Player Matchup

Ne Zha
Ne Zha
BL4CK ZAC
Ne Zha
Level 172
God Stats
4W - 3L
1,669 SR
Queue Stats
106W - 99L
1,471 Elo+
Solo
Scylla
Scylla
FEMF8TALL
Scylla
Level 206
God Stats
3W - 6L
1,442 SR
Queue Stats
357W - 357L
1,528 Elo+
Party 2
Artio
Artio
Giingercorn
Artio
Level 201
God Stats
1W - 5L
1,274 SR
Queue Stats
355W - 353L
1,528 Elo+
Party 2
Janus
Janus
RegularTater
Janus
Level 186
God Stats
3W - 5L
1,314 SR
Queue Stats
325W - 323L
1,528 Elo+
Party 2
Heimdallr
Heimdallr
Zaihaku
Heimdallr
Level 105
God Stats
11W - 8L
1,574 SR
Queue Stats
555W - 594L
1,496 Elo+
Solo
Team Averages
Level 174
1,455 SR
1,510 Elo+

VS

Team Averages
Level 136
1,616 SR
1,508 Elo+
Ah Muzen Cab
Ah Muzen Cab
JCS20jr
Ah Muzen Cab
Level 129
God Stats
8W - 4L
1,611 SR
Queue Stats
153W - 168L
1,500 Elo+
Party 1
Olorun
Olorun
Mimas17
Olorun
Level 126
God Stats
5W - 1L
1,778 SR
Queue Stats
282W - 286L
1,537 Elo+
Solo
Anhur
Anhur
RagingAmoeba
Anhur
Level 167
God Stats
2W - 1L
1,674 SR
Queue Stats
39W - 49L
1,452 Elo+
Solo
Fafnir
Fafnir
Spartanking5595
Fafnir
Level 149
God Stats
6W - 3L
1,610 SR
Queue Stats
279W - 261L
1,558 Elo+
Party 1
Atlas
Atlas
Zvenkxi
Atlas
Level 108
God Stats
2W - 1L
1,406 SR
Queue Stats
108W - 109L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BL4CK ZAC
Ne Zha
13
5 / 5 / 4
8,122
738
9,786
9,896
4,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
FEMF8TALL
Scylla
15
1 / 4 / 9
8,239
749
8,171
8,772
3,070
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 4 / 7
7,729
703
9,165
16,860
16,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 6 / 4
8,446
768
11,487
9,022
3,352
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Heimdallr
Zaihaku
Heimdallr
13
1 / 6 / 7
7,372
670
14,209
9,999
4,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
JCS20jr
Ah Muzen Cab
17
4 / 2 / 13
9,798
891
15,330
13,597
4,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Mimas17
Olorun
17
4 / 1 / 16
9,873
898
12,221
9,573
3,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
9 / 6 / 4
9,204
837
7,198
10,706
3,615
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

15
2 / 2 / 14
9,707
882
5,556
15,341
17,164
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Atlas
Zvenkxi
Atlas
16
6 / 1 / 12
10,238
931
11,491
14,998
12,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
84
12
Kills
25
25
Deaths
12
31
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
BL4CK ZAC
Ne Zha
5
5
4
1.4
L
Scylla
FEMF8TALL
Scylla
1
4
9
1.38
L
1
4
7
1.13
W
Ah Muzen Cab
JCS20jr
Ah Muzen Cab
4
2
13
5.25
W
Olorun
Mimas17
Olorun
4
1
16
12
W
9
6
4
1.83
L
4
6
4
1
W
2
2
14
4.5
L
Heimdallr
Zaihaku
Heimdallr
1
6
7
0.75
W
Atlas
Zvenkxi
Atlas
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,818
Damage
51,796
54,549
Taken
64,215
32,088
Mitigated
41,360
14,256
Healing
29,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
BL4CK ZAC
Ne Zha
9,786
698
505
1,657
9,896
4,671
0
6,497
3,399
0
18,430
L
Scylla
FEMF8TALL
Scylla
8,171
385
946
1,183
8,772
3,070
0
3,749
5,023
15,926
0
L
9,165
0
2,110
6,115
16,860
16,863
0
7,859
9,001
13,411
0
W
Ah Muzen Cab
JCS20jr
Ah Muzen Cab
15,330
3,037
1,609
2,502
13,597
4,651
1,101
5,727
7,573
0
38,493
W
Olorun
Mimas17
Olorun
12,221
5,008
6,629
4,826
9,573
3,849
1,107
5,145
4,259
24,393
0
W
7,198
1,581
766
362
10,706
3,615
746
5,054
5,342
0
12,802
L
11,487
370
1,137
603
9,022
3,352
0
4,400
4,622
22,926
359
W
5,556
964
1,933
4,439
15,341
17,164
197
7,720
7,274
6,890
2,329
L
Heimdallr
Zaihaku
Heimdallr
14,209
3,685
0
0
9,999
4,132
0
4,806
5,193
0
21,485
W
Atlas
Zvenkxi
Atlas
11,491
3,019
2,951
3,747
14,998
12,081
210
3,588
11,174
18,923
1,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,908
Gold Earned
48,820
109
Minions Killed
133
0
Camps Cleared
0
964,990
Distance Traveled
1,146,415
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,122
738
5
0
0
199,537
0
L
Scylla
8,239
749
28
3
0
194,726
0
L
Artio
7,729
703
9
1
0
187,268
0
W
Ah Muzen Cab
9,798
891
48
4
0
244,826
0
W
Olorun
9,873
898
45
4
0
226,840
0
W
Anhur
9,204
837
7
1
0
185,066
0
L
Janus
8,446
768
38
3
0
194,523
0
W
Fafnir
9,707
882
16
1
0
228,131
0
L
Heimdallr
7,372
670
29
3
0
188,936
0
W
Atlas
10,238
931
17
2
0
261,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role