Player Matchup

Skadi
Skadi
ISKIRTT
Skadi
Level 147
God Stats
64W - 39L
1,632 SR
Queue Stats
731W - 715L
1,547 Elo+
Solo
Fenrir
Fenrir
InsideTheHound
Fenrir
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 10L
1,683 Elo+
Solo
Ares
Ares
IuqirGoku
Ares
Level 152
God Stats
23W - 25L
1,531 SR
Queue Stats
546W - 485L
1,542 Elo+
Solo
Hera
Hera
Killing987
Hera
Level 115
God Stats
5W - 8L
1,711 SR
Queue Stats
213W - 212L
1,502 Elo+
Solo
Guan Yu
Guan Yu
xTotemic
Guan Yu
Level 186
God Stats
7W - 5L
1,647 SR
Queue Stats
448W - 430L
1,533 Elo+
Solo
Team Averages
Level 127
1,604 SR
1,562 Elo+

VS

Team Averages
Level 124
1,474 SR
1,502 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
PrismoDLuffy
Ganesha
Level 49
God Stats
4W - 6L
1,423 SR
Queue Stats
28W - 31L
1,465 Elo+
Solo
Raijin
Raijin
Tobi2131
Raijin
Level 168
God Stats
6W - 4L
1,600 SR
Queue Stats
336W - 323L
1,510 Elo+
Solo
Izanami
Izanami
yawnitsjon
Izanami
Level 128
God Stats
1W - 1L
1,347 SR
Queue Stats
153W - 131L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
ISKIRTT
Skadi
10
1 / 2 / 0
5,545
555
3,198
5,612
1,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
0 / 2 / 2
5,025
503
2,124
6,803
2,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
10
3 / 0 / 1
6,142
614
4,773
6,813
5,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 5 / 1
5,128
513
2,792
6,538
2,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
xTotemic
Guan Yu
11
0 / 1 / 1
5,994
599
680
5,692
2,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
1 / 1 / 0
6,877
688
2,127
3,599
2,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bastet
 
Bastet
10
2 / 1 / 6
5,795
580
4,096
6,133
2,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ganesha
PrismoDLuffy
Ganesha
10
0 / 1 / 4
5,881
588
1,937
7,042
4,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Raijin
Tobi2131
Raijin
11
6 / 1 / 1
6,911
691
7,640
5,209
1,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
yawnitsjon
Izanami
11
1 / 1 / 0
6,054
605
2,980
4,463
1,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
5
Kills
10
10
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
1
0
1
W
Bastet
 
Bastet
2
1
6
5
L
Skadi
ISKIRTT
Skadi
1
2
0
0.5
L
0
2
2
0.5
L
Ares
3
0
1
3.5
L
1
5
1
0.3
W
Ganesha
PrismoDLuffy
Ganesha
0
1
4
2
W
Raijin
Tobi2131
Raijin
6
1
1
6.5
L
Guan Yu
xTotemic
Guan Yu
0
1
1
0.5
W
Izanami
yawnitsjon
Izanami
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,567
Damage
18,780
31,458
Taken
26,446
13,852
Mitigated
11,742
7,700
Healing
9,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,127
501
54
1,360
3,599
2,010
0
384
3,215
37,759
14,670
W
Bastet
 
Bastet
4,096
1,224
0
1,881
6,133
2,170
0
1,051
5,082
0
39,195
L
Skadi
ISKIRTT
Skadi
3,198
873
0
1,488
5,612
1,460
0
788
4,824
0
39,111
L
2,124
639
0
1,060
6,803
2,501
0
2,294
4,509
0
28,569
L
Ares
4,773
772
0
1,912
6,813
5,218
0
2,773
4,040
17,350
0
L
2,792
842
0
712
6,538
2,045
0
4,461
2,077
26,447
0
W
Ganesha
PrismoDLuffy
Ganesha
1,937
286
0
2,875
7,042
4,311
0
2,230
4,690
15,590
729
W
Raijin
Tobi2131
Raijin
7,640
938
0
1,734
5,209
1,889
0
2,883
2,081
50,319
983
L
Guan Yu
xTotemic
Guan Yu
680
205
102
2,426
5,692
2,628
0
1,031
4,661
0
41,686
W
Izanami
yawnitsjon
Izanami
2,980
2,122
0
1,879
4,463
1,362
0
650
3,813
0
47,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,834
Gold Earned
31,518
326
Minions Killed
371
0
Camps Cleared
0
996,853
Distance Traveled
1,035,590
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,877
688
96
10
0
182,340
0
W
Bastet
5,795
580
61
6
0
242,536
1
L
Skadi
5,545
555
75
8
0
201,388
2
L
Fenrir
5,025
503
55
6
0
204,269
3
L
Ares
6,142
614
21
2
0
209,212
4
L
Hera
5,128
513
73
7
0
196,390
0
W
Ganesha
5,881
588
9
1
0
218,480
0
W
Raijin
6,911
691
95
10
0
188,700
2
L
Guan Yu
5,994
599
102
10
0
185,594
0
W
Izanami
6,054
605
110
11
0
203,534
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role