Player Matchup

Cthulhu
Cthulhu
Jayb24
Cthulhu
Level 117
God Stats
6W - 1L
1,855 SR
Queue Stats
156W - 142L
1,570 Elo+
Party 1
Ymir
Ymir
Mactin0016
Ymir
Level 125
God Stats
4W - 1L
1,761 SR
Queue Stats
105W - 84L
1,561 Elo+
Party 3
Chiron
Chiron
Spyfreak113
Chiron
Level 142
God Stats
3W - 1L
1,680 SR
Queue Stats
58W - 58L
1,533 Elo+
Party 3
Zhong Kui
Zhong Kui
TeGanesha
Zhong Kui
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 76L
1,527 Elo+
Party 1
Ra
Ra
pinelljr985
Ra
Level 174
God Stats
21W - 15L
1,549 SR
Queue Stats
107W - 97L
1,530 Elo+
Party 1
Team Averages
Level 143
1,669 SR
1,544 Elo+

VS

Team Averages
Level 150
1,551 SR
1,540 Elo+
Danzaburou
Danzaburou
BanxXx
Danzaburou
Level 169
God Stats
0W - 2L
1,257 SR
Queue Stats
35W - 39L
1,545 Elo+
Party 2
Tiamat
Tiamat
San_Defen66
Tiamat
Level 156
God Stats
4W - 6L
1,507 SR
Queue Stats
180W - 165L
1,558 Elo+
Party 2
Fafnir
Fafnir
Yeehaw Capn
Fafnir
Level 129
God Stats
2W - 1L
1,856 SR
Queue Stats
117W - 110L
1,523 Elo+
Solo
Agni
Agni
ringlerx500x
Agni
Level 168
God Stats
81W - 92L
1,605 SR
Queue Stats
1,549W - 1,473L
1,526 Elo+
Solo
Arachne
Arachne
rozzztg
Arachne
Level 128
God Stats
1W - 3L
1,531 SR
Queue Stats
74W - 76L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jayb24
Cthulhu
15
2 / 2 / 14
9,072
907
11,907
13,223
11,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
1 / 0 / 13
9,154
915
4,228
10,407
10,382
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Chiron
16
7 / 1 / 6
9,873
987
10,297
9,674
3,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Zhong Kui
TeGanesha
Zhong Kui
16
5 / 2 / 9
9,850
985
7,755
10,479
11,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
4 / 0 / 11
9,488
949
10,381
7,004
2,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BanxXx
Danzaburou
14
0 / 2 / 4
8,355
836
7,768
10,211
3,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
13
0 / 4 / 1
7,795
780
7,053
9,443
9,455
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fafnir
14
2 / 4 / 2
9,165
917
4,318
10,382
10,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
2 / 4 / 3
9,316
932
9,269
7,110
3,719
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
rozzztg
Arachne
13
1 / 5 / 2
8,250
825
10,028
13,398
12,104
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
17
19
Kills
5
5
Deaths
19
53
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BanxXx
Danzaburou
0
2
4
1
W
Cthulhu
Jayb24
Cthulhu
2
2
14
4.5
W
1
0
13
7.5
L
Tiamat
0
4
1
0.13
W
Chiron
7
1
6
10
W
Zhong Kui
TeGanesha
Zhong Kui
5
2
9
4.75
L
Fafnir
2
4
2
0.75
W
4
0
11
9.5
L
2
4
3
0.88
L
Arachne
rozzztg
Arachne
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,568
Damage
38,436
50,787
Taken
50,544
39,648
Mitigated
39,937
18,220
Healing
8,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BanxXx
Danzaburou
7,768
2,271
0
3,250
10,211
3,816
0
6,630
3,581
0
27,687
W
Cthulhu
Jayb24
Cthulhu
11,907
677
458
1,950
13,223
11,267
346
4,235
8,988
25,483
0
W
4,228
1,410
0
1,546
10,407
10,382
62
3,596
6,811
9,036
824
L
Tiamat
7,053
566
0
1,098
9,443
9,455
0
6,668
2,775
18,648
0
W
Chiron
10,297
2,496
507
2,306
9,674
3,648
0
5,280
4,394
0
38,426
W
Zhong Kui
TeGanesha
Zhong Kui
7,755
1,074
0
1,845
10,479
11,421
0
3,889
6,566
25,953
1,455
L
Fafnir
4,318
880
0
1,086
10,382
10,843
0
6,948
3,364
11,751
0
W
10,381
1,812
5,198
4,410
7,004
2,930
847
3,532
3,388
41,960
642
L
9,269
1,095
0
705
7,110
3,719
0
3,744
3,366
33,643
0
L
Arachne
rozzztg
Arachne
10,028
8,789
0
2,534
13,398
12,104
0
9,507
3,736
0
18,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,437
Gold Earned
42,881
261
Minions Killed
184
0
Camps Cleared
0
1,109,492
Distance Traveled
928,391
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,355
836
41
4
0
190,007
2
W
Cthulhu
9,072
907
34
3
0
231,667
0
W
Ymir
9,154
915
16
2
0
200,816
0
L
Tiamat
7,795
780
33
3
0
168,716
0
W
Chiron
9,873
987
67
7
0
229,511
0
W
Zhong Kui
9,850
985
53
5
0
215,240
0
L
Fafnir
9,165
917
22
2
0
169,324
1
W
Ra
9,488
949
91
9
0
232,258
0
L
Agni
9,316
932
65
7
0
183,808
0
L
Arachne
8,250
825
23
2
0
216,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role