Player Matchup

Cerberus
Cerberus
Gold V
EdwinVanDerSar99
Cerberus
Gold V
Level 146
God Stats
2W - 0L
1,496 SR
Queue Stats
370W - 399L
1,350 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
Gambit4643
Baron Samedi
Gold V
Level 153
God Stats
31W - 33L
1,497 SR
Queue Stats
243W - 273L
1,358 MMR
Solo
Cupid
Cupid
Gold III
I_DemiGod247_I
Cupid
Gold III
Level 124
God Stats
5W - 0L
1,716 SR
Queue Stats
276W - 295L
1,361 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
MxS Frogki
Gilgamesh
Gold IV
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 52L
1,334 MMR
Solo
Awilix
Awilix
Gold V
TiagoDpz8870
Awilix
Gold V
Level 120
God Stats
51W - 49L
1,559 SR
Queue Stats
233W - 241L
1,349 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,554 SR
1,350 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 161
1,468 SR
1,350 MMR
Surtr
Surtr
Bronze III
BDOG1015
Surtr
Bronze III
Level 127
God Stats
0W - 1L
1,622 SR
Queue Stats
0W - 6L
1,370 MMR
Solo
Sobek
Sobek
Gold V
BillyRoyaltn
Sobek
Gold V
Level 267
God Stats
5W - 5L
1,551 SR
Queue Stats
608W - 619L
1,316 MMR
Solo
Charybdis
Charybdis
Gold V
Patroclussy
Charybdis
Gold V
Level 158
God Stats
2W - 1L
1,785 SR
Queue Stats
91W - 94L
1,342 MMR
Solo
Janus
Janus
Gold V
TrolIKing
Janus
Gold V
Level 186
God Stats
0W - 1L
1,185 SR
Queue Stats
80W - 90L
1,369 MMR
Solo
Ravana
Ravana
Gold IV
Zolzenxy
Ravana
Gold IV
Level 66
God Stats
0W - 1L
1,196 SR
Queue Stats
32W - 35L
1,353 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 8
8,321
489
4,373
19,599
16,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
Gambit4643
Baron Samedi
14
3 / 1 / 6
8,920
525
9,053
7,039
3,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 1 / 6
9,648
568
9,077
12,301
4,313
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
MxS Frogki
Gilgamesh
16
6 / 3 / 3
10,515
619
10,365
20,718
20,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
17
7 / 2 / 8
9,947
585
10,765
13,942
5,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
Maman BrigitteXbalanqueBakasuraBacchus

VS

Bans
VulcanBastetThorHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
BDOG1015
Surtr
14
3 / 6 / 1
9,007
530
13,743
20,100
12,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 5 / 3
7,732
455
9,559
18,679
18,952
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Patroclussy
Charybdis
14
2 / 2 / 1
8,852
521
8,529
9,131
3,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
TrolIKing
Janus
14
3 / 4 / 0
8,227
484
11,392
8,548
2,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ravana
Zolzenxy
Ravana
10
0 / 3 / 1
6,560
386
2,024
6,066
2,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
20
Kills
8
8
Deaths
20
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Surtr
BDOG1015
Surtr
3
6
1
0.58
L
0
5
3
0.3
W
1
1
8
5
W
Baron Samedi
Gambit4643
Baron Samedi
3
1
6
6
W
3
1
6
6
W
Gilgamesh
MxS Frogki
Gilgamesh
6
3
3
2.5
L
Charybdis
Patroclussy
Charybdis
2
2
1
1.25
W
Awilix
7
2
8
5.5
L
Janus
TrolIKing
Janus
3
4
0
0.75
L
Ravana
Zolzenxy
Ravana
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,633
Damage
45,247
73,599
Taken
62,524
49,508
Mitigated
39,952
31,984
Healing
18,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
BDOG1015
Surtr
13,743
6,695
0
7,131
20,100
12,765
7
3,040
16,099
2,464
71,477
L
9,559
690
0
4,780
18,679
18,952
0
6,682
11,430
31,448
458
W
4,373
344
353
5,380
19,599
16,117
31
10,794
8,277
28,942
1,082
W
Baron Samedi
Gambit4643
Baron Samedi
9,053
157
1,738
2,898
7,039
3,357
144
3,021
3,871
46,143
1,681
W
9,077
6,738
1,932
8,444
12,301
4,313
1,044
2,163
10,080
0
89,668
W
Gilgamesh
MxS Frogki
Gilgamesh
10,365
3,236
0
5,585
20,718
20,424
0
4,504
16,115
62
69,888
L
Charybdis
Patroclussy
Charybdis
8,529
5,259
0
4,696
9,131
3,323
618
973
8,146
0
64,731
W
Awilix
10,765
3,701
0
5,654
13,942
5,297
0
4,996
8,784
0
86,795
L
Janus
TrolIKing
Janus
11,392
432
0
1,343
8,548
2,669
0
1,797
6,445
59,022
0
L
Ravana
Zolzenxy
Ravana
2,024
509
0
221
6,066
2,243
0
415
5,611
0
30,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,351
Gold Earned
40,378
517
Minions Killed
428
0
Camps Cleared
0
1,756,900
Distance Traveled
1,500,612
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
9,007
530
118
7
0
317,933
3
L
Sobek
7,732
455
26
2
0
342,413
4
W
Cerberus
8,321
489
70
4
0
380,533
9
W
Baron Samedi
8,920
525
94
6
0
337,414
7
W
Cupid
9,648
568
120
7
0
319,488
0
W
Gilgamesh
10,515
619
126
7
0
294,090
0
L
Charybdis
8,852
521
134
8
0
249,499
0
W
Awilix
9,947
585
107
6
0
425,375
0
L
Janus
8,227
484
96
6
0
328,718
6
L
Ravana
6,560
386
54
3
0
262,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role