Player Matchup

Merlin
Merlin
Covict
Merlin
Level 125
God Stats
1W - 1L
1,594 SR
Queue Stats
19W - 16L
1,535 Elo+
Party 1
Fenrir
Fenrir
Desuvi
Fenrir
Level 156
God Stats
1W - 0L
1,591 SR
Queue Stats
67W - 67L
1,502 Elo+
Party 1
Cerberus
Cerberus
N1GHTRIDER420
Cerberus
Level 156
God Stats
16W - 10L
1,604 SR
Queue Stats
788W - 853L
1,522 Elo+
Solo
Freya
Freya
ScaryBunny79708
Freya
Level 192
God Stats
2W - 5L
1,170 SR
Queue Stats
292W - 325L
1,472 Elo+
Solo
Shiva
Shiva
undha
Shiva
Level 157
God Stats
4W - 3L
1,491 SR
Queue Stats
425W - 453L
1,529 Elo+
Solo
Team Averages
Level 157
1,490 SR
1,512 Elo+

VS

Team Averages
Level 144
1,437 SR
1,531 Elo+
Chaac
Chaac
BuffaloSalmon
Chaac
Level 108
God Stats
2W - 4L
1,572 SR
Queue Stats
221W - 231L
1,541 Elo+
Solo
Maman Brigitte
Maman Brigitte
MissBowmanxx
Maman Brigitte
Level 225
God Stats
1W - 3L
1,368 SR
Queue Stats
811W - 848L
1,507 Elo+
Solo
Rama
Rama
Sokitheblue1
Rama
Level 123
God Stats
2W - 3L
1,538 SR
Queue Stats
302W - 326L
1,484 Elo+
Solo
Sol
Sol
SvG_vicsiov
Sol
Level 123
God Stats
7W - 10L
1,421 SR
Queue Stats
291W - 273L
1,557 Elo+
Solo
Surtr
Surtr
notpsd
Surtr
Level 140
God Stats
1W - 2L
1,283 SR
Queue Stats
235W - 218L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Covict
Merlin
13
1 / 2 / 17
8,210
821
8,120
6,853
2,496
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
Desuvi
Fenrir
17
14 / 4 / 5
10,837
1,084
12,400
15,210
19,376
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cerberus
N1GHTRIDER420
Cerberus
13
0 / 3 / 22
8,334
833
6,374
14,971
13,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
3 / 3 / 13
8,407
841
4,936
7,302
2,753
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Shiva
undha
Shiva
16
7 / 3 / 14
10,158
1,016
13,294
18,592
14,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 7
8,124
812
11,700
13,648
13,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Maman Brigitte
MissBowmanxx
Maman Brigitte
12
0 / 5 / 8
7,234
723
4,365
8,986
9,786
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
2 / 5 / 4
7,063
706
4,299
7,388
3,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
8 / 4 / 2
9,116
912
19,589
7,495
2,974
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Surtr
notpsd
Surtr
14
0 / 6 / 6
7,274
727
8,200
11,262
11,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
38
25
Kills
11
15
Deaths
25
71
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
5
7
0.9
W
Merlin
Covict
Merlin
1
2
17
4.75
W
Fenrir
Desuvi
Fenrir
14
4
5
4.13
L
Maman Brigitte
MissBowmanxx
Maman Brigitte
0
5
8
0.8
W
Cerberus
N1GHTRIDER420
Cerberus
0
3
22
3.67
W
3
3
13
3.17
L
2
5
4
0.8
L
8
4
2
2.25
L
Surtr
notpsd
Surtr
0
6
6
0.5
W
Shiva
undha
Shiva
7
3
14
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,124
Damage
48,153
62,928
Taken
48,779
52,801
Mitigated
40,701
22,210
Healing
10,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,700
881
325
4,304
13,648
13,306
0
4,889
8,317
0
23,182
W
Merlin
Covict
Merlin
8,120
482
675
1,694
6,853
2,496
824
2,430
4,342
22,574
192
W
Fenrir
Desuvi
Fenrir
12,400
3,484
1,470
3,382
15,210
19,376
502
5,991
8,856
0
25,956
L
Maman Brigitte
MissBowmanxx
Maman Brigitte
4,365
292
296
1,073
8,986
9,786
0
2,476
6,314
7,982
0
W
Cerberus
N1GHTRIDER420
Cerberus
6,374
252
69
4,241
14,971
13,793
253
6,991
7,715
14,571
0
W
4,936
1,647
452
2,004
7,302
2,753
664
2,792
4,510
15,215
450
L
4,299
2,514
149
796
7,388
3,112
0
4,176
3,133
0
9,812
L
19,589
4,437
328
1,986
7,495
2,974
0
2,520
4,828
33,485
544
L
Surtr
notpsd
Surtr
8,200
2,235
363
1,094
11,262
11,523
0
5,418
5,732
834
13,941
W
Shiva
undha
Shiva
13,294
2,625
1,715
6,508
18,592
14,383
348
5,975
12,405
245
24,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,946
Gold Earned
38,811
169
Minions Killed
94
0
Camps Cleared
0
938,626
Distance Traveled
804,494
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,124
812
17
2
0
187,531
0
W
Merlin
8,210
821
48
5
0
186,661
0
W
Fenrir
10,837
1,084
30
3
0
174,970
0
L
Maman Brigitte
7,234
723
10
1
0
169,630
0
W
Cerberus
8,334
833
27
3
0
187,885
0
W
Freya
8,407
841
24
2
0
170,637
0
L
Rama
7,063
706
15
2
0
130,684
0
L
Sol
9,116
912
35
4
0
153,440
0
L
Surtr
7,274
727
17
2
0
163,209
0
W
Shiva
10,158
1,016
40
4
0
218,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role