Player Matchup

Odin
Odin
FROSTYCHURRO1
Odin
Level 127
God Stats
11W - 6L
1,634 SR
Queue Stats
186W - 177L
1,516 Elo+
Party 1
Medusa
Medusa
Tonicgymnast
Medusa
Level 106
God Stats
4W - 3L
1,573 SR
Queue Stats
52W - 37L
1,578 Elo+
Solo
Skadi
Skadi
chillmutria8002
Skadi
Level 143
God Stats
1W - 0L
1,710 SR
Queue Stats
3W - 6L
1,323 Elo+
Party 2
Serqet
Serqet
kingoverkill970
Serqet
Level 163
God Stats
1W - 0L
1,710 SR
Queue Stats
14W - 15L
1,523 Elo+
Party 2
Cerberus
Cerberus
star-PurX
Cerberus
Level 82
God Stats
9W - 7L
1,494 SR
Queue Stats
219W - 199L
1,527 Elo+
Party 1
Team Averages
Level 124
1,624 SR
1,494 Elo+

VS

Team Averages
Level 82
1,602 SR
1,521 Elo+
Jormungandr
Jormungandr
InsideTheHound
Jormungandr
Level 33
God Stats
11W - 8L
1,624 SR
Queue Stats
12W - 10L
1,586 Elo+
Solo
Vulcan
Vulcan
Kendrick123
Vulcan
Level 106
God Stats
3W - 3L
1,538 SR
Queue Stats
24W - 10L
1,682 Elo+
Party 3
Thor
Thor
LuxIzLit
Thor
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 22L
1,361 Elo+
Solo
Bacchus
Bacchus
UhhRude
Bacchus
Level 44
God Stats
2W - 1L
1,780 SR
Queue Stats
33W - 32L
1,484 Elo+
Party 3
Apollo
Apollo
XxXJo17
Apollo
Level 68
God Stats
5W - 7L
1,566 SR
Queue Stats
272W - 277L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 5
8,017
534
7,415
10,776
8,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
14
4 / 6 / 3
7,994
533
7,582
8,843
2,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

13
1 / 0 / 7
7,350
490
2,469
8,822
5,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 0 / 3
9,236
616
4,280
8,453
3,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
star-PurX
Cerberus
13
2 / 1 / 10
7,207
480
7,471
14,775
11,585
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
InsideTheHound
Jormungandr
12
0 / 4 / 1
7,145
476
9,236
13,286
7,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
12
2 / 2 / 1
7,568
505
9,354
4,787
1,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thor
10
3 / 4 / 2
6,859
457
4,627
9,656
3,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
UhhRude
Bacchus
12
2 / 2 / 6
7,788
519
6,546
9,835
8,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
XxXJo17
Apollo
13
1 / 3 / 2
6,908
461
3,300
7,728
2,562
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
15
Kills
8
8
Deaths
15
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
L
Jormungandr
InsideTheHound
Jormungandr
0
4
1
0.13
L
Vulcan
2
2
1
1.25
L
Thor
3
4
2
1
W
Medusa
4
6
3
0.92
L
Bacchus
UhhRude
Bacchus
2
2
6
2.5
L
Apollo
XxXJo17
Apollo
1
3
2
0.67
W
1
0
7
4.5
W
5
0
3
6.5
W
Cerberus
star-PurX
Cerberus
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,217
Damage
33,063
51,669
Taken
45,292
30,591
Mitigated
23,706
13,690
Healing
12,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,415
1,312
0
2,104
10,776
8,007
0
5,751
5,025
484
56,171
L
Jormungandr
InsideTheHound
Jormungandr
9,236
2,993
0
3,126
13,286
7,449
0
1,808
11,478
49,779
1,212
L
Vulcan
9,354
8
0
367
4,787
1,688
720
549
4,154
44,072
151
L
Thor
4,627
1,069
0
3,366
9,656
3,468
0
1,579
7,669
0
39,701
W
Medusa
7,582
2,292
0
720
8,843
2,796
468
3,277
5,566
0
64,736
L
Bacchus
UhhRude
Bacchus
6,546
1,548
0
2,537
9,835
8,539
0
2,931
6,904
22,458
1,058
L
Apollo
XxXJo17
Apollo
3,300
2,202
0
2,670
7,728
2,562
0
642
7,086
0
47,694
W
2,469
611
0
1,044
8,822
5,057
63
5,888
2,934
0
30,300
W
4,280
1,272
0
4,794
8,453
3,146
1,020
2,336
6,117
0
73,268
W
Cerberus
star-PurX
Cerberus
7,471
664
264
4,764
14,775
11,585
274
7,486
7,289
32,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,804
Gold Earned
36,268
446
Minions Killed
354
0
Camps Cleared
0
1,470,015
Distance Traveled
1,439,508
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,017
534
104
7
0
244,625
1
L
Jormungandr
7,145
476
85
6
0
268,927
4
L
Vulcan
7,568
505
85
6
0
323,723
2
L
Thor
6,859
457
62
4
0
248,429
0
W
Medusa
7,994
533
95
6
0
284,691
0
L
Bacchus
7,788
519
21
1
0
319,931
5
L
Apollo
6,908
461
101
7
0
278,498
0
W
Skadi
7,350
490
50
3
0
293,578
0
W
Serqet
9,236
616
138
9
0
341,795
0
W
Cerberus
7,207
480
59
4
0
305,326
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role