,274
627
81
8
0
225,658
1
W
Danzaburou
7,043
704
65
7
0
189,686
0
W
Ymir
5,867
587
17
2
0
211,084
5
L
Athena
5,621
562
35
4
0
218,758
4
W
Arachne
5,794
579
51
5
0
240,044
0
L
Mulan
6,184
618
74
7
0
183,010
0
L
Chronos
6,103
610
80
8
0
200,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role