Player Matchup

Medusa
Medusa
CeeFour20
Medusa
Level 105
God Stats
12W - 13L
1,453 SR
Queue Stats
30W - 32L
1,476 Elo+
Party 2
Da Ji
Da Ji
KI11M3PL3ASE69
Da Ji
Level 117
God Stats
3W - 0L
1,500 SR
Queue Stats
91W - 78L
1,499 Elo+
Party 2
Zhong Kui
Zhong Kui
MrDUP
Zhong Kui
Level 250
God Stats
6W - 7L
1,342 SR
Queue Stats
502W - 498L
1,435 Elo+
Solo
Horus
Horus
NiceCheatcodes
Horus
Level 128
God Stats
4W - 6L
1,401 SR
Queue Stats
144W - 140L
1,489 Elo+
Party 2
Anubis
Anubis
singlecells12
Anubis
Level 86
God Stats
45W - 25L
1,673 SR
Queue Stats
127W - 108L
1,580 Elo+
Solo
Team Averages
Level 137
1,474 SR
1,496 Elo+

VS

Team Averages
Level 132
1,444 SR
1,472 Elo+
Hercules
Hercules
 
Hercules
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
FerAsteria
Atlas
Level 157
God Stats
0W - 2L
1,280 SR
Queue Stats
106W - 105L
1,490 Elo+
Party 1
Ix Chel
Ix Chel
TrayADD
Ix Chel
Level 126
God Stats
3W - 4L
1,429 SR
Queue Stats
119W - 129L
1,491 Elo+
Party 1
Artemis
Artemis
Vynny21
Artemis
Level 155
God Stats
9W - 10L
1,567 SR
Queue Stats
171W - 189L
1,416 Elo+
Solo
Scylla
Scylla
remontantrose
Scylla
Level 109
God Stats
19W - 27L
1,446 SR
Queue Stats
70W - 77L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CeeFour20
Medusa
9
2 / 1 / 2
5,624
562
5,324
3,840
1,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
3 / 1 / 2
5,880
588
1,967
6,138
2,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
MrDUP
Zhong Kui
10
0 / 0 / 0
6,162
616
668
4,265
2,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
1 / 0 / 3
5,868
587
3,610
5,485
3,359
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

13
4 / 0 / 2
7,577
758
7,864
7,664
3,071
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
1 / 2 / 1
5,298
530
2,833
8,261
3,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Atlas
11
0 / 1 / 0
5,164
516
2,170
5,746
3,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
TrayADD
Ix Chel
9
0 / 1 / 0
4,950
495
2,756
6,626
1,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Vynny21
Artemis
10
1 / 2 / 1
5,400
540
3,477
5,674
1,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 4 / 0
4,847
485
1,627
4,546
788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
10
Kills
2
2
Deaths
10
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
2
1
0.75
W
Medusa
CeeFour20
Medusa
2
1
2
3
L
Atlas
0
1
0
0
W
3
1
2
4
W
Zhong Kui
MrDUP
Zhong Kui
0
0
0
0
W
1
0
3
2.5
L
Ix Chel
TrayADD
Ix Chel
0
1
0
0
L
Artemis
Vynny21
Artemis
1
2
1
0.75
L
0
4
0
0
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,433
Damage
12,863
27,392
Taken
30,853
12,413
Mitigated
11,040
13,424
Healing
8,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,833
1,305
108
2,498
8,261
3,917
0
0
8,261
0
19,564
W
Medusa
CeeFour20
Medusa
5,324
2,744
0
1,169
3,840
1,307
416
83
3,757
0
39,366
L
Atlas
2,170
453
0
988
5,746
3,342
0
2,097
3,649
25,361
515
W
1,967
194
0
747
6,138
2,388
23
286
5,852
0
38,643
W
Zhong Kui
MrDUP
Zhong Kui
668
209
0
3,369
4,265
2,288
0
1,291
2,612
31,310
10,500
W
3,610
1,573
362
2,491
5,485
3,359
0
0
5,485
0
13,590
L
Ix Chel
TrayADD
Ix Chel
2,756
508
41
3,280
6,626
1,595
0
2,509
4,117
30,832
0
L
Artemis
Vynny21
Artemis
3,477
600
0
725
5,674
1,398
0
0
5,674
0
33,032
L
1,627
332
0
610
4,546
788
0
3,745
801
23,133
0
W
7,864
213
0
5,286
7,664
3,071
245
4,548
2,834
57,638
1,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,111
Gold Earned
25,659
327
Minions Killed
266
0
Camps Cleared
0
1,010,542
Distance Traveled
977,003
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,298
530
35
4
0
214,847
2
W
Medusa
5,624
562
60
6
0
221,240
2
L
Atlas
5,164
516
48
5
0
197,665
2
W
Da Ji
5,880
588
72
7
0
242,501
2
W
Zhong Kui
6,162
616
76
8
0
131,964
0
W
Horus
5,868
587
20
2
0
221,568
0
L
Ix Chel
4,950
495
70
7
0
216,853
0
L
Artemis
5,400
540
67
7
0
177,841
0
L
Scylla
4,847
485
46
5
0
169,797
0
W
Anubis
7,577
758
99
10
0
193,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role