Player Matchup

Mercury
Mercury
Armscaptain
Mercury
Level 129
God Stats
3W - 2L
1,749 SR
Queue Stats
31W - 13L
1,705 Elo+
Solo
Ra
Ra
HERΩ
Ra
Level 219
God Stats
42W - 31L
1,551 SR
Queue Stats
394W - 388L
1,564 Elo+
Solo
Surtr
Surtr
Jason141722
Surtr
Level 156
God Stats
8W - 2L
1,779 SR
Queue Stats
235W - 260L
1,529 Elo+
Party 1
Danzaburou
Danzaburou
PJs_Quesorito
Danzaburou
Level 110
God Stats
20W - 17L
1,586 SR
Queue Stats
160W - 190L
1,524 Elo+
Party 1
Bacchus
Bacchus
derek_74
Bacchus
Level 107
God Stats
1W - 1L
1,255 SR
Queue Stats
66W - 88L
1,442 Elo+
Party 1
Team Averages
Level 144
1,584 SR
1,553 Elo+

VS

Team Averages
Level 162
1,471 SR
1,511 Elo+
Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
Balfellia
Skadi
Level 170
God Stats
127W - 93L
1,751 SR
Queue Stats
236W - 187L
1,635 Elo+
Solo
Yemoja
Yemoja
chikibran
Yemoja
Level 128
God Stats
0W - 5L
1,125 SR
Queue Stats
237W - 255L
1,493 Elo+
Solo
Tyr
Tyr
xEcchilifex
Tyr
Level 218
God Stats
12W - 19L
1,432 SR
Queue Stats
416W - 405L
1,434 Elo+
Solo
Ne Zha
Ne Zha
Ŕudy
Ne Zha
Level 135
God Stats
11W - 13L
1,549 SR
Queue Stats
92W - 88L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Armscaptain
Mercury
14
7 / 0 / 3
7,903
608
5,984
7,840
3,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ra
14
3 / 0 / 7
8,308
639
5,027
5,342
1,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 5 / 2
7,070
544
8,107
11,837
7,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
PJs_Quesorito
Danzaburou
12
1 / 1 / 1
6,765
520
3,937
5,002
1,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
derek_74
Bacchus
12
1 / 1 / 1
5,838
449
2,555
6,041
5,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
0 / 7 / 1
6,073
467
3,149
8,085
1,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Balfellia
Skadi
12
1 / 1 / 1
6,590
507
3,974
3,687
1,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
chikibran
Yemoja
11
0 / 1 / 1
6,242
480
893
5,799
3,417
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 2 / 1
8,217
632
8,808
12,726
8,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ne Zha
Ŕudy
Ne Zha
12
2 / 2 / 1
6,536
503
3,011
10,204
3,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
13
Kills
7
7
Deaths
13
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
7
1
0.07
W
Mercury
Armscaptain
Mercury
7
0
3
8.5
L
Skadi
Balfellia
Skadi
1
1
1
1.5
W
Ra
3
0
7
6.5
W
1
5
2
0.4
W
Danzaburou
PJs_Quesorito
Danzaburou
1
1
1
1.5
L
Yemoja
chikibran
Yemoja
0
1
1
0.5
W
Bacchus
derek_74
Bacchus
1
1
1
1.5
L
4
2
1
2.25
L
Ne Zha
Ŕudy
Ne Zha
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,610
Damage
19,835
36,062
Taken
40,501
19,047
Mitigated
18,050
12,350
Healing
15,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,149
133
0
960
8,085
1,987
0
3,467
4,345
35,075
663
W
Mercury
Armscaptain
Mercury
5,984
2,585
0
250
7,840
3,093
0
1,151
6,643
0
63,883
L
Skadi
Balfellia
Skadi
3,974
1,056
0
349
3,687
1,078
0
975
2,658
0
61,668
W
Ra
5,027
382
1,497
3,786
5,342
1,772
0
1,524
3,654
67,458
610
W
8,107
3,240
0
3,463
11,837
7,368
0
0
11,837
793
43,897
W
Danzaburou
PJs_Quesorito
Danzaburou
3,937
670
0
682
5,002
1,569
0
710
4,290
0
54,557
L
Yemoja
chikibran
Yemoja
893
79
1,284
1,465
5,799
3,417
0
922
4,753
15,957
569
W
Bacchus
derek_74
Bacchus
2,555
186
119
2,553
6,041
5,245
0
985
5,000
16,213
0
L
8,808
782
0
4,830
12,726
8,127
0
896
10,953
0
56,473
L
Ne Zha
Ŕudy
Ne Zha
3,011
396
0
6,189
10,204
3,441
0
1,143
8,871
0
41,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,884
Gold Earned
33,658
424
Minions Killed
404
0
Camps Cleared
0
1,384,102
Distance Traveled
1,235,094
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,073
467
74
6
0
209,878
1
W
Mercury
7,903
608
94
7
0
350,095
3
L
Skadi
6,590
507
120
9
0
263,876
2
W
Ra
8,308
639
127
10
0
286,736
3
W
Surtr
7,070
544
76
6
0
231,750
0
W
Danzaburou
6,765
520
100
8
0
247,324
0
L
Yemoja
6,242
480
32
2
0
249,059
2
W
Bacchus
5,838
449
27
2
0
268,197
0
L
Tyr
8,217
632
109
8
0
252,200
4
L
Ne Zha
6,536
503
69
5
0
260,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role