Player Matchup

Da Ji
Da Ji
Browenh13
Da Ji
Level 156
God Stats
4W - 11L
1,404 SR
Queue Stats
70W - 113L
1,395 Elo+
Party 2
Skadi
Skadi
D4DashNUrMom
Skadi
Level 74
God Stats
28W - 28L
1,535 SR
Queue Stats
101W - 143L
1,385 Elo+
Party 2
Ah Puch
Ah Puch
JustCallMeMommyy
Ah Puch
Level 156
God Stats
2W - 4L
1,489 SR
Queue Stats
60W - 101L
1,417 Elo+
Party 2
Mulan
Mulan
Solublejaguar4
Mulan
Level 126
God Stats
6W - 6L
1,551 SR
Queue Stats
56W - 91L
1,395 Elo+
Party 2
Yemoja
Yemoja
sithdown4321
Yemoja
Level 106
God Stats
34W - 35L
1,511 SR
Queue Stats
125W - 144L
1,483 Elo+
Party 2
Team Averages
Level 124
1,498 SR
1,415 Elo+

VS

Team Averages
Level 142
1,625 SR
1,500 Elo+
Bacchus
Bacchus
Genioxbox
Bacchus
Level 122
God Stats
94W - 84L
1,538 SR
Queue Stats
109W - 100L
1,485 Elo+
Solo
Skadi
Skadi
IgneelFoxx
Skadi
Level 143
God Stats
5W - 2L
1,566 SR
Queue Stats
125W - 89L
1,625 Elo+
Party 1
Horus
Horus
StormShadow35
Horus
Level 146
God Stats
27W - 18L
1,565 SR
Queue Stats
457W - 399L
1,470 Elo+
Solo
Hera
Hera
Thanatoxx
Hera
Level 155
God Stats
9W - 4L
1,656 SR
Queue Stats
197W - 155L
1,618 Elo+
Party 1
Fenrir
Fenrir
horacio_93
Fenrir
Level 142
God Stats
1W - 1L
1,801 SR
Queue Stats
10W - 13L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Browenh13
Da Ji
12
3 / 6 / 0
6,842
489
4,763
13,918
5,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
0 / 4 / 6
7,342
524
8,844
9,031
2,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 4 / 1
6,518
466
8,289
9,669
2,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
1 / 7 / 0
8,027
573
8,338
16,402
9,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
11
3 / 1 / 3
7,713
551
5,420
11,199
8,011
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Genioxbox
Bacchus
13
0 / 1 / 2
7,416
530
6,836
11,703
11,972
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Skadi
13
5 / 3 / 2
7,758
554
6,654
7,317
2,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
9 / 1 / 2
9,948
711
11,733
14,156
10,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hera
14
3 / 1 / 5
8,674
620
6,261
4,844
1,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
horacio_93
Fenrir
15
5 / 1 / 5
8,173
584
8,163
14,496
6,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
7
Kills
22
22
Deaths
7
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Browenh13
Da Ji
3
6
0
0.5
L
0
4
6
0.75
W
Bacchus
Genioxbox
Bacchus
0
1
2
1
W
Skadi
5
3
2
2
L
0
4
1
0.13
L
1
7
0
0.14
W
9
1
2
10
W
Hera
3
1
5
5.5
W
Fenrir
horacio_93
Fenrir
5
1
5
7.5
L
Yemoja
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,654
Damage
39,647
60,219
Taken
52,516
28,704
Mitigated
33,155
16,206
Healing
17,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Browenh13
Da Ji
4,763
710
0
468
13,918
5,783
0
4,170
9,669
0
44,208
L
8,844
2,290
0
255
9,031
2,661
796
1,926
7,059
0
56,853
W
Bacchus
Genioxbox
Bacchus
6,836
876
0
4,162
11,703
11,972
72
3,941
7,762
36,682
0
W
Skadi
6,654
1,978
0
363
7,317
2,645
554
2,676
4,641
0
50,276
L
8,289
310
0
2,189
9,669
2,993
23
2,034
7,635
46,266
0
L
8,338
1,193
0
3,434
16,402
9,256
0
539
15,176
512
51,530
W
11,733
3,750
255
6,652
14,156
10,418
0
1,047
12,402
612
62,119
W
Hera
6,261
1,272
0
432
4,844
1,536
772
1,076
3,768
61,420
293
W
Fenrir
horacio_93
Fenrir
8,163
1,531
0
5,546
14,496
6,584
0
4,604
9,852
0
63,361
L
Yemoja
5,420
990
5,670
4,190
11,199
8,011
0
4,934
6,265
22,599
4,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,442
Gold Earned
41,969
399
Minions Killed
433
0
Camps Cleared
0
1,334,847
Distance Traveled
1,452,810
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,842
489
81
6
0
300,171
0
L
Skadi
7,342
524
99
7
0
263,716
0
W
Bacchus
7,416
530
48
3
0
284,909
0
W
Skadi
7,758
554
90
6
0
272,810
0
L
Ah Puch
6,518
466
80
6
0
262,588
0
L
Mulan
8,027
573
96
7
0
234,577
0
W
Horus
9,948
711
94
7
0
285,069
1
W
Hera
8,674
620
115
8
0
303,342
2
W
Fenrir
8,173
584
86
6
0
306,680
0
L
Yemoja
7,713
551
43
3
0
273,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role