Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
HoIomomo333
Surtr
Level 47
God Stats
1W - 2L
1,471 SR
Queue Stats
7W - 13L
1,351 Elo+
Solo
Anhur
Anhur
Rodmuix
Anhur
Level 144
God Stats
2W - 0L
1,749 SR
Queue Stats
64W - 43L
1,628 Elo+
Solo
Nu Wa
Nu Wa
XfBlu3
Nu Wa
Level 155
God Stats
42W - 39L
1,523 SR
Queue Stats
332W - 324L
1,435 Elo+
Solo
Team Averages
Level 106
1,549 SR
1,483 Elo+

VS

Team Averages
Level 109
1,640 SR
1,464 Elo+
Bellona
Bellona
 
Bellona
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
Brownflare
Susano
Level 166
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 64L
1,450 Elo+
Solo
Cernunnos
Cernunnos
HachiBlood
Cernunnos
Level 159
God Stats
3W - 4L
1,552 SR
Queue Stats
348W - 327L
1,499 Elo+
Solo
Nu Wa
Nu Wa
Vynny21
Nu Wa
Level 155
God Stats
9W - 7L
1,767 SR
Queue Stats
201W - 220L
1,419 Elo+
Solo
Bacchus
Bacchus
xVulcanrebornx
Bacchus
Level 49
God Stats
0W - 1L
1,881 SR
Queue Stats
3W - 7L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
7 / 0 / 0
7,625
587
7,276
9,973
3,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Geb
 
Geb
11
0 / 5 / 6
6,058
466
4,386
12,783
4,747
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 1 / 2
7,704
593
7,496
9,687
6,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
Rodmuix
Anhur
12
5 / 4 / 1
7,481
575
8,319
8,691
2,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
XfBlu3
Nu Wa
14
1 / 0 / 4
7,895
607
7,805
6,595
1,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
1 / 4 / 0
6,296
484
4,910
13,049
10,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Susano
Brownflare
Susano
5
0 / 1 / 0
4,550
350
360
3,461
724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
HachiBlood
Cernunnos
13
5 / 4 / 4
7,599
585
11,223
10,874
3,133
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
Vynny21
Nu Wa
12
1 / 3 / 0
6,766
520
9,336
8,467
1,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
3 / 4 / 5
7,059
543
6,378
11,297
8,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
16
Kills
10
10
Deaths
16
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
7
0
0
7
W
Geb
 
Geb
0
5
6
0.6
L
Bellona
 
Bellona
1
4
0
0.25
L
Susano
Brownflare
Susano
0
1
0
0
L
Cernunnos
HachiBlood
Cernunnos
5
4
4
1.75
W
3
1
2
4
W
Anhur
Rodmuix
Anhur
5
4
1
1.38
L
Nu Wa
Vynny21
Nu Wa
1
3
0
0.33
W
Nu Wa
XfBlu3
Nu Wa
1
0
4
3
L
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,282
Damage
32,207
47,729
Taken
47,148
19,296
Mitigated
24,184
14,162
Healing
13,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
7,276
683
0
4,707
9,973
3,302
0
3,758
6,073
57,019
1,229
W
Geb
 
Geb
4,386
253
0
2,756
12,783
4,747
0
4,042
8,658
21,438
0
L
Bellona
 
Bellona
4,910
1,123
0
2,592
13,049
10,343
0
2,533
9,607
0
33,177
L
Susano
Brownflare
Susano
360
168
0
1,700
3,461
724
0
1,579
1,689
0
9,201
L
Cernunnos
HachiBlood
Cernunnos
11,223
6,357
0
4,651
10,874
3,133
779
3,070
7,658
0
55,666
W
7,496
2,792
0
3,308
9,687
6,843
546
381
9,232
729
48,068
W
Anhur
Rodmuix
Anhur
8,319
5,744
0
2,829
8,691
2,916
0
2,325
6,364
0
48,174
L
Nu Wa
Vynny21
Nu Wa
9,336
3,193
0
1,762
8,467
1,527
0
6,572
1,415
63,986
0
W
Nu Wa
XfBlu3
Nu Wa
7,805
2,351
0
562
6,595
1,488
27
4,272
1,932
65,285
1,957
L
6,378
639
0
3,104
11,297
8,457
216
4,577
6,553
21,362
625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,763
Gold Earned
32,270
439
Minions Killed
300
0
Camps Cleared
0
1,272,688
Distance Traveled
1,024,868
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,625
587
134
10
0
284,772
2
W
Geb
6,058
466
24
2
0
259,423
1
L
Bellona
6,296
484
63
5
0
243,955
0
L
Susano
4,550
350
28
2
0
80,634
0
L
Cernunnos
7,599
585
90
7
0
220,663
2
W
Surtr
7,704
593
75
6
0
227,546
0
W
Anhur
7,481
575
83
6
0
232,884
3
L
Nu Wa
6,766
520
101
8
0
216,576
2
W
Nu Wa
7,895
607
123
9
0
268,063
2
L
Bacchus
7,059
543
18
1
0
263,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role