Player Matchup

Thor
Thor
 
Thor
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Juanitosastre
Persephone
Level 85
God Stats
1W - 1L
1,656 SR
Queue Stats
9W - 11L
1,435 Elo+
Solo
Khepri
Khepri
LeoBoquinha
Khepri
Level 17
God Stats
1W - 3L
1,451 SR
Queue Stats
2W - 7L
1,720 Elo+
Party 2
Ullr
Ullr
iTzPretoCJ
Ullr
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 9L
1,720 Elo+
Party 2
Team Averages
Level 113
1,521 SR
1,575 Elo+

VS

Team Averages
Level 83
1,435 SR
1,493 Elo+
Loki
Loki
AleOvejero14
Loki
Level 39
God Stats
14W - 17L
1,535 SR
Queue Stats
64W - 78L
1,491 Elo+
Party 1
Rama
Rama
EMIJUAREZ
Rama
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 52L
1,480 Elo+
Party 1
Poseidon
Poseidon
Hugovichhyogur
Poseidon
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 17L
1,471 Elo+
Party 1
Ullr
Ullr
RazCacielos
Ullr
Level 153
God Stats
1W - 1L
1,138 SR
Queue Stats
262W - 251L
1,496 Elo+
Party 3
Hel
Hel
xkmobu
Hel
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
235W - 240L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
8
2 / 0 / 0
4,097
683
1,857
3,148
1,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
 
Nemesis
4
0 / 4 / 1
3,134
522
2,705
4,575
946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Persephone
Juanitosastre
Persephone
1
0 / 0 / 0
2,664
444
0
0
0
Khepri
5
0 / 2 / 0
3,438
573
917
3,779
1,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 1 / 0
3,175
529
2,713
2,882
773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
3,768
628
502
3,370
743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
7
0 / 0 / 2
4,006
668
1,513
3,450
864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poseidon
8
2 / 1 / 0
4,267
711
1,460
1,981
455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
4 / 0 / 0
5,287
881
2,947
4,280
1,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hel
xkmobu
Hel
6
1 / 1 / 2
4,254
709
2,424
4,199
1,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
2
Kills
7
7
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
0
0
2
L
Nemesis
 
Nemesis
0
4
1
0.13
W
0
0
0
0
W
Rama
0
0
2
1
W
Poseidon
2
1
0
2
L
Persephone
Juanitosastre
Persephone
0
0
0
0
L
Khepri
0
2
0
0
W
4
0
0
4
L
0
1
0
0
W
Hel
xkmobu
Hel
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,192
Damage
8,846
14,384
Taken
17,280
4,079
Mitigated
4,397
2,889
Healing
7,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,857
762
0
318
3,148
1,117
0
391
2,757
0
18,893
L
Nemesis
 
Nemesis
2,705
1,495
0
1,063
4,575
946
0
368
4,207
0
8,194
W
502
76
0
1,222
3,370
743
0
0
3,370
0
23,312
W
Rama
1,513
1,378
0
882
3,450
864
0
460
2,990
0
24,354
W
Poseidon
1,460
215
0
333
1,981
455
0
175
1,806
24,456
0
L
Persephone
Juanitosastre
Persephone
0
0
0
0
0
0
0
0
0
0
0
L
Khepri
917
0
673
391
3,779
1,243
0
1,545
2,234
7,671
0
W
2,947
1,202
0
1,926
4,280
1,202
0
0
4,280
0
31,529
L
2,713
1,188
0
444
2,882
773
15
1,546
1,336
0
18,485
W
Hel
xkmobu
Hel
2,424
410
828
2,628
4,199
1,133
0
379
3,820
9,100
475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,508
Gold Earned
21,582
85
Minions Killed
205
0
Camps Cleared
0
500,228
Distance Traveled
652,242
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,097
683
34
6
0
143,730
0
L
Nemesis
3,134
522
15
3
0
107,390
0
W
Loki
3,768
628
49
8
0
139,692
0
W
Rama
4,006
668
50
8
0
133,295
0
W
Poseidon
4,267
711
45
8
0
130,164
0
L
Persephone
2,664
444
0
0
0
293
0
L
Khepri
3,438
573
10
2
0
129,173
2
W
Ullr
5,287
881
50
8
0
128,583
0
L
Ullr
3,175
529
26
4
0
119,642
0
W
Hel
4,254
709
11
2
0
120,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role