Player Matchup

Hachiman
Hachiman
Ilitharius
Hachiman
Level 158
God Stats
11W - 14L
1,469 SR
Queue Stats
937W - 739L
1,698 Elo+
Solo
Hercules
Hercules
Jaguarpaw1
Hercules
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 34L
1,424 Elo+
Solo
Sobek
Sobek
Klllyy
Sobek
Level 207
God Stats
11W - 11L
1,570 SR
Queue Stats
485W - 492L
1,470 Elo+
Solo
Achilles
Achilles
MoVon
Achilles
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 28L
1,364 Elo+
Solo
Da Ji
Da Ji
r0b0n4t10n110110
Da Ji
Level 101
God Stats
0W - 3L
1,264 SR
Queue Stats
111W - 119L
1,460 Elo+
Solo
Team Averages
Level 123
1,461 SR
1,483 Elo+

VS

Team Averages
Level 148
1,539 SR
1,525 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
GetSug0-Tensh0u0
Janus
Level 152
God Stats
7W - 2L
1,376 SR
Queue Stats
307W - 295L
1,499 Elo+
Solo
Zhong Kui
Zhong Kui
Stuy126
Zhong Kui
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
88W - 42L
1,659 Elo+
Solo
Chiron
Chiron
Whachutokinbout
Chiron
Level 178
God Stats
15W - 10L
1,597 SR
Queue Stats
634W - 650L
1,483 Elo+
Solo
Vamana
Vamana
watermeloan54321
Vamana
Level 107
God Stats
7W - 2L
1,722 SR
Queue Stats
158W - 156L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Ilitharius
Hachiman
15
3 / 3 / 3
7,979
798
8,959
7,172
2,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
Jaguarpaw1
Hercules
15
2 / 2 / 6
8,048
805
4,010
12,152
8,937
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
Klllyy
Sobek
14
2 / 3 / 7
8,377
838
4,584
14,038
10,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Achilles
MoVon
Achilles
10
0 / 7 / 4
6,495
650
2,962
10,890
9,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
3 / 5 / 4
7,271
727
5,902
9,165
4,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
12
3 / 4 / 8
7,663
766
4,516
6,387
2,449
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 1 / 12
7,687
769
7,453
4,793
1,958
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Zhong Kui
Stuy126
Zhong Kui
17
11 / 1 / 6
10,529
1,053
18,586
11,927
11,025
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
6 / 0 / 9
8,956
896
9,181
5,509
2,262
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mystical Earring

Mystical Earring

+15
Mp 5

12
0 / 5 / 11
7,286
729
8,796
12,897
16,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
66
10
Kills
20
20
Deaths
11
24
Assists
46
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
3
4
8
1.75
W
0
1
12
6
L
Hachiman
Ilitharius
Hachiman
3
3
3
1.5
L
Hercules
Jaguarpaw1
Hercules
2
2
6
2.5
L
Sobek
Klllyy
Sobek
2
3
7
1.83
L
Achilles
MoVon
Achilles
0
7
4
0.29
W
Zhong Kui
Stuy126
Zhong Kui
11
1
6
14
W
6
0
9
10.5
L
3
5
4
1
W
0
5
11
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,417
Damage
48,532
53,417
Taken
41,513
35,905
Mitigated
33,867
14,871
Healing
14,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
4,516
554
851
1,257
6,387
2,449
1,377
648
5,739
8,391
620
W
7,453
732
534
291
4,793
1,958
43
552
4,204
18,247
68
L
Hachiman
Ilitharius
Hachiman
8,959
3,382
293
1,485
7,172
2,518
0
4,050
2,998
0
34,449
L
Hercules
Jaguarpaw1
Hercules
4,010
799
163
5,340
12,152
8,937
0
5,564
6,337
0
14,715
L
Sobek
Klllyy
Sobek
4,584
145
0
5,048
14,038
10,673
0
7,789
6,056
12,012
205
L
Achilles
MoVon
Achilles
2,962
1,011
0
574
10,890
9,203
0
7,093
3,648
0
6,107
W
Zhong Kui
Stuy126
Zhong Kui
18,586
3,461
635
4,770
11,927
11,025
111
1,578
10,145
33,978
1,951
W
9,181
1,923
1,689
2,306
5,509
2,262
317
0
5,325
0
18,412
L
5,902
1,472
935
1,033
9,165
4,574
0
4,765
4,321
0
9,348
W
8,796
3,413
171
1,979
12,897
16,173
190
1,694
11,137
1,067
11,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,170
Gold Earned
42,121
102
Minions Killed
105
0
Camps Cleared
0
862,462
Distance Traveled
930,989
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
7,663
766
8
1
0
168,359
0
W
Janus
7,687
769
22
2
0
199,121
0
L
Hachiman
7,979
798
59
6
0
186,702
0
L
Hercules
8,048
805
28
3
0
183,269
0
L
Sobek
8,377
838
4
0
0
177,505
0
L
Achilles
6,495
650
5
1
0
149,043
0
W
Zhong Kui
10,529
1,053
47
5
0
189,007
0
W
Chiron
8,956
896
20
2
0
191,476
0
L
Da Ji
7,271
727
6
1
0
165,943
0
W
Vamana
7,286
729
8
1
0
183,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role