Player Matchup

Jing Wei
Jing Wei
ANDRIUM
Jing Wei
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 68L
1,479 Elo+
Party 3
Bakasura
Bakasura
AamuVodka
Bakasura
Level 126
God Stats
2W - 1L
1,887 SR
Queue Stats
30W - 40L
1,437 Elo+
Party 4
Achilles
Achilles
Ionut889
Achilles
Level 183
God Stats
0W - 3L
1,286 SR
Queue Stats
49W - 57L
1,434 Elo+
Party 3
Chaac
Chaac
Marv1
Chaac
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 79L
1,544 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Miksú
Ah Muzen Cab
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 27L
1,437 Elo+
Party 4
Team Averages
Level 146
1,535 SR
1,466 Elo+

VS

Team Averages
Level 124
1,495 SR
1,488 Elo+
Ganesha
Ganesha
FADDDDDDDYY
Ganesha
Level 127
God Stats
2W - 0L
1,702 SR
Queue Stats
206W - 200L
1,483 Elo+
Party 2
Maui
Maui
Housted
Maui
Level 126
God Stats
2W - 0L
1,275 SR
Queue Stats
97W - 102L
1,508 Elo+
Party 1
The Morrigan
The Morrigan
Riate
The Morrigan
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 70L
1,511 Elo+
Party 1
He Bo
He Bo
X3ntaris
He Bo
Level 107
God Stats
5W - 8L
1,257 SR
Queue Stats
245W - 258L
1,454 Elo+
Solo
Nut
Nut
l Nevada l
Nut
Level 106
God Stats
6W - 1L
1,741 SR
Queue Stats
257W - 241L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ANDRIUM
Jing Wei
15
0 / 6 / 5
8,754
547
7,676
10,941
4,201
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bakasura
AamuVodka
Bakasura
17
1 / 4 / 2
9,032
565
4,023
14,167
7,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Ionut889
Achilles
16
3 / 7 / 2
9,359
585
5,220
13,245
9,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Chaac
Marv1
Chaac
17
1 / 4 / 8
9,593
600
17,710
21,870
22,836
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
Miksú
Ah Muzen Cab
19
5 / 4 / 3
10,450
653
18,981
15,951
6,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
FADDDDDDDYY
Ganesha
20
0 / 1 / 22
12,359
772
13,587
17,779
30,267
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Maui
Housted
Maui
19
8 / 2 / 17
12,298
769
13,177
20,100
28,017
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Morrigan
Riate
The Morrigan
20
9 / 1 / 13
12,545
784
12,694
7,097
5,376
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

He Bo
X3ntaris
He Bo
17
4 / 6 / 11
11,398
712
12,010
14,090
8,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
4 / 1 / 14
11,755
735
20,685
8,457
6,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
102
10
Kills
25
25
Deaths
11
20
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
ANDRIUM
Jing Wei
0
6
5
0.42
L
Bakasura
AamuVodka
Bakasura
1
4
2
0.5
W
Ganesha
FADDDDDDDYY
Ganesha
0
1
22
11
W
Maui
Housted
Maui
8
2
17
8.25
L
Achilles
Ionut889
Achilles
3
7
2
0.57
L
Chaac
Marv1
Chaac
1
4
8
1.25
L
Ah Muzen Cab
Miksú
Ah Muzen Cab
5
4
3
1.63
W
The Morrigan
Riate
The Morrigan
9
1
13
15.5
W
He Bo
X3ntaris
He Bo
4
6
11
1.58
W
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,610
Damage
72,153
76,174
Taken
67,523
50,498
Mitigated
78,262
22,454
Healing
21,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
ANDRIUM
Jing Wei
7,676
5,992
972
803
10,941
4,201
0
5,525
5,211
0
19,338
L
Bakasura
AamuVodka
Bakasura
4,023
2,479
668
4,341
14,167
7,988
0
8,181
5,683
0
8,237
W
Ganesha
FADDDDDDDYY
Ganesha
13,587
523
5,643
4,870
17,779
30,267
440
789
16,361
31,549
2,298
W
Maui
Housted
Maui
13,177
2,559
1,608
3,800
20,100
28,017
698
671
18,364
14,959
772
L
Achilles
Ionut889
Achilles
5,220
1,376
23
336
13,245
9,427
0
7,418
5,712
0
12,139
L
Chaac
Marv1
Chaac
17,710
1,597
1,545
9,077
21,870
22,836
0
11,718
9,650
8,374
29,591
L
Ah Muzen Cab
Miksú
Ah Muzen Cab
18,981
4,219
1,440
3,249
15,951
6,046
0
9,252
6,421
0
65,603
W
The Morrigan
Riate
The Morrigan
12,694
1,342
2,914
1,343
7,097
5,376
1,525
558
6,401
27,442
9,917
W
He Bo
X3ntaris
He Bo
12,010
547
190
616
14,090
8,273
773
759
12,772
25,965
845
W
20,685
8,101
0
406
8,457
6,329
3,122
432
7,773
0
54,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,188
Gold Earned
60,355
174
Minions Killed
216
0
Camps Cleared
0
1,324,978
Distance Traveled
1,403,495
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,754
547
25
2
0
254,125
0
L
Bakasura
9,032
565
27
2
0
259,840
0
W
Ganesha
12,359
772
3
0
0
246,927
0
W
Maui
12,298
769
16
1
0
304,841
0
L
Achilles
9,359
585
9
1
0
282,351
0
L
Chaac
9,593
600
45
3
0
262,550
0
L
Ah Muzen Cab
10,450
653
68
4
0
266,112
0
W
The Morrigan
12,545
784
65
4
0
287,071
0
W
He Bo
11,398
712
53
3
0
262,660
0
W
Nut
11,755
735
79
5
0
301,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role