Player Matchup

Artemis
Artemis
BEATNGU
Artemis
Level 148
God Stats
23W - 19L
1,555 SR
Queue Stats
286W - 265L
1,502 Elo+
Solo
Baron Samedi
Baron Samedi
Excalibur4991
Baron Samedi
Level 128
God Stats
2W - 0L
1,737 SR
Queue Stats
116W - 136L
1,477 Elo+
Party 1
Atlas
Atlas
TheGodNC
Atlas
Level 140
God Stats
32W - 34L
1,552 SR
Queue Stats
32W - 34L
1,504 Elo+
Party 1
Lancelot
Lancelot
Xboxonekiller13
Lancelot
Level 148
God Stats
38W - 36L
1,592 SR
Queue Stats
106W - 147L
1,474 Elo+
Party 1
Sun Wukong
Sun Wukong
lermatheman
Sun Wukong
Level 158
God Stats
5W - 4L
1,571 SR
Queue Stats
101W - 129L
1,426 Elo+
Party 1
Team Averages
Level 144
1,602 SR
1,477 Elo+

VS

Team Averages
Level 116
1,527 SR
1,519 Elo+
Cupid
Cupid
FB_RJ_Pengo
Cupid
Level 219
God Stats
8W - 12L
1,477 SR
Queue Stats
542W - 548L
1,440 Elo+
Solo
Serqet
Serqet
WarchiefMowgli
Serqet
Level 88
God Stats
8W - 10L
1,534 SR
Queue Stats
449W - 403L
1,555 Elo+
Solo
Cerberus
Cerberus
kuram535
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Arachne
Arachne
somelostcause
Arachne
Level 107
God Stats
6W - 7L
1,582 SR
Queue Stats
466W - 426L
1,554 Elo+
Party 2
Vulcan
Vulcan
死Axuz死
Vulcan
Level 159
God Stats
1W - 4L
1,541 SR
Queue Stats
199W - 180L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BEATNGU
Artemis
12
2 / 3 / 4
6,839
622
4,099
7,047
1,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Excalibur4991
Baron Samedi
11
2 / 1 / 0
6,329
575
1,888
6,162
1,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
TheGodNC
Atlas
12
3 / 1 / 6
7,031
639
5,303
5,923
3,269
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
12
5 / 1 / 4
6,535
594
7,195
7,287
2,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
lermatheman
Sun Wukong
12
2 / 2 / 1
6,851
623
5,559
9,294
5,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 2
4,749
432
2,043
5,035
1,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
1 / 2 / 1
6,706
610
5,153
10,162
5,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cerberus
kuram535
Cerberus
8
0 / 4 / 0
4,856
441
1,718
6,762
3,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
10
5 / 4 / 2
6,222
566
3,902
8,820
2,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vulcan
死Axuz死
Vulcan
12
2 / 2 / 1
6,683
608
7,628
4,826
1,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
14
Kills
8
8
Deaths
14
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artemis
BEATNGU
Artemis
2
3
4
1.33
W
Baron Samedi
Excalibur4991
Baron Samedi
2
1
0
2
L
0
2
2
0.5
W
Atlas
TheGodNC
Atlas
3
1
6
6
L
1
2
1
0.75
W
Lancelot
5
1
4
7
L
Cerberus
kuram535
Cerberus
0
4
0
0
W
Sun Wukong
lermatheman
Sun Wukong
2
2
1
1.25
L
Arachne
5
4
2
1.5
L
Vulcan
死Axuz死
Vulcan
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,044
Damage
20,444
35,713
Taken
35,605
14,654
Mitigated
14,959
11,260
Healing
10,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BEATNGU
Artemis
4,099
2,474
0
3,234
7,047
1,868
874
1,468
5,463
0
41,922
W
Baron Samedi
Excalibur4991
Baron Samedi
1,888
174
95
1,601
6,162
1,324
0
4,148
1,719
35,360
0
L
2,043
1,094
148
2,241
5,035
1,338
0
1,818
3,217
0
24,157
W
Atlas
TheGodNC
Atlas
5,303
2,185
0
1,428
5,923
3,269
0
2,353
3,505
28,325
2,049
L
5,153
2,064
0
3,655
10,162
5,618
0
18
10,144
0
45,489
W
Lancelot
7,195
745
0
1,674
7,287
2,837
324
869
6,418
0
40,315
L
Cerberus
kuram535
Cerberus
1,718
224
0
897
6,762
3,654
0
2,075
4,687
10,123
0
W
Sun Wukong
lermatheman
Sun Wukong
5,559
1,786
0
3,228
9,294
5,356
50
0
8,952
0
46,008
L
Arachne
3,902
2,705
0
3,003
8,820
2,646
0
305
8,515
0
32,013
L
Vulcan
死Axuz死
Vulcan
7,628
176
0
490
4,826
1,703
80
2,808
2,018
46,238
1,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,585
Gold Earned
29,216
380
Minions Killed
300
0
Camps Cleared
0
1,065,377
Distance Traveled
1,029,747
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,839
622
97
9
0
225,186
1
W
Baron Samedi
6,329
575
86
8
0
197,381
0
L
Cupid
4,749
432
42
4
0
162,838
0
W
Atlas
7,031
639
35
3
0
215,273
1
L
Serqet
6,706
610
93
8
0
198,140
0
W
Lancelot
6,535
594
74
7
0
244,839
1
L
Cerberus
4,856
441
25
2
0
207,585
0
W
Sun Wukong
6,851
623
88
8
0
182,698
0
L
Arachne
6,222
566
52
5
0
246,204
3
L
Vulcan
6,683
608
88
8
0
214,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role