Player Matchup

Mercury
Mercury
 
Mercury
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
ElGhost44
Hachiman
Level 128
God Stats
2W - 3L
1,368 SR
Queue Stats
82W - 78L
1,540 Elo+
Solo
Fafnir
Fafnir
LennonNYC
Fafnir
Level 187
God Stats
2W - 5L
1,404 SR
Queue Stats
264W - 325L
1,520 Elo+
Party 1
Sol
Sol
kilotangoo
Sol
Level 109
God Stats
40W - 36L
1,579 SR
Queue Stats
124W - 185L
1,502 Elo+
Party 1
Athena
Athena
zyncinnati
Athena
Level 79
God Stats
12W - 14L
1,578 SR
Queue Stats
218W - 294L
1,476 Elo+
Party 1
Team Averages
Level 136
1,486 SR
1,508 Elo+

VS

Team Averages
Level 114
1,706 SR
1,511 Elo+
Neith
Neith
HomicideCracker
Neith
Level 68
God Stats
3W - 0L
1,834 SR
Queue Stats
47W - 44L
1,510 Elo+
Party 2
Hercules
Hercules
HomicideGoated
Hercules
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 25L
1,472 Elo+
Party 2
Lancelot
Lancelot
SoyProphet
Lancelot
Level 186
God Stats
1W - 1L
1,864 SR
Queue Stats
64W - 54L
1,586 Elo+
Solo
Janus
Janus
VoiceEnable0
Janus
Level 43
God Stats
4W - 3L
1,619 SR
Queue Stats
52W - 70L
1,465 Elo+
Solo
Sol
Sol
temp-470723279
Sol
Level 132
God Stats
3W - 2L
1,712 SR
Queue Stats
90W - 70L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
0 / 4 / 0
4,682
468
2,300
8,716
2,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
ElGhost44
Hachiman
10
3 / 1 / 0
5,423
542
7,463
5,352
1,724
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
LennonNYC
Fafnir
9
0 / 4 / 0
5,223
522
5,358
8,502
4,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 3 / 0
5,113
511
2,133
6,340
1,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Athena
zyncinnati
Athena
8
0 / 3 / 2
5,017
502
3,434
8,596
6,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
4,838
484
4,039
5,727
1,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
9
1 / 0 / 3
5,028
503
3,932
7,455
3,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Lancelot
SoyProphet
Lancelot
12
9 / 0 / 2
7,187
719
6,003
7,235
3,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 0 / 1
6,591
659
3,124
3,014
837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
3 / 0 / 0
6,804
680
4,960
6,816
1,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
15
15
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
4
0
0
L
Hachiman
ElGhost44
Hachiman
3
1
0
3
W
0
3
2
0.33
W
Hercules
1
0
3
2.5
L
Fafnir
LennonNYC
Fafnir
0
4
0
0
W
Lancelot
SoyProphet
Lancelot
9
0
2
10
W
2
0
1
2.5
L
0
3
0
0
W
3
0
0
3
L
Athena
zyncinnati
Athena
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,688
Damage
22,058
37,506
Taken
30,247
16,560
Mitigated
11,315
11,059
Healing
8,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,300
894
0
2,741
8,716
2,389
0
1,399
7,158
0
28,203
L
Hachiman
ElGhost44
Hachiman
7,463
3,746
0
2,597
5,352
1,724
0
0
5,287
0
40,540
W
4,039
1,036
0
971
5,727
1,561
324
1,120
4,607
0
27,851
W
Hercules
3,932
1,285
0
2,038
7,455
3,924
0
1,639
5,816
0
22,167
L
Fafnir
LennonNYC
Fafnir
5,358
587
0
2,590
8,502
4,748
0
4,146
4,356
23,330
484
W
Lancelot
SoyProphet
Lancelot
6,003
1,976
0
930
7,235
3,112
0
1,689
5,538
0
41,467
W
3,124
43
0
953
3,014
837
0
1,152
1,862
49,802
506
L
2,133
790
0
1,476
6,340
1,402
0
1,867
4,295
33,480
2,970
W
4,960
2,287
0
3,706
6,816
1,881
0
4,507
1,731
40,975
6,781
L
Athena
zyncinnati
Athena
3,434
748
0
1,655
8,596
6,297
0
0
8,262
16,838
1,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,458
Gold Earned
30,448
294
Minions Killed
345
0
Camps Cleared
0
980,238
Distance Traveled
1,092,375
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,682
468
51
5
0
219,262
0
L
Hachiman
5,423
542
82
8
0
185,384
1
W
Neith
4,838
484
49
5
0
191,540
0
W
Hercules
5,028
503
38
4
0
201,741
1
L
Fafnir
5,223
522
59
6
0
184,990
1
W
Lancelot
7,187
719
70
7
0
262,128
0
W
Janus
6,591
659
104
10
0
232,962
2
L
Sol
5,113
511
70
7
0
184,221
2
W
Sol
6,804
680
84
8
0
204,004
0
L
Athena
5,017
502
32
3
0
206,381
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role