Player Matchup

Lancelot
Lancelot
SasaiiKudassaii
Lancelot
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,463 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
YаmeteKudasai
Morgan Le Fay
Level 156
God Stats
0W - 2L
1,411 SR
Queue Stats
20W - 29L
1,420 Elo+
Party 1
Mulan
Mulan
bugsbunnny
Mulan
Level 84
God Stats
1W - 1L
1,492 SR
Queue Stats
15W - 28L
1,362 Elo+
Party 1
Skadi
Skadi
yanchikha
Skadi
Level 67
God Stats
9W - 10L
1,567 SR
Queue Stats
13W - 16L
1,447 Elo+
Party 1
Aphrodite
Aphrodite
Пони1
Aphrodite
Level 92
God Stats
1W - 1L
1,721 SR
Queue Stats
2W - 3L
1,590 Elo+
Party 1
Team Averages
Level 105
1,538 SR
1,457 Elo+

VS

Team Averages
Level 134
1,533 SR
1,502 Elo+
Da Ji
Da Ji
 
Da Ji
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AfroPandaJack
Neith
Level 112
God Stats
8W - 5L
1,533 SR
Queue Stats
302W - 296L
1,516 Elo+
Solo
Hades
Hades
FrankCastell
Hades
Level 177
God Stats
5W - 2L
1,634 SR
Queue Stats
14W - 7L
1,580 Elo+
Party 2
Cerberus
Cerberus
Mattybell951665
Cerberus
Level 77
God Stats
22W - 22L
1,498 SR
Queue Stats
317W - 301L
1,440 Elo+
Solo
Tyr
Tyr
xx_viper_isback
Tyr
Level 155
God Stats
4W - 7L
1,498 SR
Queue Stats
133W - 159L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
11
2 / 7 / 1
6,407
458
7,732
13,820
4,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
YаmeteKudasai
Morgan Le Fay
11
0 / 7 / 0
6,071
434
6,690
11,042
3,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
10
0 / 6 / 1
6,465
462
4,178
10,961
6,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
yanchikha
Skadi
10
0 / 4 / 1
5,777
413
4,895
8,653
2,832
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
Пони1
Aphrodite
10
1 / 3 / 0
5,906
422
3,770
8,766
2,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
5 / 2 / 10
7,870
562
4,414
9,215
3,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
6 / 0 / 7
8,361
597
8,403
5,275
1,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
9 / 0 / 4
9,960
711
12,738
14,524
7,322
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
13
2 / 1 / 10
7,874
562
4,391
8,336
6,798
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
5 / 0 / 7
8,489
606
9,414
8,878
9,642
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
65
3
Kills
27
27
Deaths
3
3
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
2
10
5
W
6
0
7
9.5
W
9
0
4
11
W
Cerberus
2
1
10
7
L
Lancelot
2
7
1
0.36
L
Morgan Le Fay
YаmeteKudasai
Morgan Le Fay
0
7
0
0
L
Mulan
0
6
1
0.08
W
5
0
7
8.5
L
Skadi
yanchikha
Skadi
0
4
1
0.13
L
Aphrodite
Пони1
Aphrodite
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,265
Damage
39,360
53,242
Taken
46,228
20,534
Mitigated
29,058
16,786
Healing
24,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,414
991
0
3,025
9,215
3,449
0
2,018
7,177
0
41,499
W
8,403
2,065
0
2,608
5,275
1,847
1,065
1,184
4,062
0
59,137
W
12,738
878
499
11,196
14,524
7,322
282
4,332
9,911
91,349
2,089
W
Cerberus
4,391
95
0
3,203
8,336
6,798
104
2,091
6,217
24,460
928
L
Lancelot
7,732
1,220
0
4,259
13,820
4,903
0
4,307
9,513
0
48,091
L
Morgan Le Fay
YаmeteKudasai
Morgan Le Fay
6,690
408
0
1,376
11,042
3,362
0
7,111
3,931
40,370
985
L
Mulan
4,178
301
0
2,450
10,961
6,457
0
1,675
9,286
0
30,643
W
9,414
878
0
3,588
8,878
9,642
0
213
8,059
2,253
38,214
L
Skadi
yanchikha
Skadi
4,895
1,527
181
303
8,653
2,832
0
2,424
6,229
0
33,261
L
Aphrodite
Пони1
Aphrodite
3,770
723
3,958
4,259
8,766
2,980
0
2,671
6,095
25,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,626
Gold Earned
42,554
338
Minions Killed
435
0
Camps Cleared
0
1,320,233
Distance Traveled
1,429,480
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,870
562
67
5
0
298,139
0
W
Neith
8,361
597
108
8
0
245,672
0
W
Hades
9,960
711
159
11
0
290,082
0
W
Cerberus
7,874
562
39
3
0
291,900
5
L
Lancelot
6,407
458
79
6
0
305,905
0
L
Morgan Le Fay
6,071
434
72
5
0
238,116
5
L
Mulan
6,465
462
64
5
0
268,501
2
W
Tyr
8,489
606
62
4
0
303,687
0
L
Skadi
5,777
413
71
5
0
258,299
0
L
Aphrodite
5,906
422
52
4
0
249,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role